Created
May 26, 2013 11:16
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LoadingScene
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#import "GameObject.h" | |
#import "LoadingScene.h" | |
#import "ClassicGameScene.h" | |
#import "MainMenuScene.h" | |
@implementation LoadingScene | |
+ (id)sceneWithTargetScene:(TargetScenes)target { | |
return [[[self alloc] initWithTargetScene:target] autorelease]; | |
} | |
- (id)initWithTargetScene:(TargetScenes)target { | |
self = [super init]; | |
if (self) { | |
targetScene = target; | |
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"LOADING..." fntFile:GAMEFONTFILE]; | |
label.position = ccpMult(ccpFromSize([[CCDirector sharedDirector] winSize]), 0.5); | |
//[self addChild:label]; | |
[self scheduleUpdate]; | |
} | |
return self; | |
} | |
- (void)update:(ccTime)delta { | |
[self unscheduleAllSelectors]; | |
CCScene *scene; | |
switch (targetScene) { | |
case ClassicTargetScene: | |
scene = [ClassicGameScene node]; | |
break; | |
case MainMenuTargetScene: | |
scene = [MainMenuScene node]; | |
break; | |
default: | |
NSAssert(false, @"Unsupported target scene"); | |
break; | |
} | |
[[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.3 scene:scene]]; | |
} | |
@end |
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