Pokemon | Attack | Defense | Stamina | Total |
---|---|---|---|---|
MEWTWO | 284 | 202 | 212 | 698 |
SNORLAX | 180 | 180 | 320 | 680 |
DRAGONITE | 250 | 212 | 182 | 644 |
MEW | 220 | 220 | 200 | 640 |
LAPRAS | 186 | 190 | 260 | 636 |
ARTICUNO | 198 | 242 | 180 | 620 |
MOLTRES | 242 | 194 | 180 | 616 |
VAPOREON | 186 | 168 | 260 | 614 |
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import rl "vendor:raylib" | |
// NOTE this only works for simple shapes. Texts and Textures will be rendered upside-down | |
// Sets the origin to the bottom left corner with up = Y+ | |
rl_flip_y_axis :: proc() { | |
// Swap which face is culled - https://github.com/raysan5/raylib/issues/3786 | |
rl.rlSetCullFace(.FRONT) | |
// // Option 1 - create projection matrix |
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# https://rust-lang.github.io/rustfmt/ | |
# Windows: %AppData%\rustfmt\rustfmt.toml | |
# Run with following command - unstable_features = true doesn't seem to work on it's own | |
# `cargo +nightly fmt` | |
# add `--check` to verify changes first | |
# Can also add following to vscode settings to have rustfmt nightly on save | |
# "[rust]": { | |
# "editor.defaultFormatter": "rust-lang.rust-analyzer", | |
# "editor.formatOnSave": true, |
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#!/bin/sh | |
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')") | |
case `uname` in | |
*CYGWIN*) basedir=`cygpath -w "$basedir"`;; | |
esac | |
if [ -x "$basedir//bin/sh" ]; then | |
"$basedir//bin/sh" "$basedir/../Data/global/node_modules/.bin/vue" "$@" | |
ret=$? |
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#!/bin/sh | |
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')") | |
case `uname` in | |
*CYGWIN*) basedir=`cygpath -w "$basedir"`;; | |
esac | |
if [ -x "$basedir//bin/sh" ]; then | |
"$basedir//bin/sh" "$basedir/../Data/global/node_modules/.bin/vue" "$@" | |
ret=$? |
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%===================================================================== | |
% File: mathhw.cls | |
% Author: Courtney Strachan | |
% Forked from Justin Wilson's Homework Class (https://gist.github.com/jhwilson/1278588) | |
%===================================================================== | |
%===================================================================== | |
% Packaging | |
%===================================================================== | |
\NeedsTeXFormat{LaTeX2e} |
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{"MasterBadgeSettings":{"BADGE_BATTLE_ATTACK_WON":{"BadgeType":"BADGE_BATTLE_ATTACK_WON","BadgeRanks":4,"Targets":[10,100,1000]},"BADGE_BATTLE_TRAINING_WON":{"BadgeType":"BADGE_BATTLE_TRAINING_WON","BadgeRanks":4,"Targets":[10,100,1000]},"BADGE_BIG_MAGIKARP":{"BadgeType":"BADGE_BIG_MAGIKARP","BadgeRanks":4,"Targets":[3,50,300]},"BADGE_CAPTURE_TOTAL":{"BadgeType":"BADGE_CAPTURE_TOTAL","BadgeRanks":4,"Targets":[30,500,2000]},"BADGE_EVOLVED_TOTAL":{"BadgeType":"BADGE_EVOLVED_TOTAL","BadgeRanks":4,"Targets":[3,20,200]},"BADGE_HATCHED_TOTAL":{"BadgeType":"BADGE_HATCHED_TOTAL","BadgeRanks":4,"Targets":[10,100,500]},"BADGE_PIKACHU":{"BadgeType":"BADGE_PIKACHU","BadgeRanks":4,"Targets":[3,50,300]},"BADGE_POKEDEX_ENTRIES":{"BadgeType":"BADGE_POKEDEX_ENTRIES","BadgeRanks":4,"Targets":[5,50,100]},"BADGE_POKESTOPS_VISITED":{"BadgeType":"BADGE_POKESTOPS_VISITED","BadgeRanks":4,"Targets":[100,1000,2000]},"BADGE_SMALL_RATTATA":{"BadgeType":"BADGE_SMALL_RATTATA","BadgeRanks":4,"Targets":[3,50,300]},"BADGE_TRAVEL_KM":{"BadgeT |
We can make this file beautiful and searchable if this error is corrected: It looks like row 3 should actually have 27 columns, instead of 12 in line 2.
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PkMn BaseStamina BaseAttack BaseDefense Type1 Type2 BaseCaptureRate BaseFleeRate CollisionRadiusM CollisionHeightM CollisionHeadRadiusM MovementType MovementTimerS JumpTimeS AttackTimerS QuickMoves CinematicMoves AnimTime Evolution EvolutionPips PokemonClass PokedexHeightM PokedexWeightKg HeightStdDev WeightStdDev FamilyId CandyToEvolve | |
1 90 126 126 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.1599999964237213 0.10000000149011612 0.3815000057220459 0.6539999842643738 0.27250000834465027 HoloPokemonMovementType.POKEMON_ENC_MOVEMENT_JUMP 10.0 1.149999976158142 29.0 d601dd01 5a3b76 6d56d53fdaac2a3f6d56d53f93a9ea3f0000000036ab0a403333b33fbfbbbb3f 02 HoloPokemonClass.POKEMON_CLASS_NORMAL 1 0.699999988079071 6.900000095367432 0.08749999850988388 0.862500011920929 HoloPokemonFamilyId.V0001_FAMILY_BULBASAUR 25 | |
2 120 156 158 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.07999999821186066 0.07000000029802322 0.3187499940395355 0.637499988079071 0.2549999952316284 H |
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Result: 1 | |
Items { | |
TemplateId: "BADGE_BATTLE_ATTACK_WON" | |
Badge { | |
BadgeType: BADGE_BATTLE_ATTACK_WON | |
BadgeRanks: 4 | |
Targets: "\nd\350\007" | |
} | |
} | |
Items { |
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# Courtney S. - Udacity CS253 - Web Development | |
import webapp2 | |
import cgi | |
import re | |
form1=""" | |
<!DOCTYPE html> | |
<html> | |
<head> |