This is a checklist of questions to help you build a new character. You can answer them however you want, but if you want instant inspiration, most questions have tables that you can roll to get your answers. To do this properly, you will need the PHB (Player's Handbook), and the XGE (Xanathars Guide to Everything). Note, with the answer to many questions, you should think as to why that question is true. Does the answer fit with what you have so far?
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// Module names are of the form poly_<inkscape-path-id>(). As a result, | |
// you can associate a polygon in this OpenSCAD program with the corresponding | |
// SVG element in the Inkscape document by looking for the XML element with | |
// the attribute id="inkscape-path-id". | |
// fudge value is used to ensure that subtracted solids are a tad taller | |
// in the z dimension than the polygon being subtracted from. This helps | |
// keep the resulting .stl file manifold. | |
fudge = 0.1; |
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/* -------------------------------------------------------------- | |
Reset | |
-------------------------------------------------------------- */ | |
html, body, div, span, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, code, del, dfn, em, img, q, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td { margin: 0; padding: 0; border: 0; font-weight: inherit; font-style: inherit; font-size: 100%; font-family: inherit; vertical-align: baseline; } | |
body { line-height: 1.5; background: #fff; margin: 1.5em 0; } | |
table { border-collapse: collapse; border-spacing: 0; } | |
caption, th, td { text-align: left; font-weight:400; } | |
blockquote:before, blockquote:after, q:before, q:after { content: ""; } | |
blockquote, q { quotes: "" ""; } |
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"use strict"; | |
$(document).ready(function () { | |
var slidepos, winwidth, LEFT, RIGHT; | |
slidepos = 0; | |
winwidth = $(window).width(); | |
LEFT = -1; | |
RIGHT = 1; | |
//Initial Positioning |
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We be http://github.com/d8uv/azerothcities/ now, babies |
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Attunement to the Core, with Shadowforge Key, NO LAVA: | |
====================================================== | |
Enter BRD | |
Turn immed left, Open gate, | |
forward, open other gate | |
forward, open door | |
open lock mech | |
up first flight stairs | |
left path | |
follow AGES |
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import random | |
english = ( | |
"a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a","a", | |
"b","b","b","b","b","b","b","b","b","b","b","b","b","b","b", | |
"c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c","c", | |
"d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d","d", | |
"e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e","e" |