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type Building = { | |
left : int | |
right : int | |
height : int | |
} | |
let buildings : Building[] = [| (* ... *) |] | |
let getHeight building = building.height | |
let getWidth building = building.right - building.left | |
let getArea building = getHeight building * getWidth building | |
type Op = { | |
map : Building -> int | |
reduce : int -> int -> int | |
zero : int | |
} | |
let maxHeight = { | |
map = getHeight | |
reduce = (fun l r -> if l < r then l else r) | |
zero = System.Int32.MinValue | |
} | |
let minWidth = { | |
map = getWidth | |
reduce = (fun l r -> if l > r then l else r) | |
zero = System.Int32.MaxValue | |
} | |
let totalArea = { | |
map = getArea | |
reduce = (+) | |
zero = 0 | |
} | |
let fs = [| maxHeight; minWidth; totalArea |] | |
let limits = | |
fs | |
|> Seq.map (fun f -> | |
buildings | |
|> Seq.map f.map | |
|> Seq.fold f.reduce f.zero) | |
|> Seq.toArray |
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