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csgo config
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// demonahz default cfg | |
bind f +lookatweapon | |
bind "leftarrow" "cl_righthand 0" | |
bind "rightarrow" "cl_righthand 1" | |
// game info | |
+cl_show_team_equipment 1 | |
//cl_crosshairdot "0" | |
//cl_autowepswitch "0" | |
//cl_use_opens_buy_menu "0" | |
//cl_updaterate 128 | |
//cl_cmdrate 128 | |
//cl_loadout_colorweaponnames 1 | |
// grenades | |
bind "c" "use weapon_molotov; use weapon_incgrenade" | |
bind "v" "use weapon_smokegrenade" | |
con_enable "1" //Enables Console | |
echo Config Loaded! (1/2) //This confirms that the config has been loaded | |
// Crosshair - Single Yellow Dot Instead of Crosshair (2017-05-04) | |
// Made with Crashz Crosshair Generator | |
cl_crosshair_drawoutline "1" | |
cl_crosshair_dynamic_maxdist_splitratio "0.35" | |
cl_crosshair_dynamic_splitalpha_innermod "1" | |
cl_crosshair_dynamic_splitalpha_outermod "0.5" | |
cl_crosshair_dynamic_splitdist "7" | |
cl_crosshair_outlinethickness "1.000000" | |
cl_crosshair_sniper_show_normal_inaccuracy "0" | |
cl_crosshair_sniper_width "2" | |
cl_crosshairalpha "100.000000" | |
cl_crosshaircolor "5" | |
cl_crosshaircolor_b "0" | |
cl_crosshaircolor_g "255" | |
cl_crosshaircolor_r "255" | |
cl_crosshairdot "1" | |
cl_crosshairgap "-4.000000" | |
cl_crosshairgap_useweaponvalue "0" | |
cl_crosshairscale "0" | |
cl_crosshairsize "0.500000" | |
cl_crosshairstyle "4" | |
cl_crosshairthickness "1.000000" | |
cl_crosshairusealpha "1" | |
cl_fixedcrosshairgap "3" | |
// Viewmodels - Viewmodel Settings | |
viewmodel_offset_x "1" //Changes viewmodel view in X scale | |
viewmodel_offset_y "2" //Changes viewmodel view in Y scale | |
viewmodel_offset_z "-2" //Changes viewmodel view in Z scale | |
viewmodel_fov "68" //Highest viewmodel FOV | |
// Bob - How much you move around with weapons | |
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction | |
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction | |
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction | |
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default | |
cl_viewmodel_shift_left_amt "0" //Removes shifting of arms | |
cl_viewmodel_shift_right_amt "0" //Removes shifting of arms | |
// Bindings - These bindings | |
//bind "v" "+voicerecord" //You can communicate with the V key instead of K | |
//bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1 | |
bind f3 "buy flashbang; buy smokegrenade; buy molotov; buy flashbang" //Buy nades | |
//bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both | |
bind "f" "+lookatweapon" //Inspect your weapon with F | |
unbind "i" //So you dont accidentally enable hud fade, which is very annoying | |
// No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying | |
gameinstructor_enable "0" //Removes in game lessons | |
cl_showhelp "0" //Removes on-screen help | |
cl_autohelp "0" //Removes automatic help | |
cl_disablefreezecam "1" //Disables Freezecam, very important to have off | |
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server | |
// Rates - These network settings are optimized for high speed internet | |
rate "786432" //Max rates. Only use if you can get 8 Megabits per second (Mbps) download speed or more. | |
//rate "250000" //Only use this if you can get 3.5 Megabits per second (Mbps) download speed or more. | |
//rate "500000" //Only use this if you can get 5.5 Megabits per second (Mbps) download speed or more. | |
cl_cmdrate "128" //Max number of command packets sent to server per second | |
cl_updaterate "128" //Number of packets per second you are requesting from the server | |
cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) | |
cl_interp "0" //Sets the interpolation amount, always set this to 0 | |
cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view | |
cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time | |
cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects | |
// Video - Brightness & Disabling TV Mode | |
// mat_monitorgamma "1.6" //Sets the Brightness to its highest value, highly recommended | |
// mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light | |
// Sound - Sound settings, doesnt affect volume in-game, adjust that yourself. | |
voice_scale "0.4" //Turns down the volume of other players voice to 40% | |
snd_musicvolume "0" //Turns off all music, easier to focus | |
snd_use_hrtf 1 //Turn ON Head-Related Transfer Function | |
// Net - How much frames you have and solid graph | |
fps_max "300" //Map loads fast and allows high frames | |
net_graph "1" //Shows my network usage data | |
net_graphheight "0" //Changes height | |
net_graphmsecs "400" //The latency graph represents this many milliseconds | |
net_graphpos "2" //Positioning of Net Graph | |
net_graphproportionalfont "0" //Makes font smaller | |
net_graphshowinterp "1" //Shows interpolation value | |
net_graphshowlatency "1" //Shows latency value | |
net_graphsolid "1" //Solid Net Graph | |
net_graphtext "1" //Shows text fields | |
net_maxroutable "1200" //Requested max packet size before packets are split | |
net_scale "5" //Makes font smaller | |
// Other | |
r_drawtracers_firstperson "0" //Hides bullet tracers in first person view | |
lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful | |
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful | |
mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking | |
