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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
# Step 2. Copy the framework structure (from iphoneos build) to the universal folder | |
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" | |
# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory | |
SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." | |
if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then | |
cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" | |
fi | |
# Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory | |
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" | |
# Step 5. Convenience step to copy the framework to the project's directory | |
cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}" | |
# Step 6. Convenience step to open the project's directory in Finder | |
open "${PROJECT_DIR}" |
Thanks for answer. I have the same error when build my project with framework :
Could not find module '' for architecture 'x86_64'; found: arm64, arm, armv7
There is a little more info on how this unsupported (according to Apple) feature broke in Xcode 10. Quinn suggests making a feature request so that Apple will hopefully officially support it in the future. There is also a similar script which purports to work with Xcode 10, but I have not personally tested it yet, so YMMV.
Thanks for answer. I have the same error when build my project with framework :
Could not find module '' for architecture 'x86_64'; found: arm64, arm, armv7
Is any solution for this issue
@i have created universal framework and it worked sucessfully with Target App. However if I want to add any external framework like Firebase or any other insider universal framework, how can we achieve that. Below is the script which is used for creating universal framework.
#!/bin/sh UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal # make sure the output directory exists mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" # Step 1. Build Device and Simulator versions xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build # Step 2. Copy the framework structure (from iphoneos build) to the universal folder cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/" # Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" fi # Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}" # Step 5. Convenience step to copy the framework to the project's directory cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}" # Step 6. Convenience step to open the project's directory in Finder open "${PROJECT_DIR}"
Have you found a solution to include Firebase in your universal framework?
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
OUTPUT_FOLDER=${PROJECT_DIR}
make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
Step 1. Build Device and Simulator versions. This also includes the full bitcode generation of the framework
xcodebuild BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode" -workspace ${PROJECT_NAME}.xcworkspace -scheme ${PROJECT_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" -UseModernBuildSystem=NO clean build
xcodebuild BITCODE_GENERATION_MODE=bitcode OTHER_CFLAGS="-fembed-bitcode" -workspace ${PROJECT_NAME}.xcworkspace -scheme ${PROJECT_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" -UseModernBuildSystem=NO clean build
Step 2. Copy the framework structure (from iPhones build) to the universal folder
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/"
Step 3. Copy Swift modules (from iphonesimulator build) to the copied framework directory
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule"
Step 4. Create a universal binary file using lipo and place the combined executable in the copied framework directory
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"
Step 5. Convenience step to copy the framework to the project's directory
cp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${OUTPUT_FOLDER}"
Step 6. Convenience step to open the project's directory in Finder
open "${OUTPUT_FOLDER}"
I'm running this script to build a framework with cocoapods earlier in Xcode 10.3 it's working fine, But in new Xcode 11.2.1, this script is not working. can you please find me a workaround.
error ->
error: no such file or directory: '/Users/username/Documents/GitHub/sdkname/GenaratefremeWork/Pods/@/Users/username/Library/Developer/Xcode/DerivedData/SDK-ddyylnfmgscnezeppcqlekfbplzy/Build/Intermediates.noindex/SDK.build/Debug-iphoneos/SDK.build/Objects-normal/arm64/SDK.SwiftFileList'
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
This is great, but how do you avoid running steps 2,3,4,5... if step #1 doesn't actually rebuild the framework?
In other words, if no source code changes between builds, how do you avoid the copy and lipo steps?
Hi! great work! I'm having a problem with resources included in my SDK.
It seems the script creates another exe file inside the bundle.
Do you have any ideas how to handle it?
The PROJECT_NAME should be replace by TARGET_NAME