Forked from alexandreraulin/gist:f4b1504aec9d25f5af08
Last active
February 10, 2017 03:03
-
-
Save crespoxiao/0a4519fbf0efd68161d6 to your computer and use it in GitHub Desktop.
Script for iOS Universal Framework compilation with Xcode 6
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# This script is based on Jacob Van Order's answer on apple dev forums https://devforums.apple.com/message/971277 | |
# See also http://spin.atomicobject.com/2011/12/13/building-a-universal-framework-for-ios/ for the start | |
# To get this to work with a Xcode 6 Cocoa Touch Framework, create Framework | |
# Then create a new Aggregate Target. Throw this script into a Build Script Phrase on the Aggregate | |
###################### | |
# Options | |
###################### | |
REVEAL_ARCHIVE_IN_FINDER=true | |
FRAMEWORK_NAME="${PROJECT_NAME}" | |
SIMULATOR_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework" | |
DEVICE_LIBRARY_PATH="${BUILD_DIR}/${CONFIGURATION}-iphoneos/${FRAMEWORK_NAME}.framework" | |
UNIVERSAL_LIBRARY_DIR="${BUILD_DIR}/${CONFIGURATION}-iphoneuniversal" | |
FRAMEWORK="${UNIVERSAL_LIBRARY_DIR}/${FRAMEWORK_NAME}.framework" | |
###################### | |
# Build Frameworks | |
###################### | |
xcodebuild -project ${PROJECT_NAME}.xcodeproj -sdk iphonesimulator -target ${PROJECT_NAME} -configuration ${CONFIGURATION} clean build CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphonesimulator | echo | |
xcodebuild -project ${PROJECT_NAME}.xcodeproj -sdk iphoneos -target ${PROJECT_NAME} -configuration ${CONFIGURATION} clean build CONFIGURATION_BUILD_DIR=${BUILD_DIR}/${CONFIGURATION}-iphoneos | echo | |
#xcodebuild -target ${PROJECT_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" | echo | |
#xcodebuild -target ${PROJECT_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" | echo | |
###################### | |
# Create directory for universal | |
###################### | |
rm -rf "${UNIVERSAL_LIBRARY_DIR}" | |
mkdir "${UNIVERSAL_LIBRARY_DIR}" | |
mkdir "${FRAMEWORK}" | |
###################### | |
# Copy files Framework | |
###################### | |
cp -r "${DEVICE_LIBRARY_PATH}/." "${FRAMEWORK}" | |
###################### | |
# Make fat universal binary | |
###################### | |
lipo "${SIMULATOR_LIBRARY_PATH}/${FRAMEWORK_NAME}" "${DEVICE_LIBRARY_PATH}/${FRAMEWORK_NAME}" -create -output "${FRAMEWORK}/${FRAMEWORK_NAME}" | echo | |
###################### | |
# On Release, copy the result to desktop folder | |
###################### | |
if [ "${CONFIGURATION}" == "Release" ]; then | |
mkdir "${HOME}/Desktop/${FRAMEWORK_NAME}-${CONFIGURATION}-iphoneuniversal/" | |
cp -r "${FRAMEWORK}" "${HOME}/Desktop/${FRAMEWORK_NAME}-${CONFIGURATION}-iphoneuniversal/" | |
fi | |
###################### | |
# If needed, open the Framework folder | |
###################### | |
if [ ${REVEAL_ARCHIVE_IN_FINDER} = true ]; then | |
if [ "${CONFIGURATION}" == "Release" ]; then | |
open "${HOME}/Desktop/${FRAMEWORK_NAME}-${CONFIGURATION}-iphoneuniversal/" | |
else | |
open "${UNIVERSAL_LIBRARY_DIR}/" | |
fi | |
fi |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment