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'use strict' | |
const toUpper = async string => { | |
if (string === 'invalid') return [Error('Invalid input')] | |
return [null, string.toUpperCase()] | |
} | |
const errorHandler = () => { console.log('There has been an error. I\'ll handle it.') } | |
const print = console.log | |
const foo = async input => { |
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using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor.SceneManagement; | |
using UnityEditor; | |
using System.Collections; | |
using System.Linq; | |
public class MultiSceneSetup : ScriptableObject | |
{ |
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query IntrospectionQuery { | |
__schema { | |
queryType { name } | |
mutationType { name } | |
subscriptionType { name } | |
types { | |
...FullType | |
} | |
directives { |