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December 23, 2017 04:45
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xmas_leds.ino
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#include <bitswap.h> | |
#include <chipsets.h> | |
#include <color.h> | |
#include <colorpalettes.h> | |
#include <colorutils.h> | |
#include <controller.h> | |
#include <cpp_compat.h> | |
#include <dmx.h> | |
#include <FastLED.h> | |
#include <fastled_config.h> | |
#include <fastled_delay.h> | |
#include <fastled_progmem.h> | |
#include <fastpin.h> | |
#include <fastspi.h> | |
#include <fastspi_bitbang.h> | |
#include <fastspi_dma.h> | |
#include <fastspi_nop.h> | |
#include <fastspi_ref.h> | |
#include <fastspi_types.h> | |
#include <hsv2rgb.h> | |
#include <led_sysdefs.h> | |
#include <lib8tion.h> | |
#include <noise.h> | |
#include <pixelset.h> | |
#include <pixeltypes.h> | |
#include <platforms.h> | |
#include <power_mgt.h> | |
#define NUM_LEDS 300 | |
#define BIG_COLOR_ORDER BGR | |
#define LITTLE_COLOR_ORDER RGB | |
#define LED_PIN 6 | |
#define BRIGHTNESS 255 | |
#define VOLTS 12 | |
#define MAX_MA 2000 | |
CRGBArray<NUM_LEDS> leds; | |
// Overall twinkle speed. | |
// 0 (VERY slow) to 8 (VERY fast). | |
// 4, 5, and 6 are recommended, default is 4. | |
#define TWINKLE_SPEED 5 | |
// Overall twinkle density. | |
// 0 (NONE lit) to 8 (ALL lit at once). | |
// Default is 5. | |
#define TWINKLE_DENSITY 4 | |
// How often to change color palettes. | |
#define SECONDS_PER_PALETTE 15 | |
// Also: toward the bottom of the file is an array | |
// called "ActivePaletteList" which controls which color | |
// palettes are used; you can add or remove color palettes | |
// from there freely. | |
// Background color for 'unlit' pixels | |
// Can be set to CRGB::Black if desired. | |
CRGB gBackgroundColor = CRGB::Black; | |
// Example of dim incandescent fairy light background color | |
// CRGB gBackgroundColor = CRGB(CRGB::FairyLight).nscale8_video(16); | |
// If AUTO_SELECT_BACKGROUND_COLOR is set to 1, | |
// then for any palette where the first two entries | |
// are the same, a dimmed version of that color will | |
// automatically be used as the background color. | |
#define AUTO_SELECT_BACKGROUND_COLOR 0 | |
// If COOL_LIKE_INCANDESCENT is set to 1, colors will | |
// fade out slighted 'reddened', similar to how | |
// incandescent bulbs change color as they get dim down. | |
#define COOL_LIKE_INCANDESCENT 1 | |
CRGBPalette16 gCurrentPalette; | |
CRGBPalette16 gTargetPalette; | |
CRGB colors[] = { | |
CRGB::White, CRGB::Green, CRGB::Red | |
}; | |
int colorStart; | |
int color; | |
int pos; | |
int groupSize; | |
int currentRoutine; | |
int bright; | |
int colorStop; | |
void setup() { | |
Serial.begin(9600); | |
FastLED.addLeds<WS2811, LED_PIN, BIG_COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); | |
FastLED.setMaxPowerInVoltsAndMilliamps( VOLTS, MAX_MA); | |
FastLED.setBrightness( BRIGHTNESS ); | |
pos = 0; | |
color = 0; | |
colorStart=0; | |
groupSize=3; | |
currentRoutine=0; | |
// routineTimer.setInterval(10000, changeRoutine); | |
chooseNextColorPalette(gTargetPalette); | |
} | |
void changeRoutine() { | |
currentRoutine ++; | |
if (currentRoutine > 2) { | |
currentRoutine = 0; | |
} | |
for (int x=0; x<NUM_LEDS; x++) { | |
leds[x] = CRGB::Black; | |
} | |
FastLED.show(); | |
// reset | |
color = 0; | |
} | |
void loop() { | |
switch (currentRoutine) { | |
case 0: | |
drawTwinkles(leds); | |
EVERY_N_SECONDS( SECONDS_PER_PALETTE ) { | |
chooseNextColorPalette( gTargetPalette ); | |
} | |
EVERY_N_MILLISECONDS( 10 ) { | |
nblendPaletteTowardPalette( gCurrentPalette, gTargetPalette, 12); | |
} | |
break; | |
case 1: | |
colorChase(); | |
break; | |
case 2: | |
spread(); | |
break; | |
default: | |
break; | |
} | |
EVERY_N_SECONDS( 15 ) { | |
changeRoutine(); | |
} | |
FastLED.show(); | |
} | |
void colorChase() { | |
color = colorStart; | |
for (int x=0; x<NUM_LEDS; x++) { | |
leds[x] = colors[color]; | |
if (x % groupSize == 0) color++; | |
if (color > 2) color = 0; | |
