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/* jerev - 10/2012 - parallax.js | |
Be sure to require plugins.parallax, and place this file in lib/plugins/ | |
Parallax usage | |
p = new Parallax(); | |
p.add('path/to/image.ext', {distance: 1, y: 0}) | |
p.add('path/to/other/image.ext', {distance: 5, y: 0}) | |
p.move(speed); | |
p.draw(); | |
Please note: you need to preload the images, you can do this before you call ig.main() | |
new ig.Image('path/to/image.ext'); | |
new ig.Image('path/to/other/image.ext'); | |
ig.main(..); | |
*/ | |
ig.module( | |
'plugins.parallax' | |
) | |
.requires( | |
'impact.image' | |
) | |
.defines(function(){ | |
Parallax = ig.Class.extend({ | |
layers: [], | |
screen: {x: 0, y: 0}, | |
init: function(settings) { | |
ig.merge(this, settings); | |
}, | |
add: function(path, settings) { | |
var layer = new ParallaxLayer(path, settings); | |
this.layers.push(layer); | |
}, | |
move: function(x) { | |
this.screen.x += (x * ig.system.tick); | |
}, | |
draw: function() { | |
for(var i=0; i < this.layers.length; i++) { | |
var layer = this.layers[i]; | |
var x = -((this.screen.x / layer.distance) % layer.w); | |
if (this.screen.x <= 0) x = x - layer.w; | |
layer.x = x; | |
while (layer.x < ig.system.width) { | |
layer.draw(); | |
layer.x += layer.w; | |
} | |
layer.x = x; | |
} | |
} | |
}); | |
ParallaxLayer = ig.Class.extend({ | |
distance: 0, | |
x: 0, y: 0, | |
w: 0, h: 0, | |
img: null, | |
init: function(path, settings) { | |
if (settings && settings.distance == 0) settings.distance = 1; | |
this.img = new ig.Image(path); | |
this.w = this.img.width; | |
this.h = this.img.height; | |
ig.merge(this, settings); | |
}, | |
draw: function() { | |
this.img.draw(this.x, this.y); | |
} | |
}) | |
}); |
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Grande Daniel Filho. Estava fazendo uma busca e por acaso cai neste Gist. Já mexeu com ImpactJS é?
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