So dungeon lockers. We have t2, t3, t4 and t5 lockers as for now. Here's how they work:
- t2 lockers are Sierra and Themepark. They do have a lower chance of spawning t3 gear with low stats. We should probably have more t2. V15 is more of a t1.5 in that regard.
- t3 lockers are blackrock, hermit and crater. They mostly spawn ok t3 gear and lower stats t3.5 gear (3.5 are things like turboplasmas, brotherhood armors, bridgekeeprs, and PA). T3 lockers also have a very low chance of spawning... SPECIAL implants. The chance for that is 1/5000. But ten accumulations will effectively make it 1/500. Maybe I'll change it but whatever. And these lockers don't spawn t4 gear. Well I don't consider PA t4. Given how there's also HPA and APA.
- t4 lockers are blackrock lvl3, reno sewers, la grange 2x, WH 2x. They spawn less t3 (to avoid clutter), better t3.5 (better modifiers), 1/500 chance to spawn a SPECIAL implant, 1/1000 to spawn a COMBAT one. 1% chance to spawn either oil cans, t4 armors or t4 weapons, some t4 ammo too.
- t5 lockers are only Ares x2 and Glow for now. More t3/4 ammo. 5% of a SPECIAL implant or two oil cans, 10% to spawn a T4 armor or weapon, 2% for a combat implant.
Now how the lockers get items. We allow lockers to ACCUMULATE loot. That's very important to grasp. All of the abovementioned lockers will accumulate these spawns every 25-35 minutes. But to avoid crazy loot, we have a piece of logic that slows down and then stops the spawn. Each tier of lockers have their ore (uranium, refined uranium, fool's gold, gold) that we always spawn once with every spawn in the locker. That means that when you loot the locker, you can say with confidence for how many spawn cycles nobody touched it before. Handy, eh?
However, every tier locker has limits. For example, t5 lockers. T5 lockers will accumulate loot until there's 7 gold nuggets in a locker. It will be reached in 257-357 minutes. 175-245 minutes. After that they won't stop accumulating, but they will slow down and only will add loot with 50% chance until there's 13 gold nuggets. 13 gold nuggets is a hard stop for any spawning activity for the t5 lockers. So, here are the numbers for ore limits for every locker tier:
- t5: gold nugget: 7 and 13
- t4: fool's gold: 5 and 10
- t3: refined uranium ore: 4 and 7
- t2: uranium ore: 10 and 20
This ore has value too. You can bring it to your tent's fire to do some smelting. The ore will smelt into a lot of crafting resources, including expensive things like polymers and high quality fibers required for t3/t4 crafting.
Theoretically, a player can shove some ore into a magic locker to prevent it from spawning stuff. It's a valid malicious move.