A recreation of the Battle of Yavin using threejs.
Explosions: http://codepen.io/Xanmia/pen/DoljI Planets: https://github.com/jeromeetienne/threex.planets
A Pen by Carson Britt on CodePen.
/* | |
* A concatination and minification of THREE.js shaders and postprocessing scripts | |
* these are not included in the core threejs package, | |
* the purpose of this gist is to simplify including multiple scripts on codepen. | |
*/ | |
//http://threejs.org/examples/js/shaders/CopyShader.js | |
THREE.CopyShader={uniforms:{tDiffuse:{type:"t",value:null},opacity:{type:"f",value:1}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","vec4 texel = texture2D( tDiffuse, vUv );","gl_FragColor = opacity * texel;","}"].join("\n")}; | |
//http://threejs.org/examples/js/shaders/RGBShiftShader.js | |
THREE.RGBShiftShader={uniforms:{tDiffuse:{type:"t",value:null},amount:{type:"f",value:.005},angle:{type:"f",value:0}},vertexShader:["varying vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( posi |
A recreation of the Battle of Yavin using threejs.
Explosions: http://codepen.io/Xanmia/pen/DoljI Planets: https://github.com/jeromeetienne/threex.planets
A Pen by Carson Britt on CodePen.
ul.controls | |
li: button#info Info | |
li: button#reset Generate | |
li: button#options Options | |
.info.module.hidden | |
p Change some options and regenerate the city! | |
.options.module.hidden | |
section |
{ | |
"version":"4.2.2", | |
"database":{ | |
"dbhost":"127.0.0.1:3306", | |
"dbuser":"DB_USER", | |
"dbname":"DB_NAME", | |
"dbpass":"DB_PASS" | |
}, | |
"plugins": [ | |
{ "name":"wordpress-importer", "version": "0.6.1" } |
body { | |
margin: 0; | |
} | |
.athing a:visited { | |
color: #B2B2B2; | |
} | |
#hnmain { | |
width: 100%; |
import os | |
from PIL import Image | |
from os.path import dirname | |
import_dir = './' | |
output_dir = './' | |
img_count = 0 | |
file_count = 0 | |
resize_count = 0 |
import os | |
from os.path import dirname | |
from urllib2 import Request, urlopen | |
from base64 import b64encode | |
compress_png = True | |
compress_jpg = True | |
import_dir = '<INPUT DIR>' | |
output_dir = "<OUTPUT DIR>" | |
tiny_png_key = '<API KEY>' |
// Original code from http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/ | |
var metas = document.getElementsByTagName('meta'); | |
var i; | |
if (navigator.userAgent.match(/iPhone/i)) { | |
for (i=0; i<metas.length; i++) { | |
if (metas[i].name == "viewport") { | |
metas[i].content = "width=device-width, minimum-scale=1.0, maximum-scale=1.0"; | |
} | |
} |
//ga click helper | |
$('[data-tracking]').on('click', function(){ | |
var track_string = $(this).data('tracking').toLowerCase(); | |
if(!track_string){return false;} | |
var track_arr = track_string.split(","); | |
if(track_arr.length < 2){return false;} | |
var category = track_arr[0]; | |
var action = track_arr[1]; |
const char BUTTON_CHARS[] = {(char)48, (char)49, (char)50, (char)51}; | |
const int BUTTON_COUNT = 4; | |
const int BUTTON_PINS[] = {4, 5, 6, 7}; | |
int button_states[] = {0, 0, 0, 0}; | |
int button_last_states[] = {0, 0, 0, 0}; | |
void setup() { | |
pinMode(BUTTON_PINS[0], INPUT); | |
pinMode(BUTTON_PINS[1], INPUT); | |
pinMode(BUTTON_PINS[2], INPUT); |