###Sketch trial non stop
Open hosts files:
$ open /private/etc/hosts
Edit the file adding:
127.0.0.1 backend.bohemiancoding.com
127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com
// for multiple requests | |
let isRefreshing = false; | |
let failedQueue = []; | |
const processQueue = (error, token = null) => { | |
failedQueue.forEach(prom => { | |
if (error) { | |
prom.reject(error); | |
} else { | |
prom.resolve(token); |
###Sketch trial non stop
Open hosts files:
$ open /private/etc/hosts
Edit the file adding:
127.0.0.1 backend.bohemiancoding.com
127.0.0.1 bohemiancoding.sketch.analytics.s3-website-us-east-1.amazonaws.com
using UnityEngine; | |
using System.Collections; | |
// This is basically how the Super Metroid camera worked. Whichever direction you moved, the camera would | |
// move in the same direction a multiple of the player's speed. Once the center of the camera moved a | |
// certain distance from the player, the camera would lock on the player and move the same speed. Change | |
// movement direction, and the camera would once again move more quickly to catch up and place itself | |
// ahead of the player's movement. | |
// Super Metroid also had area limits and locked certain axes based on where you were. For instance, if |
Download the Raspberian image for the Raspberry PI and copy the image to an SD card.
Boot the RPI with the SD card.
Make a note of the IP address of the RPI
Using the RPI config menu. Select all disk to use.
Enable SSH