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@csprance
Last active May 6, 2016 02:57
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#!/usr/bin/env python
################################################################################
#
# explosivo_class.py
# Description: The class used for toggling a mesh morph from 100% to -100%
# Usage:
# Explosivo.toggle - toggles the explode map on the selected meshes
# Explosivo.toggle other_explode_morph_name - toggles the explode on the selected meshes
# but uses a custom named morph map
# (if nothing selected everything is selected)
# Author: Chris Sprance Entrada Interactive
#
################################################################################
import lx
import lxifc
import lxu.command
class ExplosivoToggle(lxu.command.BasicCommand):
def __init__(self):
lxu.command.BasicCommand.__init__(self)
self.dyna_Add('explode_name', lx.symbol.sTYPE_STRING)
self.basic_SetFlags(0, lx.symbol.fCMDARG_OPTIONAL)
self.morph_name = str()
def cmd_Flags(self):
return lx.symbol.fCMD_MODEL | lx.symbol.fCMD_UNDO
def basic_Enable(self, msg):
return True
def cmd_Interact(self):
pass
def basic_Execute(self, msg, flags):
self.morph_name = self.dyna_String(0, 'Explode')
lx.out(self.morph_name)
def cmd_Query(self, index, vaQuery):
lx.notimpl()
lx.bless(ExplosivoToggle, "Explosivo.toggle")
@csprance
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csprance commented May 5, 2016

So with a python kit command
Eplosivo.toggle

I know how to pass an argument so it works like
Explosivo.toggle name

but what if I want to substitute a default value if no argument is given? Like this:
Explosivo.toggle

then the code sees that and sets morph_name to Explode

Right now it always asks me for a value

@csprance
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csprance commented May 6, 2016

Solved it update the Gist.

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