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// | |
// UIBatteryGuageView.swift & Double+ExpressAsZeroToOnePercentage | |
// UIBatteryGuageView | |
// | |
// Created by Damien Laughton on 30/03/2017. | |
// No Rights resereved. | |
// | |
import UIKit | |
import Foundation | |
extension Double { | |
func expressAsZeroToOnePercentage() -> Double { | |
var zeroToOneBase = 0.0 | |
if self < 0.0 { | |
zeroToOneBase = 0.0 | |
} else if self <= 1.0 { | |
zeroToOneBase = self | |
} else if self <= 100.0 { | |
zeroToOneBase = self / 100 | |
} else { | |
zeroToOneBase = 1.0 | |
} | |
return zeroToOneBase | |
} | |
} | |
typealias BatteryAnimationCompletionHandler = ((Bool) -> ()) | |
@IBDesignable class UIBatteryGuageView: UIView { | |
@IBInspectable var borderWidth: CGFloat = 3.0 { | |
didSet { | |
self.layer.borderWidth = borderWidth | |
} | |
} | |
@IBInspectable var borderColor: UIColor = UIColor.black { | |
didSet { | |
self.layer.borderColor = borderColor.cgColor | |
} | |
} | |
@IBInspectable var paddingWidth: CGFloat = 2.0 | |
@IBInspectable var paddingHeight: CGFloat = 2.0 | |
@IBInspectable var numberOfBlocks: Int = 10 | |
@IBInspectable var blockColor: UIColor = UIColor.red { | |
didSet { | |
self.setNeedsDisplay() | |
} | |
} | |
internal var zeroToOneBasedPercentage: Double = 0.0 | |
@IBInspectable var percentage: Double = 0.0 { | |
didSet { | |
self.zeroToOneBasedPercentage = percentage.expressAsZeroToOnePercentage() | |
self.setNeedsDisplay() | |
} | |
} | |
func configure() { | |
// override XIB defaults here | |
// self.borderColor = UIColor.red | |
} | |
override init (frame : CGRect) { | |
super.init(frame: frame) | |
} | |
required init?(coder aDecoder: NSCoder) { | |
super.init(coder: aDecoder) | |
self.configure() | |
} | |
override func awakeFromNib() { | |
super.awakeFromNib() | |
self.configure() | |
} | |
override func layoutSubviews() { | |
super.layoutSubviews() | |
} | |
override func draw(_ rect: CGRect) { | |
super.draw(rect) | |
for v in self.subviews { | |
v.removeFromSuperview() | |
} | |
if self.zeroToOneBasedPercentage == 0.0 { return } | |
let percentagePerBlock: Double = 1.0 / Double(self.numberOfBlocks) | |
let numberOfFullBlocks: Int = Int(self.zeroToOneBasedPercentage / percentagePerBlock) | |
let width = self.frame.size.width | |
let height = self.frame.size.height | |
let availableWidth = width - (2 * (self.borderWidth + self.paddingWidth)) - (CGFloat(self.numberOfBlocks - 1) * self.paddingWidth) | |
let widthOfBlock = availableWidth / CGFloat(self.numberOfBlocks) | |
let availableHeight = height - (2 * (self.borderWidth + self.paddingHeight)) | |
let heightOfBlock = availableHeight | |
var currentX = self.borderWidth + self.paddingWidth | |
let currentY = self.borderWidth + self.paddingHeight | |
var blockFrame = CGRect(x: currentX, y: currentY, width: widthOfBlock, height: heightOfBlock) | |
// draw full blocks | |
for _ in 0 ..< numberOfFullBlocks { | |
let blockView = UIView(frame: blockFrame) | |
blockView.backgroundColor = self.blockColor | |
self.addSubview(blockView) | |
currentX += widthOfBlock + self.paddingWidth | |
blockFrame = CGRect(x: currentX, y: currentY, width: widthOfBlock, height: heightOfBlock) | |
} | |
// draw partial block | |
let percentageLeftOverIfAny: Double = self.zeroToOneBasedPercentage - (Double(numberOfFullBlocks) * percentagePerBlock) | |
if percentageLeftOverIfAny == 0.0 { return } | |
let widthOfPartialBlock = widthOfBlock * CGFloat(percentageLeftOverIfAny) * CGFloat(self.numberOfBlocks) | |
let partialBlockFrame = CGRect(x: currentX, y: currentY, width: widthOfPartialBlock, height: heightOfBlock) | |
let partialBlockView = UIView(frame: partialBlockFrame) | |
let partialAlpha = CGFloat(percentageLeftOverIfAny) * CGFloat(self.numberOfBlocks) | |
partialBlockView.backgroundColor = self.blockColor.withAlphaComponent(partialAlpha) | |
self.addSubview(partialBlockView) | |
} | |
internal var finalPercentage: Double = 0.0 | |
internal var numberOfSteps: Int32 = 0 | |
internal var timeIntervalPerStep: TimeInterval = 0.0 | |
internal var completion: ((Bool) -> ())? = .none | |
func animate(finalPercentage: Double, duration: TimeInterval, completion: BatteryAnimationCompletionHandler? = .none) { | |
self.finalPercentage = finalPercentage.expressAsZeroToOnePercentage() | |
self.numberOfSteps = abs(Int32(self.zeroToOneBasedPercentage * 100) - Int32(self.finalPercentage * 100)) | |
self.timeIntervalPerStep = duration / Double(self.numberOfSteps) | |
self.completion = completion | |
if self.timeIntervalPerStep <= 0.0 { | |
self.completion?(false) | |
return | |
} | |
if self.finalPercentage < 0.0 || self.finalPercentage > 1.0 { | |
self.completion?(false) | |
return | |
} | |
if self.finalPercentage == self.zeroToOneBasedPercentage { | |
self.completion?(false) | |
return | |
} | |
Timer.scheduledTimer(withTimeInterval: self.timeIntervalPerStep, repeats: false, block: { _ in self.performStep() }) | |
} | |
internal func performStep() { | |
DispatchQueue.main.async { | |
if self.zeroToOneBasedPercentage < self.finalPercentage { | |
self.zeroToOneBasedPercentage += 0.01 | |
} else { | |
self.zeroToOneBasedPercentage -= 0.01 | |
} | |
self.numberOfSteps -= 1 | |
if self.numberOfSteps > 0 { | |
Timer.scheduledTimer(withTimeInterval: self.timeIntervalPerStep, repeats: false, block: { _ in self.performStep() }) | |
} else { | |
self.completion?(true) | |
} | |
self.setNeedsDisplay() | |
} | |
} | |
} |
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An IBDesignable / IBInspectable battery gauge with basic animation