cl_autowepswitch 0 //Dont auto-pick weapons | |
func_break_max_pieces 0 //Less clutter from breaking vents (especially in Mirage) | |
// Make sure mouse is using "Raw Input" & "No Acceleration" | |
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) | |
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
m_customaccel "0" //Custom mouse acceleration disabled | |
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution | |
zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your actual sensitivity, default is 1. | |
// Hud - All my personal hud modifications | |
hud_showtargetid "1" //Enables display of target names, important | |
cl_teammate_colors_show 2 //Show teammates as separate colors in the radar, 2 is for letters | |
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient | |
cl_hud_color "7" //Makes the hud color yellow, for banana style | |
cl_hud_radar_scale "1" //Radar Size, not too big and not too small | |
cl_radar_scale "0.4" //Radar Map Scale Size, 0.4 is perfect on all maps | |
cl_radar_always_centered "0" //Centers map instead of player in radar, important | |
cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left | |
cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top | |
cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo | |
cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes | |
cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature | |
cl_radar_icon_scale_min "1" //Sets the minimum player icon scale, this value feels good | |
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise | |
hud_scaling "0.95" //Scales hud elements to maximum value | |
cl_teamid_overhead_always 1 //Always show team behind walls | |
// Ive changed these values since 2017-04-24 back to 1 instead of 0.85 | |
safezonex "1" //Default Value is 1.0 | |
safezoney "1" //Default Value is 1.0 | |
echo Config Loaded! (2/2) //This just confirms that the config has ended successfully | |
// Its time to rek some watermelons | |
// SCRIPTS BELOW, Not needed if you dont want them | |
echo Scripts Loaded (1/2) | |
// Shortcut for disconnet | |
alias "dc" "disconnect" | |
// Netgraph + Scoreboard | |
alias "+scorenet" "+showscores; net_graphheight 0" | |
alias "-scorenet" "-showscores; net_graphheight 9999" | |
bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB) | |
// Display Advanced Damage Details | |
alias displaydamage "displaydamage_on" | |
alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off"" | |
alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on"" | |
bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5) | |
// Jump Throw (For Smokes) | |
//alias "+jumpthrow" "+jump;-attack" | |
//alias "-jumpthrow" "-jump" | |
//bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5) | |
// Voice Toggle | |
//alias "togglevoice" "togglev" | |
//alias "togglev" "voice_1" | |
//alias "voice_1" "voice_scale 0.2; playvol buttons\blip1 0.5; alias togglev voice_0" | |
//alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias togglev voice_1" | |
// Toggle Info Target ID 2017-03-16 | |
alias "ToggleInfo" "info_on" | |
alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off" | |
alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on" | |
info_on | |
///////////////////////////////////////////////////////////////////// | |
// Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming | |
//Part 1 | |
//Make sure that what is inside the quotes is what youre currently using. You may also change the letters/numbers. | |
//Note: "v" is the key I use to talk with, not "k" by default. | |
//alias defA "bind q lastinv" | |
//alias defB "bind e +use" | |
//alias defC "bind f +lookatweapon" | |
//alias defD "bind g drop" | |
//alias defE "bind v +voicerecord" | |
//alias defF "bind 1 slot1" | |
//alias defG "bind 2 slot2" | |
//alias defH "bind 3 slot3" | |
//alias defI "bind x radio2" | |
//alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3 | |
//Part 2 | |
//If you changed any letters/numbers in part 1 make sure you make the same changes here. | |
//Dont change the keyXX part. | |
//alias keyA "bind q keyAA" | |
//alias keyB "bind e keyBB" | |
//alias keyC "bind f keyCC" | |
//alias keyD "bind g keyDD" | |
//alias keyE "bind v keyEE" | |
//alias keyF "bind 1 keyFF" | |
//alias keyG "bind 2 keyGG" | |
//alias keyH "bind 3 keyHH" | |
//alias keyI "bind x keyII" | |
//alias keyJ "bind space keyJJ" | |
//Part 3 | |
//Here you can change what the bindings do when you hold down your key. | |
//This is the fun part. :) | |
//alias keyAA "use weapon_flashbang" | |
//alias keyBB "use weapon_hegrenade" | |
//alias keyCC "use weapon_smokegrenade" | |
//alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade" | |
//alias keyEE "togglevoice" | |
//alias keyFF "autobuy" | |
//alias keyGG "buy flashbang; buy smokegrenade" | |
//alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser" | |
//alias keyII "ToggleInfo" | |
//alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work | |
//Part 4 - Dont touch! | |
//alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ" | |
//alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ" | |
//Part 5 - Bind whatever key you want, this will be your main key | |
//bind mouse4 +keybinds | |
///////////////////////////////////////////////////////////////////// | |
echo Scripts Loaded (2/2) |
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