Created
June 18, 2021 21:11
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Simple object tracker
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function huntForPets(monitoredItem, detectionArray, target) { | |
// naughtyAnimals is an array that keeps track of each animal are in frame | |
var naughtyAnimals = []; | |
// Loop through all of the objects recognized by the API | |
for (let i = 0; i < detectionArray.length; i++) { | |
// If we found one of the objects we were looking for... | |
if (detectionArray[i].class === target && detectionArray[i].score > MIN_DETECTION_CONFIDENCE) { | |
// Draw a bounding box on screen | |
renderFoundObject(detectionArray[i]); | |
// Check if there's an intersection between the object of interest (i.e. dog) and the intersection object (i.e. couch) | |
if (checkIfNear(monitoredItem, detectionArray[i])) { | |
// If so, add it to the naughtyAnimals array! | |
naughtyAnimals.push(detectionArray[i]); | |
} | |
} | |
} | |
// If there are more animals in frame this time than there were last time, send an alert | |
if (naughtyAnimals.length > lastNaughtyAnimalCount) { | |
lastNaughtyAnimalCount = naughtyAnimals.length; | |
if (sendAlerts) { | |
sendAlerts = false; | |
sendAlert(naughtyAnimals); | |
// Cool down to avoid too many notifications too fast in any scenario | |
setTimeout(cooldown, MIN_ALERT_COOLDOWN_TIME * 1000); | |
} | |
} else if (naughtyAnimals.length === 0) { | |
// If all animals left, reset animal counter so we start triggering events | |
// again when one comes back in frame. | |
lastNaughtyAnimalCount = 0; | |
} | |
} |
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