} | |
colorStart ++; | |
if (colorStart > 2) colorStart = 0; | |
FastLED.delay(200); | |
} | |
void spread() { | |
int midPoint = (NUM_LEDS / 2); | |
if (leds[midPoint] == CRGB(0,0,0)) { | |
//at the start | |
leds[midPoint] = colors[color]; | |
} else { | |
//read midpoint color and then iterate one way reading until we find a different color | |
colorStop = -1; | |
for (int x=midPoint; x<NUM_LEDS; x++) { | |
if (leds[x] != colors[color]) { | |
colorStop = x; | |
break; | |
} | |
} | |
if (colorStop > -1) { | |
leds[colorStop] = colors[color]; | |
leds[NUM_LEDS-colorStop] = colors[color]; | |
} else { | |
color ++; | |
if (color > 2) { | |
color = 0; | |
} | |
} | |
} | |
// FastLED.delay(50); | |
} | |
// This function loops over each pixel, calculates the | |
// adjusted 'clock' that this pixel should use, and calls | |
// "CalculateOneTwinkle" on each pixel. It then displays | |
// either the twinkle color of the background color, | |
// whichever is brighter. | |
void drawTwinkles( CRGBSet& L) | |
{ | |
// "PRNG16" is the pseudorandom number generator | |
// It MUST be reset to the same starting value each time | |
// this function is called, so that the sequence of 'random' | |
// numbers that it generates is (paradoxically) stable. | |
uint16_t PRNG16 = 11337; | |
uint32_t clock32 = millis(); | |
// Set up the background color, "bg". | |
// if AUTO_SELECT_BACKGROUND_COLOR == 1, and the first two colors of | |
// the current palette are identical, then a deeply faded version of | |
// that color is used for the background color | |
CRGB bg; | |
if( (AUTO_SELECT_BACKGROUND_COLOR == 1) && | |
(gCurrentPalette[0] == gCurrentPalette[1] )) { | |
bg = gCurrentPalette[0]; | |
uint8_t bglight = bg.getAverageLight(); | |
if( bglight > 64) { | |
bg.nscale8_video( 16); // very bright, so scale to 1/16th | |
} else if( bglight > 16) { | |
bg.nscale8_video( 64); // not that bright, so scale to 1/4th | |
} else { | |
bg.nscale8_video( 86); // dim, scale to 1/3rd. | |
} | |
} else { | |
bg = gBackgroundColor; // just use the explicitly defined background color | |
} | |
uint8_t backgroundBrightness = bg.getAverageLight(); | |
for( CRGB& pixel: L) { | |
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number | |
uint16_t myclockoffset16= PRNG16; // use that number as clock offset | |
PRNG16 = (uint16_t)(PRNG16 * 2053) + 1384; // next 'random' number | |
// use that number as clock speed adjustment factor (in 8ths, from 8/8ths to 23/8ths) | |
uint8_t myspeedmultiplierQ5_3 = ((((PRNG16 & 0xFF)>>4) + (PRNG16 & 0x0F)) & 0x0F) + 0x08; | |
uint32_t myclock30 = (uint32_t)((clock32 * myspeedmultiplierQ5_3) >> 3) + myclockoffset16; | |
uint8_t myunique8 = PRNG16 >> 8; // get 'salt' value for this pixel | |
// We now have the adjusted 'clock' for this pixel, now we call | |
// the function that computes what color the pixel should be based | |
// on the "brightness = f( time )" idea. | |
CRGB c = computeOneTwinkle( myclock30, myunique8); | |
uint8_t cbright = c.getAverageLight(); | |
int16_t deltabright = cbright - backgroundBrightness; | |
if( deltabright >= 32 || (!bg)) { | |
// If the new pixel is significantly brighter than the background color, | |
// use the new color. | |
pixel = c; | |
} else if( deltabright > 0 ) { | |
// If the new pixel is just slightly brighter than the background color, | |
// mix a blend of the new color and the background color | |
pixel = blend( bg, c, deltabright * 8); | |
} else { | |
// if the new pixel is not at all brighter than the background color, | |
// just use the background color. | |
pixel = bg; | |
} | |
} | |
} | |
// This function takes a time in pseudo-milliseconds, | |
// figures out brightness = f( time ), and also hue = f( time ) | |
// The 'low digits' of the millisecond time are used as | |
// input to the brightness wave function. | |
// The 'high digits' are used to select a color, so that the color | |
// does not change over the course of the fade-in, fade-out | |
// of one cycle of the brightness wave function. | |
