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May 18, 2026 20:06
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Cyberpunk Prompts for Grok Build
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| Main prompt: | |
| ``` | |
| <user_query> | |
| # Create an an amazing and detailed cyberpunk city | |
| First create the terrain for the land and other objects around it.... make this very solid and detailed, then add each element one by one, create a task list for each element then work on it and make it as detailed as possible. Take your time on each. Add at least 25 detailed items, each item must be part ofyour task list and you must make each very perfect. | |
| # Three.js | |
| > Three.js is a cross-browser JavaScript library for creating 3D graphics using WebGL and WebGPU. | |
| ## Instructions for Large Language Models | |
| When generating Three.js code, follow these guidelines: | |
| ### 1. Use Import Maps (Not Old CDN Patterns) | |
| WRONG - outdated pattern: | |
| ```html | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
| ``` | |
| CORRECT - modern pattern (always use latest version): | |
| ```html | |
| <script type="importmap"> | |
| { | |
| "imports": { | |
| "three": "https://cdn.jsdelivr.net/npm/three@0.184.0/build/three.module.js", | |
| "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.184.0/examples/jsm/" | |
| } | |
| } | |
| </script> | |
| <script type="module"> | |
| import * as THREE from 'three'; | |
| import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | |
| </script> | |
| ``` | |
| ### 2. Choosing Between WebGLRenderer and WebGPURenderer | |
| Three.js maintains both renderers: | |
| **Use WebGLRenderer** (default, mature): | |
| - Maximum browser compatibility | |
| - Well-established, many years of development | |
| - Most examples and tutorials use this | |
| ```js | |
| import * as THREE from 'three'; | |
| const renderer = new THREE.WebGLRenderer(); | |
| ``` | |
| **Use WebGPURenderer** when you need: | |
| - Custom shaders/materials using TSL (Three.js Shading Language) | |
| - Compute shaders | |
| - Advanced node-based materials | |
| ```js | |
| import * as THREE from 'three/webgpu'; | |
| const renderer = new THREE.WebGPURenderer(); | |
| await renderer.init(); | |
| ``` | |
| ### 3. TSL (Three.js Shading Language) | |
| When using WebGPURenderer, use TSL instead of raw GLSL for custom materials: | |
| ```js | |
| import { texture, uv, color } from 'three/tsl'; | |
| const material = new THREE.MeshStandardNodeMaterial(); | |
| material.colorNode = texture( myTexture ).mul( color( 0xff0000 ) ); | |
| ``` | |
| TSL benefits: | |
| - Works with both WebGL and WebGPU backends | |
| - No string manipulation or onBeforeCompile hacks | |
| - Type-safe, composable shader nodes | |
| - Automatic optimization | |
| ### 4. NodeMaterial Classes (for WebGPU/TSL) | |
| When using TSL, use node-based materials: | |
| - MeshBasicNodeMaterial | |
| - MeshStandardNodeMaterial | |
| - MeshPhysicalNodeMaterial | |
| - LineBasicNodeMaterial | |
| - SpriteNodeMaterial | |
| ## Getting Started | |
| - [Installation](https://threejs.org/manual/#en/installation) | |
| - [Creating a Scene](https://threejs.org/manual/#en/creating-a-scene) | |
| - [Fundamentals](https://threejs.org/manual/#en/fundamentals) | |
| - [Responsive Design](https://threejs.org/manual/#en/responsive) | |
| ## Renderer Guides | |
| - [WebGPURenderer](https://threejs.org/manual/#en/webgpurenderer) | |
| ## Core Concepts | |
| - [TSL Specification](https://threejs.org/docs/#api/en/nodes/TSL): Complete shader language reference | |
| - [Animation System](https://threejs.org/manual/#en/animation-system) | |
| - [Loading 3D Models](https://threejs.org/manual/#en/loading-3d-models) | |
| - [Scene Graph](https://threejs.org/manual/#en/scenegraph) | |
| - [Materials](https://threejs.org/manual/#en/materials) | |
| - [Textures](https://threejs.org/manual/#en/textures) | |
| - [Lights](https://threejs.org/manual/#en/lights) | |
| - [Cameras](https://threejs.org/manual/#en/cameras) | |
| - [Shadows](https://threejs.org/manual/#en/shadows) | |
| ## Essential API | |
| ### Core | |
| - [Object3D](https://threejs.org/docs/#api/en/core/Object3D) | |
| - [BufferGeometry](https://threejs.org/docs/#api/en/core/BufferGeometry) | |
| - [BufferAttribute](https://threejs.org/docs/#api/en/core/BufferAttribute) | |
| ### Scenes | |
| - [Scene](https://threejs.org/docs/#api/en/scenes/Scene) | |
| ### Cameras | |
| - [PerspectiveCamera](https://threejs.org/docs/#api/en/cameras/PerspectiveCamera) | |
| - [OrthographicCamera](https://threejs.org/docs/#api/en/cameras/OrthographicCamera) | |
| ### Renderers | |
| - [WebGLRenderer](https://threejs.org/docs/#api/en/renderers/WebGLRenderer) | |
| - [WebGPURenderer](https://threejs.org/docs/#api/en/renderers/webgpu/WebGPURenderer) | |
| ### Objects | |
| - [Mesh](https://threejs.org/docs/#api/en/objects/Mesh) | |
| - [InstancedMesh](https://threejs.org/docs/#api/en/objects/InstancedMesh) | |
| - [Group](https://threejs.org/docs/#api/en/objects/Group) | |
| ### Materials | |
| - [MeshBasicMaterial](https://threejs.org/docs/#api/en/materials/MeshBasicMaterial) | |
| - [MeshStandardMaterial](https://threejs.org/docs/#api/en/materials/MeshStandardMaterial) | |
| - [MeshPhysicalMaterial](https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial) | |
| ### Geometries | |
| - [BoxGeometry](https://threejs.org/docs/#api/en/geometries/BoxGeometry) | |
| - [SphereGeometry](https://threejs.org/docs/#api/en/geometries/SphereGeometry) | |
| - [PlaneGeometry](https://threejs.org/docs/#api/en/geometries/PlaneGeometry) | |
| ### Lights | |
| - [AmbientLight](https://threejs.org/docs/#api/en/lights/AmbientLight) | |
| - [DirectionalLight](https://threejs.org/docs/#api/en/lights/DirectionalLight) | |
| - [PointLight](https://threejs.org/docs/#api/en/lights/PointLight) | |
| - [SpotLight](https://threejs.org/docs/#api/en/lights/SpotLight) | |
| ### Loaders | |
| - [TextureLoader](https://threejs.org/docs/#api/en/loaders/TextureLoader) | |
| - [GLTFLoader](https://threejs.org/docs/#examples/en/loaders/GLTFLoader) | |
| ### Controls | |
| - [OrbitControls](https://threejs.org/docs/#examples/en/controls/OrbitControls) | |
| - [TransformControls](https://threejs.org/docs/#examples/en/controls/TransformControls) | |
| ### Math | |
| - [Vector2](https://threejs.org/docs/#api/en/math/Vector2) | |
| - [Vector3](https://threejs.org/docs/#api/en/math/Vector3) | |
| - [Matrix4](https://threejs.org/docs/#api/en/math/Matrix4) | |
| - [Quaternion](https://threejs.org/docs/#api/en/math/Quaternion) | |
| - [Color](https://threejs.org/docs/#api/en/math/Color) | |
| </user_query> | |
| ``` |
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