Created
January 8, 2019 08:24
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Demonstration of difference between GunDB's on and once
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var Gun = require( ".." ); | |
var gun = new Gun(); | |
var db = gun.get( "db" ); | |
var player1Node = gun.get( "player1" ); | |
var player2Node = gun.get( "player2" ); | |
var players = db.get( "players" ); | |
//players.map().on( onPlayer ); | |
players.map().once( oncePlayer ); | |
function onPlayer(val,key ) { | |
console.log( "on Player: ", val ); | |
} | |
function oncePlayer(val,key ) { | |
console.log( "once Player: ", val ); | |
} | |
player1Node.put( {name:'bob', x:0, y:0} ); | |
player2Node.put( {name:'tom', x:0, y:0} ); | |
players.set( player1Node ); | |
players.set( player2Node ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:1, y:0} ); | |
}, 500 ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:2, y:0} ); | |
}, 1000 ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:3, y:0} ); | |
}, 1500 ); | |
setTimeout( ()=>{ | |
console.log( "Changing to on instead of once" ); | |
players.map().off(); | |
players.map().on( onPlayer ); | |
player1Node.put( {x:3, y:0} ); | |
}, 2900 ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:4, y:0} ); | |
}, 2500 ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:5, y:0} ); | |
}, 3000 ); | |
setTimeout( ()=>{ | |
player1Node.put( {x:6, y:0} ); | |
}, 3500 ); |
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