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Flutter Animated Canvas Example
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// flutter animated canvas example | |
// by @crcdng | |
// adapted from https://medium.com/flutter-community/flutter-custom-painter-circular-wave-animation-bdc65c112690 by @divyanshub024 | |
import 'dart:math' as math; | |
import 'package:flutter/material.dart'; | |
void main() => runApp(MyApp()); | |
class MyApp extends StatelessWidget { | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Animated', | |
debugShowCheckedModeBanner: false, | |
theme: ThemeData( | |
primarySwatch: Colors.blue, | |
), | |
home: AnimatedRoute(), | |
); | |
} | |
} | |
class AnimatedRoute extends StatefulWidget { | |
@override | |
_AnimatedRouteState createState() => _AnimatedRouteState(); | |
} | |
class _AnimatedRouteState extends State<AnimatedRoute> | |
with SingleTickerProviderStateMixin { | |
double waveRadius = 0.0; | |
double waveGap = 20.0; | |
Animation<double> _animation; | |
AnimationController controller; | |
@override | |
void initState() { | |
super.initState(); | |
controller = AnimationController( | |
duration: Duration(milliseconds: 500), vsync: this); | |
controller.forward(); | |
controller.addStatusListener((status) { | |
if (status == AnimationStatus.completed) { | |
controller.reset(); | |
} else if (status == AnimationStatus.dismissed) { | |
controller.forward(); | |
} | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
_animation = Tween(begin: 0.0, end: waveGap).animate(controller) | |
..addListener(() { | |
setState(() { | |
waveRadius = _animation.value; | |
}); | |
}); | |
return Scaffold( | |
body: CustomPaint( | |
size: Size(double.infinity, double.infinity), | |
painter: AnimatedPainter(waveRadius, waveGap), | |
), | |
); | |
} | |
@override | |
void dispose() { | |
controller.dispose(); | |
super.dispose(); | |
} | |
} | |
class AnimatedPainter extends CustomPainter { | |
final double waveRadius, waveGap; | |
var wavePaint; | |
AnimatedPainter(this.waveRadius, this.waveGap) { | |
wavePaint = Paint() | |
..color = Colors.black | |
..style = PaintingStyle.stroke | |
..strokeWidth = 2.0 | |
..isAntiAlias = true; | |
} | |
@override | |
void paint(Canvas canvas, Size size) { | |
double centerX = size.width / 2.0; | |
double centerY = size.height / 2.0; | |
double maxRadius = hypot(centerX, centerY); | |
var currentRadius = waveRadius; | |
while (currentRadius < maxRadius) { | |
// wavePaint | |
// ..color = Color.fromRGBO(math.Random().nextInt(200), | |
// math.Random().nextInt(200), math.Random().nextInt(200), 0.4) | |
// ..strokeWidth = math.Random().nextDouble() * 5.0 | |
// ; | |
canvas.drawCircle(Offset(centerX, centerY), currentRadius, wavePaint); | |
currentRadius += waveGap; | |
} | |
} | |
double hypot(double x, double y) { | |
return math.sqrt(x * x + y * y); | |
} | |
@override | |
bool shouldRepaint(AnimatedPainter oldDelegate) { | |
return oldDelegate.waveRadius != waveRadius; | |
} | |
} | |
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