Created
April 5, 2018 12:42
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<Game_Screen>: | |
name: 'game_screen' | |
on_enter: root.launch_game() | |
<Game_Menu>: | |
FloatLayout: | |
pos_hint: {'center_x': 0.5, 'center_y': 0.5} | |
size_hint: None, None | |
canvas.before: | |
Color: | |
rgba: 1, 0, 0, 1 | |
Rectangle: | |
pos: self.pos | |
size: self.size | |
Label: | |
text: 'SPACE SHOOTER' | |
font_size: 40 | |
#font_name: "fonts/Alexis Italic.ttf" | |
color: 0, 1, 0, 1 | |
pos_hint: {'center_x': 0.5, 'center_y': 1.7} | |
BoxLayout: | |
canvas.before: | |
Rectangle: | |
pos: self.pos | |
size: self.size | |
size: self.parent.size | |
pos: self.parent.pos | |
orientation: 'vertical' | |
Label: | |
text: 'menu' | |
#font_name: "fonts/Alexis Bold.ttf" | |
font_size: 30 | |
color: 0, 1, 0, 1 | |
Button: | |
text: 'start game' | |
on_press: app.root.current = 'game_screen' | |
Button: | |
text: 'highest score' | |
on_release: | |
Button: | |
text: 'credits' | |
on_release: app.root.current = 'credits' |
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from kivy.app import App | |
from kivy.uix.widget import Widget | |
from kivy.uix.screenmanager import ScreenManager, Screen | |
from kivy.core.window import Window | |
from kivy.uix.button import Button | |
class Game(Widget): | |
# works fine on its own | |
def __init__(self, **kwargs): | |
super(Game, self).__init__(**kwargs) | |
self.add_widget(Button(text="Gameplay, woo!")) | |
class Game_Menu(Screen): | |
pass | |
class Game_Screen(Screen): | |
def launch_game(self): | |
game = Game() | |
#Window.size = game.size | |
#engines1.loop = True | |
#engines1.play() | |
self.add_widget(game) | |
class Menu_UI(Widget): | |
pass | |
class Credits_Screen(Screen): | |
pass | |
class GameApp(App): | |
def build(self): | |
sm = ScreenManager() | |
sm.add_widget(Game_Menu(name='menu')) | |
sm.add_widget(Credits_Screen(name='credits')) | |
sm.add_widget(Game_Screen(name='game_screen')) | |
return sm | |
if __name__ == '__main__': | |
GameApp().run() |
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