Created
December 16, 2013 10:47
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game unit
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#============================================================================== | |
# ** Game_Unit | |
#------------------------------------------------------------------------------ | |
# This class handles units. It's used as a superclass of the Game_Party and | |
# and Game_Troop classes. | |
#============================================================================== | |
class Game_Unit | |
#-------------------------------------------------------------------------- | |
# * Public Instance Variables | |
#-------------------------------------------------------------------------- | |
attr_reader :in_battle # in battle flag | |
#-------------------------------------------------------------------------- | |
# * Object Initialization | |
#-------------------------------------------------------------------------- | |
def initialize | |
@in_battle = false | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Members | |
#-------------------------------------------------------------------------- | |
def members | |
return [] | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Array of Living Members | |
#-------------------------------------------------------------------------- | |
def alive_members | |
members.select {|member| member.alive? } | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Array of Incapacitated Members | |
#-------------------------------------------------------------------------- | |
def dead_members | |
members.select {|member| member.dead? } | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Array of Movable Members | |
#-------------------------------------------------------------------------- | |
def movable_members | |
members.select {|member| member.movable? } | |
end | |
#-------------------------------------------------------------------------- | |
# * Clear all Members' Battle Actions | |
#-------------------------------------------------------------------------- | |
def clear_actions | |
members.each {|member| member.clear_actions } | |
end | |
#-------------------------------------------------------------------------- | |
# * Calculate Average Value of Agility | |
#-------------------------------------------------------------------------- | |
def agi | |
return 1 if members.size == 0 | |
members.inject(0) {|r, member| r += member.agi } / members.size | |
end | |
#-------------------------------------------------------------------------- | |
# * Calculate Total Target Rate | |
#-------------------------------------------------------------------------- | |
def tgr_sum | |
alive_members.inject(0) {|r, member| r + member.tgr } | |
end | |
#-------------------------------------------------------------------------- | |
# * Random Selection of Target | |
#-------------------------------------------------------------------------- | |
def random_target | |
tgr_rand = rand * tgr_sum | |
alive_members.each do |member| | |
tgr_rand -= member.tgr | |
return member if tgr_rand < 0 | |
end | |
alive_members[0] | |
end | |
#-------------------------------------------------------------------------- | |
# * Randomly Determine Target (K.O.) | |
#-------------------------------------------------------------------------- | |
def random_dead_target | |
dead_members.empty? ? nil : dead_members[rand(dead_members.size)] | |
end | |
#-------------------------------------------------------------------------- | |
# * Smooth Selection of Target | |
#-------------------------------------------------------------------------- | |
def smooth_target(index) | |
member = members[index] | |
(member && member.alive?) ? member : alive_members[0] | |
end | |
#-------------------------------------------------------------------------- | |
# * Smooth Selection of Target (K.O.) | |
#-------------------------------------------------------------------------- | |
def smooth_dead_target(index) | |
member = members[index] | |
(member && member.dead?) ? member : dead_members[0] | |
end | |
#-------------------------------------------------------------------------- | |
# * Clear Action Results | |
#-------------------------------------------------------------------------- | |
def clear_results | |
members.select {|member| member.result.clear } | |
end | |
#-------------------------------------------------------------------------- | |
# * Processing at Start of Battle | |
#-------------------------------------------------------------------------- | |
def on_battle_start | |
members.each {|member| member.on_battle_start } | |
@in_battle = true | |
end | |
#-------------------------------------------------------------------------- | |
# * Processing at End of Battle | |
#-------------------------------------------------------------------------- | |
def on_battle_end | |
@in_battle = false | |
members.each {|member| member.on_battle_end } | |
end | |
#-------------------------------------------------------------------------- | |
# * Create Battle Action | |
#-------------------------------------------------------------------------- | |
def make_actions | |
members.each {|member| member.make_actions } | |
end | |
#-------------------------------------------------------------------------- | |
# * Determine Everyone is Dead | |
#-------------------------------------------------------------------------- | |
def all_dead? | |
alive_members.empty? | |
end | |
#-------------------------------------------------------------------------- | |
# * Get Substitute Battler | |
#-------------------------------------------------------------------------- | |
def substitute_battler | |
members.find {|member| member.substitute? } | |
end | |
end |
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