Created
January 14, 2018 21:16
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Working with sprite sheet
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#!/usr/bin/python | |
import pygame as pg | |
import random | |
from settings import * | |
from sprites import * | |
from os import path | |
class Game: | |
def __init__(self): | |
pg.init() | |
self.screen = pg.display.set_mode((WIDTH, HEIGHT)) | |
pg.display.set_caption(TITLE) | |
self.clock = pg.time.Clock() | |
self.running = True | |
self.load_data() | |
def load_data(self): | |
self.dir = path.dirname(__file__) | |
img_dir = path.join(self.dir, 'img') | |
self.spritesheet = Spritesheet(path.join(img_dir, SPRITESHEET)) | |
def new(self): | |
self.all_sprites = pg.sprite.Group() | |
self.player = Player(self) | |
self.all_sprites.add(self.player) | |
self.run() | |
def run(self): | |
self.playing = True | |
while self.playing: | |
self.clock.tick(FPS) | |
self.events() | |
self.update() | |
self.draw() | |
def update(self): | |
self.all_sprites.update() | |
def events(self): | |
for event in pg.event.get(): | |
if event.type == pg.QUIT: | |
if self.playing: | |
self.playing = False | |
self.running = False | |
def draw(self): | |
self.screen.fill(BLACK) | |
self.all_sprites.draw(self.screen) | |
pg.display.flip() | |
def show_start_screen(self): | |
pass | |
def show_go_screen(self): | |
pass | |
g = Game() | |
g.show_start_screen | |
while g.running: | |
g.new() | |
g.show_go_screen() | |
pg.quit() |
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TITLE = "My Game" | |
WIDTH = 480 | |
HEIGHT = 600 | |
FPS = 60 | |
SPRITESHEET = "sprite2.png" | |
WHITE = (255, 255, 255) | |
BLACK = (0, 0, 0) | |
RED = (255, 0, 0) | |
GREEN = (0, 255, 0) | |
BLUE = (0, 0, 255) | |
YELLOW = (255, 255, 0) |
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#!/usr/bin/python | |
import pygame as pg | |
from settings import * | |
class Spritesheet: | |
def __init__(self, filename): | |
self.spritesheet = pg.image.load(filename).convert() | |
def get_image(self, x, y, width, height): | |
image = pg.Surface((width, height)) #tried resizing this to specifc w & h, but made image skip around | |
image.blit(self.spritesheet, (0,0), (x, y, width, height)) | |
image = pg.transform.scale(image, (150,150)) | |
return image | |
class Player(pg.sprite.Sprite): | |
def __init__(self, game): | |
pg.sprite.Sprite.__init__(self) | |
self.game = game | |
self.walking = False | |
self.standing = False | |
self.current_frame = 0 | |
self.last_update = 0 | |
self.image = self.game.spritesheet.get_image(9, 108, 18, 23) | |
self.load_images() | |
#self.image.set_colorkey(BLACK) | |
#self.image.fill(YELLOW) | |
self.rect = self.image.get_rect() | |
self.rect.center = (WIDTH / 2, HEIGHT / 2) | |
self.x = 0 | |
self.y = 0 | |
def update(self): | |
self.animate() | |
self.x = 0 | |
self.y = 0 | |
keys = pg.key.get_pressed() | |
if keys[pg.K_LEFT]: | |
self.x = -3 | |
if keys[pg.K_RIGHT]: | |
self.x = 3 | |
if keys[pg.K_UP]: | |
self.y = -3 | |
if keys[pg.K_DOWN]: | |
self.y = 3 | |
self.rect.x += self.x | |
self.rect.y += self.y | |
def load_images(self): | |
self.standing = {'front': self.game.spritesheet.get_image(9, 108, 18, 23), | |
'back': self.game.spritesheet.get_image(79, 10, 17, 21), | |
'right': self.game.spritesheet.get_image(8, 190, 18, 21)} | |
self.standing_left = [] | |
self.walking_bck = [self.game.spritesheet.get_image(106, 108, 18, 23), | |
