Created
August 21, 2011 15:31
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Making a Sierpinski Triangle with JavaScript and Canvas
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Sierpinski Triangle</title> | |
<script src="sierpinski.js"></script> | |
</head> | |
<body> | |
<h1>Sierpinski Triangle</h1> | |
<canvas width="500" height="500"></canvas> | |
<script> | |
var triangle = new Sierpinski(); | |
for (var i = 0; i < 100000; i++){ | |
triangle.draw(); | |
} | |
</script> | |
</body> | |
</html> |
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Array.prototype.random = function() { return this[Math.floor((Math.random()*this.length))]; }; | |
var Point = function (x, y) { | |
this.x = x; | |
this.y = y; | |
}; | |
Point.prototype.distance = function (other) { | |
return new Point( | |
this.x - other.x, | |
this.y - other.y | |
); | |
}; | |
Point.prototype.halfway = function (other) { | |
var distance = this.distance(other); | |
return new Point( | |
this.x - (distance.x / 2), | |
this.y - (distance.y / 2) | |
); | |
}; | |
var Sierpinski = function (id) { | |
this.canvas = document.getElementById(id) || document.getElementsByTagName("canvas")[0]; | |
this.x_size = this.canvas.width; | |
this.y_size = this.canvas.height; | |
this.points = [ | |
new Point(this.x_size/2, 0), | |
new Point(0, this.x_size * Math.cos(Math.PI / 6)), | |
new Point(this.x_size, this.x_size * Math.cos(Math.PI / 6)) | |
]; | |
this.current_point = new Point( | |
Math.floor((Math.random() * this.x_size)), | |
Math.floor((Math.random() * this.y_size)) | |
); | |
this.canvas = this.canvas.getContext("2d"); | |
for (var i = 0; i < this.points.length; i++) { | |
this.draw_point(this.points[i]); | |
} | |
}; | |
Sierpinski.prototype.draw = function () { | |
var midpoint = this.current_point.halfway(this.points.random()); | |
this.draw_point(midpoint); | |
this.current_point = midpoint; | |
}; | |
Sierpinski.prototype.draw_point = function (point) { | |
var c = this.canvas; | |
c.fillStyle = "#000000"; | |
c.beginPath(); | |
c.arc(point.x, point.y, 1, 0, Math.PI * 2, true); | |
c.closePath(); | |
c.fill(); | |
}; |
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