Some of my projects.
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- Dekware Info ; old mud client, uses SACK's abstract GUI and networking, and procedure/function registration system... (Other documents found here) https://github.com/d3x0r/SACK/tree/master/src/games/dekware/doc
- Intershell No doc there; documents at: https://docs.google.com/document/d/1uQuvEkRELwFsOBy3aTBlZvbVT5Mk4Vh6vEqJhhzdJOk https://docs.google.com/document/d/1M_mLwNXkJJJdUysfds5LOO18H3RASc50n2viK3HSKsU https://drive.google.com/file/d/0B812EYiKwtkkOXhDb2EtSHp3ZGc .
- sack.vfs - Node.js bindings to SACK to expose virtual file systems, websockets, HTTP sockets, raw sockets, sound, USB, COM Port, Sqlite and ODBC, ...
- sack-gui - Node.js bindings to SACK to expose GUI, Intershell shell interface, even dekware hooks; dynamic loading and plugin support.
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JSON6 (JS) - Extended JSON, has forgiving quotes for identifiers, Infinity,NaN values...
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JSOX (JS) - Extended JSON6 (JavaScript Object eXchange), adds dates as a subclass of numbers, typed objects, macro-objects, Map, typed Arrays all transport transparently.
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Popups (JS Browser) - SPA Library for popup notifications and dialogs in a webpage; Uses
<div>
elements to compose frames; a few mouse clicks for dragging forms to reposition. -
Object Storage (JS) ; JS Remote hooks for object storage in sack.vfs.
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Salty Random Generator (JS) - software excessive quality RNG.
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cannon-es(rotation vector mod) - fork of cannon-es; includes modifications to use rotation vectors instead of quaternions.
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Voxelarium (JS) - port of blackvoxel meshing algorithm for voxel spaces (point clouds, with digital content).
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Voxelarium (C#) - a C# port of blackvoxel (was originally in C++).
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Marching Tetrahedra - A dynamic point cloud meshing algorithm; like marching cubes, but based on diamond crystal latice tetrahedra.
- Multi Texture Shaded Marching Tetrahedra - A updated version of the previous which puts procedural textures on the meshed surfaces.
- Dual-Marching Tetrahedra - Modified algorithm, meshes on the dual of the tetrahedra faces slices; Procedural texture application is more spatially related...
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Physics and Rotations Misc - This started to figure out the complete rotation solution from 3D rotation vectors. Develops Rodrigues Rotation math to have additive and relative rotations.
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Small Realtime 8086 16 bit OS - My second project for work in 1992; for a company that's defuct; includes TCPIP stack, needs a new ethernet controller interface (AMD standard emulator device?)
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XperdeX - C# utility project space; extra live datatables, pluggable user interface.
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Automaton/BrainBoard - Live Demo - Simple test/toy for playign with neural networks.
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Chain Reaction (Demo) - Simple board game, tested training a neural network to play; should also have a lobby and be multiplayer (user-database?). https://docs.google.com/document/d/1XQNH_saCRMZdMFJCNVgIM6nA2uQDNL9O0uFNEMz_R9A/edit
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Flatland World Editor (Demo) - Simple board game, tested training a neural network to play; should also have a lobby and be multiplayer (user-database?).
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Dekware (JS Remake) (Demo) - Simple board game, tested training a neural network to play; should also have a lobby and be multiplayer (user-database?).
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VESL ; Visual EcmaScript Language - very rough conception stages only; and UI explorations.
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Docker Containers - Since Docker seems to be fairly open, here's some containers for building flatland/userdatabase/sack.vfs micro containers.