self.game.spritesheet.get_image(138, 109, 18, 22), | |
self.game.spritesheet.get_image(170, 107, 18, 24), | |
self.game.spritesheet.get_image(200, 107, 18, 24), | |
self.game.spritesheet.get_image(232, 107, 18, 24), | |
self.game.spritesheet.get_image(263, 108, 18, 23), | |
self.game.spritesheet.get_image(296, 109, 18, 22), | |
self.game.spritesheet.get_image(328, 107, 18, 24), | |
self.game.spritesheet.get_image(360, 107, 18, 24), | |
self.game.spritesheet.get_image(391, 107, 18, 24)] | |
self.walking_fwd = [self.game.spritesheet.get_image(103, 189, 18, 22), | |
self.game.spritesheet.get_image(136, 189, 18, 22), | |
self.game.spritesheet.get_image(168, 187, 18, 24), | |
self.game.spritesheet.get_image(200, 186, 18, 25), | |
self.game.spritesheet.get_image(230, 187, 18, 24), | |
self.game.spritesheet.get_image(262, 189, 18, 22), | |
self.game.spritesheet.get_image(293, 189, 18, 22), | |
self.game.spritesheet.get_image(326, 187, 18, 24), | |
self.game.spritesheet.get_image(360, 186, 18, 25), | |
self.game.spritesheet.get_image(390, 187, 18, 24)] | |
self.walking_right = [self.game.spritesheet.get_image(100, 151, 23, 22), | |
self.game.spritesheet.get_image(134, 152, 20, 21), | |
self.game.spritesheet.get_image(168, 152, 20, 21), | |
self.game.spritesheet.get_image(199, 151, 20, 22), | |
self.game.spritesheet.get_image(229, 151, 20, 22), | |
self.game.spritesheet.get_image(258, 151, 23, 22), | |
self.game.spritesheet.get_image(292, 151, 19, 22), | |
self.game.spritesheet.get_image(327, 151, 19, 22), | |
self.game.spritesheet.get_image(360, 151, 19, 22), | |
self.game.spritesheet.get_image(389, 151, 20, 22),] | |
self.walking_left = [] | |
for frame in self.walking_right: | |
self.walking_left.append(pg.transform.flip(frame, True, False)) | |
self.attack_front = [self.game.spritesheet.get_image(0, 229, 28, 22), | |
self.game.spritesheet.get_image(38, 228, 25, 25), | |
self.game.spritesheet.get_image(80, 227, 19, 33), | |
self.game.spritesheet.get_image(114, 227, 19, 34), | |
self.game.spritesheet.get_image(151, 228, 25, 33), | |
self.game.spritesheet.get_image(193, 227, 29, 32), | |
self.game.spritesheet.get_image(238, 227, 31, 24), | |
self.game.spritesheet.get_image(285, 228, 32, 23),] | |
def animate(self): | |
now = pg.time.get_ticks() | |
keys = pg.key.get_pressed() | |
if self.x or self.y != 0: | |
self.walking = True | |
else: | |
self.walking = False | |
if self.walking: | |
if now - self.last_update > 100: | |
self.last_update = now | |
#bottom = self.rect.bottom | |
if keys[pg.K_DOWN]: | |
self.current_frame = (self.current_frame + 1) % len(self.walking_bck) | |
self.image = self.walking_bck[self.current_frame] | |
if keys[pg.K_UP]: | |
self.current_frame = (self.current_frame + 1) % len(self.walking_fwd) | |
self.image = self.walking_fwd[self.current_frame] | |
if keys[pg.K_LEFT]: | |
self.current_frame = (self.current_frame + 1) % len(self.walking_left) | |
self.image = self.walking_left[self.current_frame] | |
if keys[pg.K_RIGHT]: | |
self.current_frame = (self.current_frame + 1) % len(self.walking_right) | |
self.image = self.walking_right[self.current_frame] | |
#self.rect = self.image.get_rect() | |
#self.rect.bottom = bottom | |
if keys[pg.K_SPACE]: | |
self.current_frame = (self.current_frame + 1) % len(self.attack_front) | |
self.image = self.attack_front[self.current_frame] |
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