The documentation has been moved to this gist in order to reduce lag.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
release.luau - A Lune script for publishing Roblox games | |
MPL 2.0 License | |
(c) 2024, Zack Ovits | |
usage: lune run release | |
--]] | |
-- Lune libraries | |
local stdio = require("@lune/stdio") |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local Frustum = {} | |
local function planeFromPoints(p0, p1, p2) | |
local normal = (p1 - p0):Cross(p2 - p1).Unit | |
return { | |
normal = normal, | |
d = -normal:Dot(p0), | |
} | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*** MIT LICENSE | |
Copyright (c) 2022 torcado | |
Permission is hereby granted, free of charge, to any person | |
obtaining a copy of this software and associated documentation | |
files (the "Software"), to deal in the Software without | |
restriction, including without limitation the rights to use, | |
copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the | |
Software is furnished to do so, subject to the following |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function(namespace) { | |
function Create(className = "span", attributes = {}, ...children) { | |
const node = document.createElement(className) | |
let onInit = null | |
const events = { | |
event: {}, | |
} | |
for (const [attributeName, attributeValue] of Object.entries(attributes)) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## Welcome to boatbomber's publish workflow. | |
# You'll need a few things in your GitHub Action secrets for this to work: | |
# - ROBLOSECURITY : A cookie of a Roblox account (used to install Studio for testing) | |
# - RBXID : Another cookie from the account (also used in Studio install) | |
# - PUBLISHCLOUD : A Roblox OpenCloud API key with Write permission in Place Management for your game | |
# This workflow assumes that you have: | |
# - A `aftman.toml` with rojo, wally, selene, darklua, and run-in-roblox | |
# - A `default.project.json` that builds a place file |
The package that linked you here is now pure ESM. It cannot be require()
'd from CommonJS.
This means you have the following choices:
- Use ESM yourself. (preferred)
Useimport foo from 'foo'
instead ofconst foo = require('foo')
to import the package. You also need to put"type": "module"
in your package.json and more. Follow the below guide. - If the package is used in an async context, you could use
await import(…)
from CommonJS instead ofrequire(…)
. - Stay on the existing version of the package until you can move to ESM.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
RawSignal by csqrl (ClockworkSquirrel) | |
Version: 0.0.2 | |
License: MIT | |
Originally uploaded to Dcoder. | |
Documentation: | |
Signal: | |
Methods: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- black frames not included | |
local RunService = game:GetService("RunService") | |
local Workspace = game:GetService("Workspace") | |
local Camera = Workspace.CurrentCamera | |
local Module = {} | |
Module.Position = UDim2.new(0, 0, 0, 0) |
The following terms are used throughout this agreement:
- You - the person or legal entity including its affiliates asked to accept this agreement. An affiliate is any entity that controls or is controlled by the legal entity, or is under common control with it.
- Project - is an umbrella term that refers to any and all IOMED Medical Solution S.L. open source projects.
- Contribution - any type of work that is submitted to a Project, including any modifications or additions to existing work.
- Submitted - conveyed to a Project via a pull request, commit, issue, or any form of electronic, written, or verbal communication with IOMED Medical Solution S.L., contributors or maintainers.
NewerOlder