// The 'high digits' are also used to determine whether this pixel | |
// should light at all during this cycle, based on the TWINKLE_DENSITY. | |
CRGB computeOneTwinkle( uint32_t ms, uint8_t salt) | |
{ | |
uint16_t ticks = ms >> (8-TWINKLE_SPEED); | |
uint8_t fastcycle8 = ticks; | |
uint16_t slowcycle16 = (ticks >> 8) + salt; | |
slowcycle16 += sin8( slowcycle16); | |
slowcycle16 = (slowcycle16 * 2053) + 1384; | |
uint8_t slowcycle8 = (slowcycle16 & 0xFF) + (slowcycle16 >> 8); | |
uint8_t bright = 0; | |
if( ((slowcycle8 & 0x0E)/2) < TWINKLE_DENSITY) { | |
bright = attackDecayWave8( fastcycle8); | |
} | |
uint8_t hue = slowcycle8 - salt; | |
CRGB c; | |
if( bright > 0) { | |
c = ColorFromPalette( gCurrentPalette, hue, bright, NOBLEND); | |
if( COOL_LIKE_INCANDESCENT == 1 ) { | |
coolLikeIncandescent( c, fastcycle8); | |
} | |
} else { | |
c = CRGB::Black; | |
} | |
return c; | |
} | |
// This function is like 'triwave8', which produces a | |
// symmetrical up-and-down triangle sawtooth waveform, except that this | |
// function produces a triangle wave with a faster attack and a slower decay: | |
// | |
// / \ | |
// / \ | |
// / \ | |
// / \ | |
// | |
uint8_t attackDecayWave8( uint8_t i) | |
{ | |
if( i < 86) { | |
return i * 3; | |
} else { | |
i -= 86; | |
return 255 - (i + (i/2)); | |
} | |
} | |
// This function takes a pixel, and if its in the 'fading down' | |
// part of the cycle, it adjusts the color a little bit like the | |
// way that incandescent bulbs fade toward 'red' as they dim. | |
void coolLikeIncandescent( CRGB& c, uint8_t phase) | |
{ | |
if( phase < 128) return; | |
uint8_t cooling = (phase - 128) >> 4; | |
c.g = qsub8( c.g, cooling); | |
c.b = qsub8( c.b, cooling * 2); | |
} | |
// A mostly (dark) green palette with red berries. | |
#define Holly_Green 0x00580c | |
#define Holly_Red 0xB00402 | |
const TProgmemRGBPalette16 Holly_p FL_PROGMEM = | |
{ Holly_Green, Holly_Green, Holly_Green, Holly_Green, | |
Holly_Green, Holly_Green, Holly_Green, Holly_Green, | |
Holly_Green, Holly_Green, Holly_Green, Holly_Green, | |
Holly_Green, Holly_Green, Holly_Green, Holly_Red | |
}; | |
// A red and white striped palette | |
// "CRGB::Gray" is used as white to keep the brightness more uniform. | |
const TProgmemRGBPalette16 RedWhite_p FL_PROGMEM = | |
{ CRGB::Red, CRGB::Red, CRGB::Red, CRGB::Red, | |
CRGB::Gray, CRGB::Gray, CRGB::Gray, CRGB::Gray, | |
CRGB::Red, CRGB::Red, CRGB::Red, CRGB::Red, | |
CRGB::Gray, CRGB::Gray, CRGB::Gray, CRGB::Gray }; | |
// A mostly blue palette with white accents. | |
// "CRGB::Gray" is used as white to keep the brightness more uniform. | |
const TProgmemRGBPalette16 BlueWhite_p FL_PROGMEM = | |
{ CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue, | |
CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue, | |
CRGB::Blue, CRGB::Blue, CRGB::Blue, CRGB::Blue, | |
CRGB::Blue, CRGB::Gray, CRGB::Gray, CRGB::Gray }; | |
// A cold, icy pale blue palette | |
#define Ice_Blue1 0x0C1040 | |
#define Ice_Blue2 0x182080 | |
#define Ice_Blue3 0x5080C0 | |
const TProgmemRGBPalette16 Ice_p FL_PROGMEM = | |
{ | |
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1, | |
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1, | |
Ice_Blue1, Ice_Blue1, Ice_Blue1, Ice_Blue1, | |
Ice_Blue2, Ice_Blue2, Ice_Blue2, Ice_Blue3 | |
}; | |
// Add or remove palette names from this list to control which color | |
// palettes are used, and in what order. | |
const TProgmemRGBPalette16* ActivePaletteList[] = { | |
&BlueWhite_p, | |
&RainbowColors_p, | |
&PartyColors_p, | |
&RedWhite_p, | |
&Holly_p, | |
&Ice_p | |
}; | |
// Advance to the next color palette in the list (above). | |
void chooseNextColorPalette( CRGBPalette16& pal) | |
{ | |
const uint8_t numberOfPalettes = sizeof(ActivePaletteList) / sizeof(ActivePaletteList[0]); | |
static uint8_t whichPalette = -1; | |
whichPalette = addmod8( whichPalette, 1, numberOfPalettes); | |
pal = *(ActivePaletteList[whichPalette]); | |
} |
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