Created
March 24, 2018 14:56
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stroke select addon (edited)
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
# This script enables a selection method by moving the mouse over the element you want to select. | |
# Thanks for help with updating the checkbox when using hotkeys goes to the Blender Stack Exchange. | |
# The core of this script is based on paint select by Kjartan and minikuof | |
import bpy | |
from bpy.props import BoolProperty | |
bl_info = { | |
'name' : "Stroke Select (cyaoeu edit)", | |
'author' : "Reiner 'Tiles' Prokein, Henrik Berglund", | |
'description' : "Stroke Select - Enables selection by mouse strokes", | |
'category' : "Mesh", | |
'blender' : (2, 76), | |
'version' : (1, 0, 1), | |
'wiki_url' : 'http://www.reinerstilesets.de', | |
} | |
# ---------------------------------------------------------------------------------------------------- | |
# Updating the UI when switching the select / deselect flag by hotkey. | |
# ---------------------------------------------------------------------------------------------------- | |
#def area_ui_update(type): | |
# ''' tag redraw on areas of type ''' | |
# | |
# def ui_update(self, context): | |
# # This part is not necessary it seems | |
# areas = [a for a in screen.areas if a.type == type] | |
# for a in areas: | |
# area.tag_redraw() | |
# return None | |
# return ui_update | |
# ---------------------------------------------------------------------------------------------------- | |
# The core class for the stroke select. See outcommented part at the end of the script for more switches. | |
# But for our needs it's enough to have the deselect, extend and toggle flag. | |
# And to work with the tool it's enough to have access to the deselect flag. | |
# ---------------------------------------------------------------------------------------------------- | |
class StrokeSelect(bpy.types.Operator): | |
"""Stroke select\nHold down hotkey, stroke select with left mouse button | |
To toggle between select and deselect hold down hotkey and right click""" | |
bl_idname = "view3d.stroke_select" | |
bl_label = "Stroke Select" | |
bl_options = {'REGISTER', 'UNDO'} | |
deselect = BoolProperty(name="Deselect", default=False) | |
extend = BoolProperty(name="Extend", default=False) | |
def modal(self, context, event): | |
#wm = context.window_manager # Our bool is in the windows_manager | |
if self.deselect: | |
#bpy.context.tool_settings.mesh_select_mode = (False, False, True) | |
bpy.ops.view3d.select('INVOKE_DEFAULT', extend=False, deselect=True, toggle=False) | |
elif self.extend: | |
bpy.ops.view3d.select('INVOKE_DEFAULT', extend=True, deselect=False, toggle=False) | |
else: | |
#bpy.context.tool_settings.mesh_select_mode = (False, False, True) | |
bpy.ops.view3d.select('INVOKE_DEFAULT', extend=True, deselect=False) | |
if event.value == 'RELEASE': | |
#bpy.context.tool_settings.mesh_select_mode = (True, False, False) | |
return {'FINISHED'} | |
return {'RUNNING_MODAL'} | |
def invoke(self, context, event): | |
if not self.extend: | |
bpy.ops.mesh.select_all(action='DESELECT') | |
context.window_manager.modal_handler_add(self) | |
return {'RUNNING_MODAL'} | |
# ----------------------------------------------------------------------------------------------------- | |
# the panel in the properties sidebar. Visual feedback in what state the deselect bool currently is | |
# ----------------------------------------------------------------------------------------------------- | |
class StrokeSelectPanel(bpy.types.Panel): | |
bl_label = "Stroke Select" | |
bl_space_type = 'VIEW_3D' | |
bl_region_type = 'UI' | |
# Just show when there is an object in the scene | |
@classmethod | |
def poll(self,context): | |
return context.object is not None | |
# now draw the panel and the checkbox | |
def draw(self, context): | |
layout = self.layout | |
wm = context.window_manager # Our bool is in the windows_manager | |
#layout.prop(wm, self.deselect) # Our checkbox | |
# The menu entry in the Select menu. The operator. See also def register for the location | |
def menu_func(self, context): | |
self.layout.operator("view3d.stroke_select") | |
# ------------------------------ register unregister -------------------------------------------------------- | |
# store keymaps here to access after registration | |
addon_keymaps = [] | |
def register(): | |
bpy.utils.register_module(__name__) | |
# The menu entry in the Select menu. The locations. | |
bpy.types.VIEW3D_MT_select_object.append(menu_func) | |
bpy.types.VIEW3D_MT_select_edit_mesh.append(menu_func) | |
bpy.types.VIEW3D_MT_select_edit_curve.append(menu_func) | |
bpy.types.VIEW3D_MT_select_edit_surface.append(menu_func) | |
bpy.types.VIEW3D_MT_select_edit_lattice.append(menu_func) | |
bpy.types.VIEW3D_MT_select_edit_armature.append(menu_func) | |
bpy.types.VIEW3D_MT_select_pose.append(menu_func) | |
# handle the keymap | |
wm = bpy.context.window_manager | |
kc = wm.keyconfigs.addon | |
if kc: | |
km = wm.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D') | |
# the paint select hotkey | |
kmi = km.keymap_items.new("view3d.stroke_select", type = 'SELECTMOUSE', value = 'PRESS', key_modifier='Q', shift = True) | |
# the hotkey to toggle select/deselect painting | |
kmi = km.keymap_items.new("wm.context_toggle", type='ACTIONMOUSE', value='PRESS', key_modifier='Q', shift = True) | |
kmi.properties.data_path = "window_manager.stroke_select_bool" | |
addon_keymaps.append((km, kmi)) | |
def unregister(): | |
bpy.types.VIEW3D_MT_view.remove(menu_func) | |
del bpy.types.WindowManager.stroke_select_bool # Unregister our flag when unregister. | |
bpy.utils.unregister_module(__name__) | |
if __name__ == "__main__": | |
register() | |
# Possible parameters for select. In case somebody wants to extend the script later: | |
#bpy.ops.view3d.select(extend=False, deselect=False, toggle=False, center=False, enumerate=False, object=False) | |
# Activate/select item(s) | |
# Parameters: | |
# extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first | |
# deselect (boolean, (optional)) – Deselect, Remove from selection | |
# toggle (boolean, (optional)) – Toggle Selection, Toggle the selection | |
# center (boolean, (optional)) – Center, Use the object center when selecting, in editmode used to extend object selection | |
# enumerate (boolean, (optional)) – Enumerate, List objects under the mouse (object mode only) | |
# object (boolean, (optional)) – Object, Use object selection (editmode only) |
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