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--!strict
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local Module = {}
Module.Position = UDim2.new(0, 0, 0, 0)
Module.Size = UDim2.new(1, 0, 1, 0)
local function UDim2Absolute(udim2: UDim2)
@cxmeel
cxmeel / publish.yml
Created April 6, 2022 15:12 — forked from boatbomber/publish.yml
A publishing workflow for Roblox projects
## Welcome to boatbomber's publish workflow.
# You'll need a few things in your GitHub Action secrets for this to work:
# - ROBLOSECURITY : A cookie of a Roblox account (used to install Studio for testing)
# - RBXID : Another cookie from the account (also used in Studio install)
# - PUBLISHCLOUD : A Roblox OpenCloud API key with Write permission in Place Management for your game
# This workflow assumes that you have:
# - A `foreman.toml` with rojo, selene, run-in-roblox, and darklua
# - A `default.project.json` that builds a place file