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May 6, 2014 02:38
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CCShake
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// Code by Francois Guibert | |
// Contact: www.frozax.com - http://twitter.com/frozax - www.facebook.com/frozax | |
#include "CCShake.h" | |
#include "cocos2d.h" | |
USING_NS_CC; | |
// not really useful, but I like clean default constructors | |
CCShake::CCShake() : m_strength_x(0), m_strength_y(0), m_initial_x(0), m_initial_y(0) | |
{ | |
} | |
CCShake* CCShake::create( float d, float strength ) | |
{ | |
// call other construction method with twice the same strength | |
return createWithStrength( d, strength, strength ); | |
} | |
CCShake* CCShake::createWithStrength(float duration, float strength_x, float strength_y) | |
{ | |
CCShake *pRet = new CCShake(); | |
if (pRet && pRet->initWithDuration(duration, strength_x, strength_y)) | |
{ | |
pRet->autorelease(); | |
} | |
else | |
{ | |
CC_SAFE_DELETE(pRet); | |
} | |
return pRet; | |
} | |
bool CCShake::initWithDuration(float duration, float strength_x, float strength_y) | |
{ | |
if (CCActionInterval::initWithDuration(duration)) | |
{ | |
m_strength_x = strength_x; | |
m_strength_y = strength_y; | |
return true; | |
} | |
return false; | |
} | |
// Helper function. I included it here so that you can compile the whole file | |
// it returns a random value between min and max included | |
static float fgRangeRand( float min, float max ) | |
{ | |
float rnd = ((float)rand()/(float)RAND_MAX); | |
return rnd*(max-min)+min; | |
} | |
void CCShake::update(float dt) | |
{ | |
float randx = fgRangeRand( -m_strength_x, m_strength_x )*dt; | |
float randy = fgRangeRand( -m_strength_y, m_strength_y )*dt; | |
// move the target to a shaked position | |
m_pTarget->setPosition( ccpAdd(ccp(m_initial_x, m_initial_y),ccp( randx, randy))); | |
} | |
void CCShake::startWithTarget(CCNode *pTarget) | |
{ | |
CCActionInterval::startWithTarget( pTarget ); | |
// save the initial position | |
m_initial_x = pTarget->getPosition().x; | |
m_initial_y = pTarget->getPosition().y; | |
} | |
void CCShake::stop(void) | |
{ | |
// Action is done, reset clip position | |
this->getTarget()->setPosition( ccp( m_initial_x, m_initial_y ) ); | |
CCActionInterval::stop(); | |
} |
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#ifndef __SHAKE_H__ | |
#define __SHAKE_H__ | |
#include "CCActionInterval.h" | |
class CCShake : public cocos2d::CCActionInterval | |
{ | |
// Code by Francois Guibert | |
// Contact: www.frozax.com - http://twitter.com/frozax - www.facebook.com/frozax | |
public: | |
CCShake(); | |
// Create the action with a time and a strength (same in x and y) | |
static CCShake* create(float d, float strength ); | |
// Create the action with a time and strengths (different in x and y) | |
static CCShake* createWithStrength(float d, float strength_x, float strength_y ); | |
bool initWithDuration(float d, float strength_x, float strength_y ); | |
protected: | |
void startWithTarget(cocos2d::CCNode *pTarget); | |
void update(float time); | |
void stop(void); | |
// Initial position of the shaked node | |
float m_initial_x, m_initial_y; | |
// Strength of the action | |
float m_strength_x, m_strength_y; | |
}; | |
#endif //__SHAKE_H__ |
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