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n33.cfg
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| // vim: set filetype=cpp: | |
| // Auto-load benchmark map | |
| // Launch options: -console -condebug +exec n33.cfg | |
| // map de_dust2_benchmark customgamemode=3240880604 nomapvalidation=true | |
| // print_changed_convars | |
| // • Prints all convars that have changed from their default value | |
| con_enable 1 | |
| alias zz disconnect | |
| alias xx quit | |
| // Network & performance ······················································· | |
| battery_saver 0 | |
| rate 786432 | |
| fps_max 400 // Default: 400 | |
| violence_ablood 0 | |
| violence_agibs 0 | |
| violence_hblood 0 | |
| violence_hgibs 0 | |
| mm_dedicated_search_maxping 80 | |
| cl_hud_telemetry_frametime_poor 100 | |
| cl_hud_telemetry_frametime_show 2 // 3 | |
| cl_hud_telemetry_net_detailed 0 | |
| cl_hud_telemetry_net_misdelivery_poor 5 | |
| cl_hud_telemetry_net_misdelivery_show 1 | |
| cl_hud_telemetry_ping_poor 100 | |
| cl_hud_telemetry_ping_show 0 | |
| cl_hud_telemetry_net_quality_graph_show 0 | |
| cl_hud_telemetry_serverrecvmargin_graph_show 0 | |
| cl_predict_body_shot_fx 0 | |
| cl_predict_head_shot_fx 0 | |
| cl_predict_kill_ragdolls 0 | |
| // Mouse ······································································· | |
| sensitivity 1.2 | |
| zoom_sensitivity_ratio 1 | |
| // Viewmodel ··································································· | |
| viewmodel_fov 54 // Min: 54 Max: 68 | |
| viewmodel_offset_x -2 // Min: -2 Max: 2 | |
| viewmodel_offset_y -2 // Min: -2 Max: 2 | |
| viewmodel_offset_z -2 // Min: -2 Max: 2 | |
| viewmodel_presetpos 2 | |
| // Crosshair ··································································· | |
| // Magenta: 255, 0, 240 (more visible than `b: 255`) | |
| // the u • CSGO-QfanU-9caPB-EtGvA-jttjc-33VeL • Magenta, thick, no gap, U-shape | |
| // donk • CSGO-AkTYm-syAcf-UKom7-tGKdM-mOJvM • Teal, thick, no gap | |
| // • Magenta: CSGO-CuVm4-kJzYv-OoUwU-m5nYs-iyNQC | |
| // elige • CSGO-NweMb-HbLTu-TTvxf-CqHXD-yTvaL • Teal, thick, negative gap • Mod: thickness 0.1 for thin | |
| // ropz • CSGO-MMQuh-Hs3Sj-Qv9zd-VaCmc-3QqNO • Teal, thin, small gap | |
| crosshair 1 | |
| cl_crosshair_recoil 0 | |
| cl_crosshairgap_useweaponvalue 0 | |
| cl_crosshair_friendly_warning 0 | |
| cl_debounce_zoom 0 | |
| cl_crosshair_sniper_width 1 | |
| cl_sniper_show_inaccuracy 0 | |
| cl_sniper_delay_unscope 0 | |
| cl_sniper_auto_rezoom 1 | |
| cl_grenadecrosshair_keepusercrosshair 1 | |
| cl_grenadecrosshair_decoy 0 | |
| cl_grenadecrosshair_explosive 0 | |
| cl_grenadecrosshair_fire 0 | |
| cl_grenadecrosshair_flash 0 | |
| cl_grenadecrosshair_smoke 0 | |
| cl_grenadecrosshairdelay_decoy 2 | |
| cl_grenadecrosshairdelay_explosive 2 | |
| cl_grenadecrosshairdelay_fire 2 | |
| cl_grenadecrosshairdelay_flash 2 | |
| cl_grenadecrosshairdelay_smoke 2 | |
| // Radar & HUD ································································· | |
| hud_fastswitch 1 | |
| hud_scaling 0.9 // Overall HUD size. Default: 1. 0.9|1|1.1 | |
| cl_hud_color 1 | |
| cl_hud_radar_background_alpha 0.2 // Default: 0.627 | |
| cl_hud_radar_blur_background 0 // Blurs the radar background. Default: 1 | |
| cl_hud_radar_map_additive 1 // Blend Hud radar map additively on top of background | |
| cl_hud_radar_scale 1.3 // Overall size of the radar — 0.8 to 1.3 Default: 1 | |
| cl_radar_always_centered 0 // Whether the radar is maximally used. Otherwise the player is always centered, even at map extents. Default: 1 | |
| cl_radar_icon_scale_min 0.4 // Sets the minimum icon scale — 0.4 to 1.25. Default: 0.6 | |
| cl_radar_rotate 1 // Whether the radar rotates with player panning. Default: 1 | |
| // 0.44 | |
| cl_radar_scale 0.4 // Sets the radar scale (map size). Valid values are 0.25 to 1.0. Default: 0.7 | |
| cl_radar_scale_alternate 1 // Sets the alternate radar scale. Valid values are 0.25 to 1.0. | |
| cl_radar_scale_dynamic 0 // Toggles between a radar that scales dynamically to encompass all the detected elements on the map. Default: 0 | |
| cl_radar_square_always 0 // If set, the radar will always be square. Default: 0 | |
| cl_radar_square_with_scoreboard 1 // If set, the radar will toggle to square when the scoreboard is visible. | |
| cl_teammate_colors_show 1 // In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters. Default: 1 | |
| cl_teamcounter_playercount_instead_of_avatars 0 // Show alive player count rather than greyed out avatars | |
| // Entry fragger | |
| // cl_radar_scale 0.5 | |
| // cl_radar_icon_scale_min 1 | |
| // cl_radar_always_centered 0 | |
| // cl_hud_radar_scale 0.9 | |
| // Support/lurker | |
| // cl_radar_scale 0.3 | |
| // cl_radar_icon_scale_min 0.7 | |
