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using Sandbox; | |
using Sandbox.UI; | |
internal class RadialFill : Panel | |
{ | |
public float BorderWidth { get; set; } = 20; | |
public float EdgeGap { get; set; } = 2; | |
public int Points { get; set; } = 64; |
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HEADER | |
{ | |
CompileTargets = ( IS_SM_50 && ( PC || VULKAN ) ); | |
Description = "Retro Pixelation + Low Bit Colour + Dither Post Effect"; | |
} | |
FEATURES | |
{ | |
} |
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using System; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.Reflection; | |
/// This just exposes the Sorting Layer / Order in MeshRenderer since it's there | |
/// but not displayed in the inspector. Getting MeshRenderer to render in front | |
/// of a SpriteRenderer is pretty hard without this. | |
/// Adapted from https://gist.github.com/sinbad/bd0c49bc462289fa1a018ffd70d806e3 |