(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#!/usr/bin/env bash | |
# I've found that the "Migrate to AndroidX" converter in Android Studio doesn't work very | |
# well, so I wrote my own script to do the simple job of converting package names. | |
# | |
# You can download a CSV of package names here: https://developer.android.com/topic/libraries/support-library/downloads/androidx-class-mapping.csv | |
# | |
# It'll run faster on a clean build because then there are fewer files to scan over. | |
# | |
# Uses `gsed` because I'm on a Mac. Can easily replace with `sed` if you don't have `gsed`. |
package com.your.package | |
import android.app.Dialog | |
import android.os.Bundle | |
import com.your.package.R | |
import com.google.android.material.bottomsheet.BottomSheetDialog | |
import com.google.android.material.bottomsheet.BottomSheetDialogFragment | |
/** | |
* BottomSheetDialog fragment that uses a custom |
Hi All! | |
I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future. | |
Feel free to request any features you'd like to see, and I'll prioritize them accordingly. | |
One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it. | |
Here's the link to the repository: https://github.com/Pulimet/ADBugger | |
App Description: | |
ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups. |
package com.benli.app.utils.net; | |
import com.android.volley.AuthFailureError; | |
import com.android.volley.Request; | |
import com.android.volley.toolbox.HttpStack; | |
import org.apache.http.HttpEntity; | |
import org.apache.http.HttpResponse; | |
import org.apache.http.ProtocolVersion; | |
import org.apache.http.StatusLine; |
import android.app.Activity; | |
import android.content.Context; | |
import android.content.Intent; | |
import android.content.pm.ResolveInfo; | |
import android.content.res.AssetFileDescriptor; | |
import android.database.Cursor; | |
import android.graphics.Bitmap; | |
import android.graphics.BitmapFactory; | |
import android.graphics.Matrix; | |
import android.media.ExifInterface; |
package com.vaughandroid.test.espresso.idlingresources; | |
import android.app.Activity; | |
import android.os.Handler; | |
import android.support.annotation.IdRes; | |
import android.support.annotation.NonNull; | |
import android.support.test.espresso.*; | |
import android.view.View; | |
import java.lang.ref.WeakReference; |
var min = 7427658739644928; // min int value that is 10 bytes long in base58 | |
var max = 9007199254740992; // max safe integer (exclusive), also 10 bytes | |
var alphabet = '123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ'; // base58 | |
var base = alphabet.length; | |
function encode(num) { | |
var mod, str = ''; | |
while (num >= base) { | |
mod = num % base; |
// "/en/sports_api/" + r + "/bets" | |
// "/en/sports_api/live/events?markets=none"; | |
// "/en/sports_api/live/event/" + t, | |
// "/en/sports_api/pre_match/competition/" + t + "/events" | |
// "/en/sports_api/pre_match/event/" + t, | |
// "/en/sports_api/pre_match/" + e.node + "/" + e.nodeid + "/events" : | |
// "/en/sports_api/pre_match/events" |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* Copyright 2014 Mostafa Gazar | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |