Created
February 17, 2013 23:45
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There is a problem when I try to use my voxel-zigfu kinect puppetry with voxel-engine. This character isn't even visible.
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var createGame = require('voxel-engine') | |
var voxel = require('voxel') | |
var texturePath = require('painterly-textures')(__dirname) | |
var game = createGame({ | |
startingPosition: [0, 200, 0], | |
generate: voxel.generator['Valley'], | |
chunkDistance: 2, | |
texturePath: texturePath, | |
worldOrigin: [0, 0, 0], | |
controls: { discreteFire: true } | |
}) | |
window.game = game // for debugging | |
var container = document.querySelector('#container') | |
game.appendTo(container) | |
//Giving navigation to the game using voxel-player: | |
var player = require('voxel-player') | |
var createPlayer = player(game) | |
window.substack = createPlayer('substack.png') | |
substack.position.set(5,200,5) | |
substack.possess() | |
//Attempting to combine voxel-zigfu with the game: | |
var kinect = require('voxel-zigfu') | |
var skin = require('../minecraft-skin') | |
window.dan = skin(game.THREE, 'danf.png') | |
dan.mesh.position.y = 60 | |
game.scene.add(dan.createPlayerObject()) | |
kinect.puppeteer(dan) | |
//I can actually get it to appear but not move like this: | |
//game.addItem(dan) | |
var currentMaterial = 1 | |
module.exports = game |
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