Created
July 9, 2012 06:20
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Random IMGUR finder
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function randomString(string_length) | |
{ | |
var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz"; | |
var output = ""; | |
var index; | |
for (var i = 0; i < string_length; i++) | |
{ | |
var index = Math.floor(Math.random() * chars.length); | |
output += chars.substring(index, index + 1); | |
} | |
return output; | |
} | |
function getImages() | |
{ | |
var numTries = 1; | |
var imgObject = new Image(); | |
var dots = ""; | |
imgObject.onload = function() | |
{ | |
if (this.width == 161 && this.height == 81) | |
{ | |
this.src = "http://i.imgur.com/" + randomString(5) + ".jpg"; | |
dots += "."; | |
document.getElementById('a').innerHTML = "Please wait..." + dots; | |
numTries++; | |
} | |
else | |
document.getElementById('a').innerHTML = "It took " + numTries + (numTries == 1 ? " try" : " tries") + " to get this picture. <a href=\"javascript:getImages();\">Load new image</a><br/><br/><a href=\"" + imgObject.src + "\">" + imgObject.src + "<br/><img src=\"" + imgObject.src + "\" /></a>"; | |
} | |
// First image attempt that sets off the onload code defined above | |
imgObject.src = "http://i.imgur.com/" + randomString(5) + ".jpg"; | |
} |
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