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January 3, 2025 23:27
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7 days visual - SDL Version
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// BUILD_ARGS: -Wall $(pkg-config --libs --cflags sdl2) | |
#include <SDL2/SDL.h> | |
#include <math.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <unistd.h> | |
#define SCREEN_WIDTH 400 | |
#define SCREEN_HEIGHT 240 | |
#define OUTER_RADIUS 100.0f | |
#define INNER_RADIUS 90.0f | |
float pseudo_random_noise(int x, int y, int seed) { | |
unsigned int n = x + y * 57 + seed * 131; | |
n = (n << 13) ^ n; | |
return (1.0f - | |
(float)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / | |
1073741824.0f); | |
} | |
int dither_pattern(int x, int y, float value) { | |
int threshold[8][8] = {{0, 64, 32, 96, 16, 80, 48, 112}, | |
{192, 128, 224, 160, 208, 144, 240, 176}, | |
{48, 112, 16, 80, 32, 96, 64, 128}, | |
{240, 176, 224, 160, 208, 144, 192, 128}, | |
{24, 88, 56, 120, 8, 72, 40, 104}, | |
{216, 152, 184, 120, 200, 136, 168, 104}, | |
{72, 136, 104, 168, 8, 72, 40, 104}, | |
{200, 136, 168, 104, 184, 120, 152, 88}}; | |
int tx = x % 8; | |
int ty = y % 8; | |
int threshold_value = threshold[ty][tx]; | |
return value * 256 > threshold_value ? 0xff : 0x0; | |
} | |
static inline int compute_local_x_offset(int x, int y, int seed) { | |
return pseudo_random_noise(x >> 4, y, seed) * | |
(2 - pseudo_random_noise(0, 0, seed << 2)); | |
} | |
static inline int compute_displacement(int x, int y, int seed) { | |
return pseudo_random_noise(x, y >> 1, seed >> 2) * | |
(3 + pseudo_random_noise(0, 0, seed >> 4)); | |
} | |
static inline float generate_walls(int x, int y, int seed) { | |
float dx = x - SCREEN_WIDTH / 2.0f; | |
float dy = y - SCREEN_HEIGHT / 2.0f; | |
float distance_1 = | |
sqrt(dx * dx + dy * dy) + sin(dy / 20.0f + (seed >> 4)) * 10.0f; | |
float ring_1 = fabs(sin(distance_1 * 0.18f)) * exp(-distance_1 * 0.005f); | |
float distance_2 = sqrt(dx * dx + dy * dy) + | |
cos(dx / 20.0f - dy / 40.0f + (seed >> 8)) * 10.0f; | |
float ring_2 = fabs(sin(distance_2 * 0.25f)) * exp(-distance_2 * 0.005f); | |
return ring_1 * ring_2; | |
} | |
static inline float generate_ring_value(int x, int y, float global_x_offset, | |
int local_x_offset, int displacement, | |
int seed) { | |
float dx_1 = x - SCREEN_WIDTH / 2.0f - local_x_offset * 2.0f; | |
float dx_2 = | |
x - SCREEN_WIDTH / 2.0f + global_x_offset + local_x_offset * 3.0f; | |
float dy = y - SCREEN_HEIGHT / 2.0f; | |
float dist_1 = sqrt(dx_1 * dx_1 + dy * dy) + displacement; | |
float dist_2 = sqrt(dx_2 * dx_2 + dy * dy) - displacement; | |
float fade = exp(-dist_1 / SCREEN_HEIGHT); | |
float ring_1 = (dist_1 < OUTER_RADIUS) ? 1.0f : fade / 2.0f; | |
float ring_2 = (dist_2 > INNER_RADIUS) ? 1.0f : 0.0f; | |
float walls = generate_walls(x, y, seed); | |
return (ring_1 + (walls * fade * 1.2f)) * ring_2 + | |
(1.0f - ring_2) * (1.0f - fade) * 2.0f; | |
} | |
void render_ring_with_effects(SDL_Renderer *renderer) { | |
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, | |
SDL_TEXTUREACCESS_STREAMING, | |
SCREEN_WIDTH, SCREEN_HEIGHT); | |
void *pixels; | |
int pitch; | |
if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) { | |
fprintf(stderr, "Failed to lock texture: %s\n", SDL_GetError()); | |
return; | |
} | |
Uint32 *pixel_data = (Uint32 *)pixels; | |
int seed = SDL_GetTicks(); | |
float global_x_offset = pseudo_random_noise(0, 0, seed >> 4) * 3; | |
for (int y = 0; y < SCREEN_HEIGHT; y++) { | |
for (int x = 0; x < SCREEN_WIDTH; x++) { | |
int local_x_offset = compute_local_x_offset(x, y, seed); | |
int displacement = compute_displacement(x, y, seed); | |
float ring = generate_ring_value( | |
x, y, global_x_offset, local_x_offset, displacement, seed); | |
float noise = pseudo_random_noise(x >> 1, y >> 1, seed); | |
float pixels = pseudo_random_noise(x >> 4, y >> 2, seed); | |
float pixel_value = ring + noise * 0.2f - 0.25f - pixels * 0.1f; | |
int color = dither_pattern(x, y, pixel_value); | |
pixel_data[y * (pitch / 4) + x] = | |
(color << 16) | (color << 8) | color; | |
} | |
} | |
SDL_UnlockTexture(texture); | |
SDL_RenderCopy(renderer, texture, NULL, NULL); | |
SDL_DestroyTexture(texture); | |
} | |
int main(int argc, char *argv[]) { | |
int success = EXIT_FAILURE; | |
SDL_Window *window = NULL; | |
SDL_Renderer *renderer = NULL; | |
if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
fprintf(stderr, "SDL_Init(): %s\n", SDL_GetError()); | |
goto finish; | |
} | |
window = SDL_CreateWindow("7 days", SDL_WINDOWPOS_CENTERED, | |
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, | |
SCREEN_HEIGHT, SDL_WINDOW_SHOWN); | |
if (!window) { | |
fprintf(stderr, "SDL_CreateWindow(): %s\n", SDL_GetError()); | |
goto finish; | |
} | |
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
if (!renderer) { | |
fprintf(stderr, "SDL_CreateRenderer(): %s\n", SDL_GetError()); | |
goto finish; | |
} | |
int running = 1; | |
SDL_Event event; | |
while (running) { | |
while (SDL_PollEvent(&event)) { | |
if (event.type == SDL_QUIT) { | |
running = 0; | |
} | |
} | |
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | |
SDL_RenderClear(renderer); | |
render_ring_with_effects(renderer); | |
usleep(100000); | |
SDL_RenderPresent(renderer); | |
} | |
success = EXIT_SUCCESS; | |
finish: | |
if (renderer) | |
SDL_DestroyRenderer(renderer); | |
if (window) | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return success; | |
} |
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