| // cl_radar_always_centered 0 | |
| // cl_hud_radar_scale 1.1 | |
| // Awper | |
| // cl_radar_scale 0.4 | |
| // cl_radar_icon_scale_min 0.8 | |
| // cl_radar_always_centered 0 | |
| // cl_hud_radar_scale 1.0 | |
| // Binds ······································································· | |
| bind 4 "buy hegrenade; slot6" // Nade | |
| bind Z "buy smokegrenade; slot8" // Smoke | |
| bind X "buy decoy; slot9; slot12" // Decoy, healthshot | |
| bind C "buy incgrenade; buy molotov; slot10" // Molly | |
| bind F "buy flashbang; slot7" // Flash | |
| bind G +lookatweapon | |
| bind K sellbackall | |
| bind O radio2 | |
| bind P radio3 | |
| bind F1 "buy vesthelm; buy defuser" | |
| bind F2 "buy secondary1" | |
| bind F3 "buy midtier0" | |
| bind F4 "buy rifle0" | |
| bind F5 "buy rifle2" | |
| bind F6 "buy taser 34" | |
| bind F7 "buy vest; buy defuser" | |
| bind F8 "buy secondary2" | |
| bind F9 "buy midtier1" | |
| bind F10 "buy rifle1" | |
| bind F11 "buy rifle3" | |
| bind F12 "buy smokegrenade; buy flashbang; buy hegrenade; buy incgrenade; buy molotov" | |
| bind scancode49 "slot3" // Backslash | |
| bind scancode46 drop // Equal | |
| bind scancode74 rebuy // Home | |
| bind scancode52 player_ping // Apostrophe | |
| bind scancode56 radio // Slash | |
| bind scancode44 +voicerecord // Space | |
| bind scancode42 voice_toggle_open_mic // Backspace | |
| bind scancode75 "vote option1" // Page up | |
| bind scancode78 "vote option2" // Page down | |
| bind scancode80 +turnleft // L arrow | |
| bind scancode79 +turnright // R arrow | |
| bind MWHEELUP +jump | |
| bind MWHEELDOWN +jump | |
| // Quickswitch | |
| alias +qs slot3 | |
| alias -qs lastinv | |
| bind MOUSE4 +qs | |
| // Sound ······································································· | |
| cl_player_ping_mute 1 | |
| cl_mute_enemy_team 0 | |
| sound_device_override "{0.0.0.00000000}.{A2AA261A-8C9A-4C6A-B19D-B77409C58502}" // Default audio output device | |
| snd_autodetect_latency 1 // Default: 1 | |
| snd_deathcamera_volume 0 // Volume of deathcam timers. Default: 0.16 | |
| snd_gain 1 // Default: 1 | |
| snd_gamevoicevolume 1 // Game voiceover volume. Default: 1 | |
| snd_gamevolume 1 // Game volume. Default: 1 | |
| snd_headphone_eq 1 // EQ profile. 0=Natural|1=Crisp|2=Smooth | |
| snd_mapobjective_volume 0 // Volume of map objective music | |
| snd_menumap_volume 0 // Volume of background sounds for maps | |
| snd_menumusic_volume 0 // Volume of menu/non-gameplay music | |
| snd_mixahead 0.001 // Default: 0.001 | |
| snd_musicvolume 0 // Music volume. Default: 1 | |
| snd_mute_losefocus 1 // Mute audio when game is in background | |
| snd_mute_mvp_music_live_players 1 // Whether to mute MVP music if players from both teams are still alive | |
| snd_mvp_volume 0 // Volume of MVP music | |
| snd_roundaction_volume 0 // Volume of move action music | |
| snd_roundend_volume 0 // Volume of won/lost music | |
| snd_roundstart_volume 0 // Volume of round start music | |
| snd_spatialize_lerp 0.75 // L/R isolation | |
| snd_steamaudio_enable_perspective_correction 0 // Enable perspective correction for 3D audio | |
| snd_tensecondwarning_volume 0.1 | |
| snd_toolvolume 1 // Volume of sounds in tools (e.g. Hammer, SFM) | |
| snd_voipvolume 0.44 // Voice volume (other players) | |
| volume 1 // Master volume | |
| voice_always_sample_mic 1 // Whether to open the voip audio input stream when the application launches. Default: 0 | |
| voice_device_override "USBAudio1.0" // Default device used for voice capture. | |
| voice_threshold -35 // Decibel threshold required to trigger voice input signal | |
| // Misc. ······································································· | |
| cl_silencer_mode 0 | |
| cl_dm_buyrandomweapons 0 | |
| cl_graphics_driver_warning_dont_show_again 1 | |
| r_drawtracers_firstperson 1 | |
| r_fullscreen_gamma 1.551390 // Brightness 115% | |
| r_show_build_info 0 | |
| // Main menu scenery | |
| ui_mainmenu_bkgnd_movie_539CD0B9 de_dust2 | |
| ui_vanitysetting_loadoutslot_ct melee | |
| ui_vanitysetting_loadoutslot_t melee | |
| ui_vanitysetting_team t | |
| // Backup ······································································ | |
| // Create backup: n33_bak.cfg | |
| // NOTE: Using host_writeconfig by itself is not recommended for CS2 now that it | |
| // updates multiple config files based on autoexec.cfg | |
| host_writeconfig n33_bak | |
| echo "············································" | |
| echo " • Autoexec loaded successfully." | |
| echo " • Backup file written: 'n33_bak.cfg'." | |
| echo " • You are now cleared to 1337 it up." | |
| echo "············································" |
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