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Multi line label in Sprite Kit in Swift
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// | |
// SKMultilineLabel.swift | |
// | |
// Created by Craig on 10/04/2015. | |
// Copyright (c) 2015 Interactive Coconut. | |
// MIT License, http://www.opensource.org/licenses/mit-license.php | |
// | |
/* USE: | |
(most component parameters have defaults) | |
let multiLabel = SKMultilineLabel(text: "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", labelWidth: 250, pos: CGPoint(x: size.width / 2, y: size.height / 2)) | |
self.addChild(multiLabel) | |
*/ | |
import SpriteKit | |
class SKMultilineLabel: SKNode { | |
//props | |
var labelWidth:Int {didSet {update()}} | |
var labelHeight:Int = 0 | |
var text:String {didSet {update()}} | |
var fontName:String {didSet {update()}} | |
var fontSize:CGFloat {didSet {update()}} | |
var pos:CGPoint {didSet {update()}} | |
var fontColor:UIColor {didSet {update()}} | |
var leading:Int {didSet {update()}} | |
var alignment:SKLabelHorizontalAlignmentMode {didSet {update()}} | |
var dontUpdate = false | |
var shouldShowBorder:Bool = false {didSet {update()}} | |
//display objects | |
var rect:SKShapeNode? | |
var labels:[SKLabelNode] = [] | |
init(text:String, labelWidth:Int, pos:CGPoint, fontName:String="ChalkboardSE-Regular",fontSize:CGFloat=10,fontColor:UIColor=UIColor.white,leading:Int? = nil, alignment:SKLabelHorizontalAlignmentMode = .center, shouldShowBorder:Bool = false) | |
{ | |
self.text = text | |
self.labelWidth = labelWidth | |
self.pos = pos | |
self.fontName = fontName | |
self.fontSize = fontSize | |
self.fontColor = fontColor | |
self.leading = leading ?? Int(fontSize) | |
self.shouldShowBorder = shouldShowBorder | |
self.alignment = alignment | |
super.init() | |
self.update() | |
} | |
required init?(coder aDecoder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
//if you want to change properties without updating the text field, | |
// set dontUpdate to false and call the update method manually. | |
func update() { | |
if (dontUpdate) {return} | |
if (labels.count>0) { | |
for label in labels { | |
label.removeFromParent() | |
} | |
labels = [] | |
} | |
let separators = NSCharacterSet.whitespacesAndNewlines | |
let words = (text as NSString).components(separatedBy: separators) | |
var finalLine = false | |
var wordCount = -1 | |
var lineCount = 0 | |
while (!finalLine) { | |
lineCount+=1 | |
var lineLength = CGFloat(0) | |
var lineString = "" | |
var lineStringBeforeAddingWord = "" | |
// creation of the SKLabelNode itself | |
let label = SKLabelNode(fontNamed: fontName) | |
// name each label node so you can animate it if u wish | |
label.name = "line\(lineCount)" | |
label.horizontalAlignmentMode = alignment | |
label.fontSize = fontSize | |
label.fontColor = fontColor | |
while lineLength < CGFloat(labelWidth) | |
{ | |
wordCount+=1 | |
if wordCount > words.count-1 | |
{ | |
//label.text = "\(lineString) \(words[wordCount])" | |
finalLine = true | |
break | |
} | |
else | |
{ | |
lineStringBeforeAddingWord = lineString | |
lineString = "\(lineString) \(words[wordCount])" | |
label.text = lineString | |
lineLength = label.frame.width | |
} | |
} | |
if lineLength > 0 { | |
wordCount-=1 | |
if (!finalLine) { | |
lineString = lineStringBeforeAddingWord | |
} | |
label.text = lineString | |
var linePos = pos | |
if (alignment == .left) { | |
linePos.x -= CGFloat(labelWidth / 2) | |
} else if (alignment == .right) { | |
linePos.x += CGFloat(labelWidth / 2) | |
} | |
linePos.y += CGFloat(-leading * lineCount) | |
label.position = CGPoint(x:linePos.x , y:linePos.y ) | |
self.addChild(label) | |
labels.append(label) | |
} | |
} | |
labelHeight = lineCount * leading | |
showBorder() | |
} | |
func showBorder() { | |
if (!shouldShowBorder) {return} | |
if let rect = self.rect { | |
self.removeChildren(in: [rect]) | |
} | |
self.rect = SKShapeNode(rectOf: CGSize(width: labelWidth, height: labelHeight)) | |
if let rect = self.rect { | |
rect.strokeColor = UIColor.white | |
rect.lineWidth = 1 | |
rect.position = CGPoint(x: pos.x, y: pos.y - (CGFloat(labelHeight) / 2.0)) | |
self.addChild(rect) | |
} | |
} | |
} | |
Strange things happens when you set fontSize bigger then 12 - sometimes text is cut or it crashes because of infinite loop (lineCount increments constantly).
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I'm impressed. I think you should use SKColor as opposed to UIColor, though.