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Last active August 9, 2026 00:41
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AT-AT Tow Cable Gameplay Mechanic

Use ultracode throughout.

Implement the AT-AT tow-cable cinematic sequence defined in this PRD:

https://gist.github.com/csanz/473e9858b399b3a0bc2a22a186d55403

Read and understand the entire PRD and inspect the existing codebase before making changes. Treat the PRD as the source of truth for the implementation.

This is NOT player-controlled gameplay. It is a cinematic in-world sequence performed by one of the AI wingmen during the battle.

Fan out sub-agents across non-overlapping parts of the implementation.

After each implementation, have a separate harsh gameplay/physics/cinematic review sub-agent /loop over the work. Fix everything it finds and repeat until the sequence feels physically believable, cinematic, seamless with the existing battle, and the reviewer is genuinely impressed.

Use ultracode throughout.

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