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@creold
Last active November 8, 2024 14:15
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Creates squares with specified margins on the larger side of selected objects. Adobe Illustrator script
/*
Creates squares with specified margins on the larger side of selected objects
Discussion: https://community.adobe.com/t5/illustrator-discussions/is-there-any-way-to-add-absolute-square-with-entering-margin-value-around-selected-objects/td-p/14459111
Author: Sergey Osokin, email: [email protected]
Based on code by Joshb Duncan @joshbduncan
Check my other scripts: https://github.com/creold
Donate (optional):
If you find this script helpful, you can buy me a coffee
- via Buymeacoffee: https://www.buymeacoffee.com/aiscripts
- via Donatty https://donatty.com/sergosokin
- via DonatePay https://new.donatepay.ru/en/@osokin
- via YooMoney https://yoomoney.ru/to/410011149615582
*/
//@target illustrator
app.preferences.setBooleanPreference("ShowExternalJSXWarning", false); // Fix drag and drop a .jsx file
// Main function
function main() {
if (!documents.length) return;
if (!selection.length || selection.typename === "TextRange") return;
var units = getUnits();
var sel = app.selection;
var margins = prompt("Enter margins for objects, " + units, 0);
if (!margins.length || margins == null) return;
margins = parseFloat(margins);
if (isNaN(margins)) margins = 0;
margins = convertUnits(margins, units, "px");
var obj, vBnds;
for (var i = 0, len = sel.length; i < len; i++) {
obj = sel[i];
vBnds = getVisibleBounds(obj);
if (!vBnds) continue;
var objWidth = vBnds[2] - vBnds[0];
var objHeight = vBnds[1] - vBnds[3];
var maxSide = Math.max(objWidth, objHeight);
var rectWidth = maxSide + 2 * margins;
var rectHeight = maxSide + 2 * margins;
var top = vBnds[1] + (rectHeight - objHeight) / 2;
var left = vBnds[0] - (rectWidth - objWidth) / 2;
var rect = obj.layer.pathItems.rectangle(top, left, rectWidth, rectHeight);
rect.filled = false;
rect.stroked = true;
rect.strokeWidth = 1;
rect.move(sel[i], ElementPlacement.PLACEAFTER);
}
}
// Get active document ruler units
function getUnits() {
if (!documents.length) return "";
var key = activeDocument.rulerUnits.toString().replace("RulerUnits.", "");
switch (key) {
case "Pixels": return "px";
case "Points": return "pt";
case "Picas": return "pc";
case "Inches": return "in";
case "Millimeters": return "mm";
case "Centimeters": return "cm";
// Added in CC 2023 v27.1.1
case "Meters": return "m";
case "Feet": return "ft";
case "FeetInches": return "ft";
case "Yards": return "yd";
// Parse new units in CC 2020-2023 if a document is saved
case "Unknown":
var xmp = activeDocument.XMPString;
if (/stDim:unit/i.test(xmp)) {
var units = /<stDim:unit>(.*?)<\/stDim:unit>/g.exec(xmp)[1];
if (units == "Meters") return "m";
if (units == "Feet") return "ft";
if (units == "FeetInches") return "ft";
if (units == "Yards") return "yd";
return "px";
}
break;
default: return "px";
}
}
// Get the actual "visible" bounds
// https://github.com/joshbduncan/illustrator-scripts/blob/main/jsx/DrawVisibleBounds.jsx
function getVisibleBounds(object) {
var bounds, clippedItem, sandboxItem, sandboxLayer;
var curItem;
// skip guides (via william dowling @ github.com/wdjsdev)
if (object.guides) {
return undefined;
}
if (object.typename == "GroupItem") {
// if the group has no pageItems, return undefined
if (!object.pageItems || object.pageItems.length == 0) {
return undefined;
}
// if the object is clipped
if (object.clipped) {
// check all sub objects to find the clipping path
for (var i = 0; i < object.pageItems.length; i++) {
curItem = object.pageItems[i];
if (curItem.clipping) {
clippedItem = curItem;
break;
} else if (curItem.typename == "CompoundPathItem") {
if (!curItem.pathItems.length) {
// catch compound path items with no pathItems (via William Dowling @ github.com/wdjsdev)
sandboxLayer = app.activeDocument.layers.add();
sandboxItem = curItem.duplicate(sandboxLayer);
app.activeDocument.selection = null;
sandboxItem.selected = true;
app.executeMenuCommand("noCompoundPath");
sandboxLayer.hasSelectedArtwork = true;
app.executeMenuCommand("group");
clippedItem = app.activeDocument.selection[0];
break;
} else if (curItem.pathItems[0].clipping) {
clippedItem = curItem;
break;
}
}
}
if (!clippedItem) {
clippedItem = object.pageItems[0];
}
bounds = clippedItem.geometricBounds;
if (sandboxLayer) {
// eliminate the sandbox layer since it's no longer needed
sandboxLayer.remove();
sandboxLayer = undefined;
}
} else {
// if the object is not clipped
var subObjectBounds;
var allBoundPoints = [[], [], [], []];
// get the bounds of every object in the group
for (var i = 0; i < object.pageItems.length; i++) {
curItem = object.pageItems[i];
subObjectBounds = getVisibleBounds(curItem);
allBoundPoints[0].push(subObjectBounds[0]);
allBoundPoints[1].push(subObjectBounds[1]);
allBoundPoints[2].push(subObjectBounds[2]);
allBoundPoints[3].push(subObjectBounds[3]);
}
// determine the groups bounds from it sub object bound points
bounds = [
Math.min.apply(Math, allBoundPoints[0]),
Math.max.apply(Math, allBoundPoints[1]),
Math.max.apply(Math, allBoundPoints[2]),
Math.min.apply(Math, allBoundPoints[3]),
];
}
} else {
bounds = object.geometricBounds;
}
return bounds;
}
// Convert a value from one set of units to another
function convertUnits(value, currUnits, newUnits) {
var convertedValue = UnitValue(value, currUnits).as(newUnits);
return convertedValue;
}
// Run script
try {
main();
} catch (e) {}
@creold
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creold commented Mar 1, 2024

More about script in Telegram channel.

AddSquareAroundObject

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