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--!strict | |
local RunService = game:GetService("RunService") | |
local Camera = workspace.CurrentCamera | |
local Module = {} | |
Module.Position = UDim2.new(0, 0, 0, 0) | |
Module.Size = UDim2.new(1, 0, 1, 0) | |
local function UDim2Absolute(udim2: UDim2) |
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## Welcome to boatbomber's publish workflow. | |
# You'll need a few things in your GitHub Action secrets for this to work: | |
# - ROBLOSECURITY : A cookie of a Roblox account (used to install Studio for testing) | |
# - RBXID : Another cookie from the account (also used in Studio install) | |
# - PUBLISHCLOUD : A Roblox OpenCloud API key with Write permission in Place Management for your game | |
# This workflow assumes that you have: | |
# - A `foreman.toml` with rojo, selene, run-in-roblox, and darklua | |
# - A `default.project.json` that builds a place file |