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Example of controlling rgbw neopixels from an esp8266 using espruino firmware.
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var esp = require("ESP8266"); | |
var pin = new Pin(5); | |
pinMode(pin, "output"); | |
var pixels = [ | |
//G,R,B,W | |
0,0,0,0, // LED 0 | |
0,0,0,0, // LED 1 | |
0,0,0,0, // LED 2 | |
0,0,0,0, // LED 3 | |
0,0,0,0, // LED 4 | |
0,0,0,0, // LED 5 | |
0,0,0,0, // LED 6 | |
0,0,0,0, // LED 7 | |
0,0,0,0, // LED 8 | |
0,0,0,0, // LED 9 | |
0,0,0,0, // LED 10 | |
0,0,0,0 // LED 11 | |
]; | |
function hslToRgb(h, s, l){ | |
var r, g, b; | |
if (s === 0) { | |
r = g = b = l; // achromatic | |
} | |
else { | |
var hue2rgb = function (p, q, t) { | |
if (t < 0) t += 1; | |
if (t > 1) t -= 1; | |
if (t < 1/6) return p + (q - p) * 6 * t; | |
if (t < 1/2) return q; | |
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6; | |
return p; | |
}; | |
var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
var p = 2 * l - q; | |
r = hue2rgb(p, q, h + 1/3); | |
g = hue2rgb(p, q, h); | |
b = hue2rgb(p, q, h - 1/3); | |
} | |
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; | |
} | |
var i = 0; | |
var h = 0; | |
var w = 0; | |
setInterval(function () { | |
i = (i + 4) % (12*4); | |
h = (h + 1) % 360; | |
var rgb = hslToRgb(h / 360, 1, 0.1); | |
for (var j = 0; j < 7; j++) { | |
var k = j * 4 + i; | |
var l = 6 - j; | |
pixels[(k ) % (12*4)] = rgb[1] >> l; | |
pixels[(k + 1) % (12*4)] = rgb[0] >> l; | |
pixels[(k + 2) % (12*4)] = rgb[2] >> l; | |
} | |
if ((i % 8) === 0) { | |
w = w - 4; | |
if (w < 0) w += 12*4; | |
pixels[w + 3] = 10; | |
pixels[(w + 7) % (12*4)] = 0; | |
} | |
esp.neopixelWrite(pin, pixels); | |
}, 100); | |
esp.setCPUFreq(80); | |
E.on("init", function () { | |
// Workaround for neopixel library assuming 80Mhz and save not preserving it | |
esp.setCPUFreq(80); | |
}); | |
save(); |
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