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When working with typed arrays in node.js, make sure to give them custom inspect methods. Otherwise logging large values will blow up your console.
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ArrayBuffer.prototype.inspect = function () { | |
return "<ArrayBuffer (0x" + this.byteLength.toString(16) + " bytes)>"; | |
} | |
Uint8Array.prototype.inspect = function () { | |
var str = "<" + this.constructor.name; | |
for (var i = 0, l = Math.min(32, this.length); i < l; i++) { | |
str += " " + this[i].toString(16); | |
} | |
if (l < this.length) { | |
str += " (0x" + this.length.toString(16) + " total)"; | |
} | |
return str + ">"; | |
} | |
Int8Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Uint16Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Int16Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Uint32Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Int32Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Float32Array.prototype.inspect = Uint8Array.prototype.inspect; | |
Float64Array.prototype.inspect = Uint8Array.prototype.inspect; |
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Object.defineProperty(ArrayBuffer.prototype, "length", {get: function () { return this.byteLength; }}); | |
ArrayBuffer.prototype.inspect = Buffer.prototype.inspect; | |
Uint8Array.prototype.inspect = Buffer.prototype.inspect; | |
Int8Array.prototype.inspect = Buffer.prototype.inspect; | |
Uint16Array.prototype.inspect = Buffer.prototype.inspect; | |
Int16Array.prototype.inspect = Buffer.prototype.inspect; | |
Uint32Array.prototype.inspect = Buffer.prototype.inspect; | |
Int32Array.prototype.inspect = Buffer.prototype.inspect; | |
Float32Array.prototype.inspect = Buffer.prototype.inspect; | |
Float64Array.prototype.inspect = Buffer.prototype.inspect; |
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