Created
January 20, 2022 17:56
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Original source code is available on https://www.speedrun.com/katamarireroll/resources . This script is patched for `start` and `reset`.
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state("katamari") | |
{ | |
byte levelID: "mono.dll", 0x0265110, 0x90, 0x10, 0x28, 0x408; | |
int frames: "mono.dll", 0x00265110, 0x90, 0x30, 0x20, 0x50, 0x51c; | |
float size: "PS2KatamariSimulation.dll", 0x16d77c; | |
int stage: "UnityPlayer.dll", 0x13FB8F8; | |
int newGameDialog: "UnityPlayer.dll", 0x0144F148, 0x14; | |
int newGameDialogValue: "mono.dll", 0x00268698, 0x190, 0x38, 0x268, 0xA40; | |
} | |
startup | |
{ | |
settings.Add("splitOnMAS", true, "Split after MAS1-9"); | |
settings.Add("splitOnBear", false, "Split after Ursa Major", "splitOnMAS"); | |
} | |
init | |
{ | |
print("Init! splitOnMAS=" + settings["splitOnMAS"] + ", splitOnBear=" + settings["splitOnBear"]); | |
refreshRate = 30; | |
vars.LEVEL_ID_URSA = 17; | |
vars.STAGE_ID_RESULTS = 114; | |
vars.STAGE_ID_OVERWORLD = 29; | |
vars.STAGE_ID_MAS1 = 1; | |
vars.STAGE_ID_MAS9 = 9; | |
vars.onResultsStage = false; | |
vars.alreadySplitAt300m = false; | |
vars.NEW_GAME_DIALOG_OPEN = 10167; | |
vars.NEW_GAME_DIALOG_CLOSED = 10162; | |
vars.NEW_GAME_DIALOG_VALUE_YES = 257; | |
vars.NEW_GAME_DIALOG_VALUE_NO = 1; | |
} | |
start | |
{ | |
// On my PC, `newGameDialogValue` is doubtful... | |
// Ignore it! | |
if (old.newGameDialog == vars.NEW_GAME_DIALOG_OPEN && current.newGameDialog == vars.NEW_GAME_DIALOG_CLOSED) { | |
print("Let's Start!!"); | |
return true; | |
} else { | |
return false; | |
} | |
return old.newGameDialog == vars.NEW_GAME_DIALOG_OPEN && | |
current.newGameDialog == vars.NEW_GAME_DIALOG_CLOSED && | |
old.newGameDialogValue == vars.NEW_GAME_DIALOG_VALUE_YES; | |
} | |
reset | |
{ | |
if (old.newGameDialog == vars.NEW_GAME_DIALOG_OPEN && current.newGameDialog == vars.NEW_GAME_DIALOG_CLOSED) { | |
print("Restart"); | |
return true; | |
} else { | |
return false; | |
} | |
} | |
isLoading | |
{ | |
return current.frames == old.frames; | |
} | |
split | |
{ | |
if (current.stage == vars.STAGE_ID_RESULTS) { | |
vars.onResultsStage = true; | |
return false; | |
} | |
if (current.stage == vars.STAGE_ID_OVERWORLD && vars.onResultsStage == true) { | |
vars.onResultsStage = false; | |
if (settings["splitOnMAS"] && | |
current.levelID >= vars.STAGE_ID_MAS1 && | |
current.levelID <= vars.STAGE_ID_MAS9 | |
) { | |
return true; | |
} | |
if (settings["splitOnBear"] && current.levelID == vars.LEVEL_ID_URSA) { | |
return true; | |
} | |
return false; | |
} | |
if (!vars.alreadySplitAt300m && current.levelID == 10 && current.size >= 30000) { | |
vars.alreadySplitAt300m = true; | |
return true; | |
} | |
} |
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