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August 19, 2024 21:33
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React-lua hook for determining DPI scale.
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local UserInputService = game:GetService("UserInputService") | |
local React = require(script.Parent.Parent.Packages.React) | |
local useState = React.useState | |
local useEffect = React.useEffect | |
local function calculateDpiScale() | |
local BUTTON_CONTENTID = UserInputService:GetImageForKeyCode(Enum.KeyCode.ButtonA) | |
local BUTTON_SCALE = BUTTON_CONTENTID:lower():match("@([%d%.]-)x%.%w+$") | |
return tonumber(BUTTON_SCALE or 1) | |
end | |
local function connectCamera(camera: Camera, setDpiScale) | |
return camera:GetPropertyChangedSignal("ViewportSize"):Connect(function() | |
setDpiScale(calculateDpiScale()) | |
end) | |
end | |
local function useDpiScale() | |
local dpiScale, setDpiScale = useState(calculateDpiScale()) | |
useEffect(function() | |
local viewportConnection = connectCamera(workspace.CurrentCamera, setDpiScale) | |
local changedConnection = workspace | |
:GetPropertyChangedSignal("CurrentCamera") | |
:Connect(function() | |
viewportConnection:Disconnect() | |
viewportConnection = connectCamera(workspace.CurrentCamera, setDpiScale) | |
end) | |
return function() | |
changedConnection:Disconnect() | |
viewportConnection:Disconnect() | |
end | |
end, {}) | |
return dpiScale | |
end | |
return useDpiScale |
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