Created
May 1, 2017 11:45
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Simple pong game in lua with LÖVE
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ball = {} | |
ball.x = 300 | |
ball.y = 200 | |
ball.vel = {} | |
ball.vel.x = 3 | |
ball.vel.y = 1 | |
ball.height = 30 | |
ball.width = 30 | |
map = {} | |
map.offset = 20 | |
map.width = 600 | |
map.height = 400 | |
a = {} | |
a.width = 10 | |
a.height = 80 | |
a.y = 200 | |
a.x = 580 | |
b = {} | |
b.width = 10 | |
b.height = 80 | |
b.y = 200 | |
b.x = 40 | |
a.score = 0 | |
b.score = 0 | |
sound = love.audio.newSource("pong.wav") | |
scoreFont = love.graphics.newFont(30) | |
function love.update() | |
ball.x = ball.x + ball.vel.x | |
ball.y = ball.y + ball.vel.y | |
--map boundaries | |
if ball.x >= (map.width + map.offset) - ball.width then | |
b.score = b.score + 1 | |
ball:reset() | |
end | |
if ball.x <= map.offset then | |
a.score = a.score + 1 | |
ball:reset() | |
end | |
--walls bounce | |
if ball.y <= map.offset then | |
ball:bounce(1, -1) | |
end | |
if ball.y >= (map.height + map.offset) - ball.height then | |
ball:bounce(1, -1) | |
end | |
--paddles bounces | |
if ball.x > a.x - ball.width and ball.y <= a.y + a.height and ball.y >= a.y - ball.height then | |
ball:bounce(-1, 1) | |
ball.x = ball.x - 10 | |
end | |
if ball.x < b.x + 5 and ball.y <= b.y + b.height and ball.y >= b.y - ball.height then | |
ball:bounce(-1, 1) | |
ball.x = ball.x + 10 | |
end | |
--keys testing | |
if love.keyboard.isDown("up") and a.y > map.offset then | |
a.y = a.y - 2 | |
end | |
if love.keyboard.isDown("down") and a.y + a.height < map.height + map.offset then | |
a.y = a.y + 2 | |
end | |
if love.keyboard.isDown("w") and b.y > map.offset then | |
b.y = b.y - 2 | |
end | |
if love.keyboard.isDown("s") and b.y + b.height < map.height + map.offset then | |
b.y = b.y + 2 | |
end | |
end | |
function ball:bounce(x, y) | |
self.vel.x = x * self.vel.x | |
self.vel.y = y * self.vel.y | |
end | |
function ball:reset() | |
ball.x = 300 | |
ball.y = 200 | |
ball.vel = {} | |
ball.vel.x = 3 | |
ball.vel.y = 1 | |
ball.height = 30 | |
ball.width = 30 | |
end | |
function love.draw() | |
love.graphics.rectangle("fill", ball.x, ball.y, ball.width, ball.height) | |
love.graphics.rectangle("line", map.offset, map.offset, map.width, map.height) | |
--draw paddles | |
love.graphics.rectangle("fill", a.x, a.y, a.width, a.height) | |
love.graphics.rectangle("fill", b.x, b.y, b.width, b.height) | |
love.graphics.setFont(scoreFont) | |
--draw score | |
love.graphics.print(b.score .. " - " .. a.score, 280, 40) | |
end |
If you don't have a sound file, delete this line.
sound = love.audio.newSource("pong.wav", "static")
If you do use this instead and make sure you have a pong.wav file.
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love .
Error: Could not open file pong.wav. Does not exist.
stack traceback:
[C]: at 0x7f8418e76160
[C]: in function 'newSource'
main.lua:30: in main chunk
[C]: in function 'require'
[string "boot.lua"]:429: in function <[string "boot.lua"]:275>
[C]: in function 'xpcall'