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February 28, 2017 23:57
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<?xml version="1.0" encoding="us-ascii"?> | |
<Catalog> | |
<CUnit id="AutoTurret"> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Structure" value="0"/> | |
<LifeStart value="16"/> | |
<LifeMax value="16"/> | |
<StationaryTurningRate value="720"/> | |
<CostResource index="Minerals" value="0"/> | |
<BehaviorArray index="0" Link="LimitedDuration100seconds"/> | |
<WeaponArray index="0" Link="ArcliteShockCannon24"/> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<Footprint value=""/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
</CUnit> | |
<CUnit id="Battlecruiser2" parent="Battlecruiser"> | |
<Name value="Unit/Name/Battlecruiser2"/> | |
<Description value="Button/Tooltip/Battlecruiser2"/> | |
<ReviveType value="Battlecruiser2"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmor value="50000"/> | |
<LifeRegenRate value="5000"/> | |
<LifeArmorLevel value="50000"/> | |
<EnergyStart value="0"/> | |
<EnergyMax value="0"/> | |
<EnergyRegenRate value="0"/> | |
<Food value="-10"/> | |
<CostResource index="Minerals" value="0"/> | |
<CostResource index="Vespene" value="0"/> | |
<AbilArray index="1" Link="move"/> | |
<AbilArray index="2" Link="AntiHunterRocket"/> | |
<AbilArray index="3" removed="1"/> | |
<AbilArray index="4" removed="1"/> | |
<BehaviorArray index="0" removed="1"/> | |
<WeaponArray index="0" removed="1"/> | |
<WeaponArray index="1" removed="1"/> | |
<CardLayouts index="0"> | |
<LayoutButtons index="3" Face="FireMULE" Type="AbilCmd" AbilCmd="AntiHunterRocket,Execute" Row="0" Column="4"/> | |
<LayoutButtons index="4" removed="1"/> | |
<LayoutButtons index="5" removed="1"/> | |
</CardLayouts> | |
<TacticalAI value="Battlecruiser2"/> | |
<LeaderAlias value="Battlecruiser2"/> | |
<HotkeyAlias value="Battlecruiser2"/> | |
<SelectAlias value="Battlecruiser2"/> | |
<SubgroupAlias value="Battlecruiser2"/> | |
<TechAliasArray index="0" removed="1"/> | |
<GlossaryStrongArray index="0" removed="1"/> | |
<GlossaryStrongArray index="1" removed="1"/> | |
<GlossaryStrongArray index="2" removed="1"/> | |
<GlossaryWeakArray index="0" removed="1"/> | |
<GlossaryWeakArray index="1" removed="1"/> | |
<GlossaryWeakArray index="2" removed="1"/> | |
<AIEvaluateAlias value="Battlecruiser2"/> | |
<Sight value="28"/> | |
</CUnit> | |
<CUnit id="SpacePilotGuy"> | |
<Description value="Button/Tooltip/CritterSpacePilotGuy"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<EnergyStart value="500"/> | |
<EnergyMax value="1000"/> | |
<EnergyRegenRate value="10"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Height value="0.5"/> | |
<Food value="20"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="CalldownSupplay"/> | |
<AbilArray Link="OrbitalTower"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="CallTower" Type="AbilCmd" AbilCmd="OrbitalTower,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
</CUnit> | |
<CUnit id="OrbitalTransport"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Mover value="Fly"/> | |
<Speed value="4"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="12"/> | |
<Height value="0.5"/> | |
<VisionHeight value="4"/> | |
<Food value="-1"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Vespene" value="128"/> | |
<RepairTime value="45"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0.7"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="YellowZenith"> | |
<Facing value="49.9987"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<Sight value="7"/> | |
<Height value="1.3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="UpgradeSkill"/> | |
<BehaviorArray Link="BesitzerNeutral"/> | |
<CardLayouts> | |
<LayoutButtons Face="SkillSteal" Type="AbilCmd" AbilCmd="UpgradeSkill,Research1" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.125"/> | |
<Footprint value="Footprint1x1Underground"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
</CUnit> | |
<CUnit id="GreenZenith"> | |
<Facing value="49.9987"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<Sight value="7"/> | |
<Height value="1.3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="UpgradeSkill"/> | |
<BehaviorArray Link="BesitzerNeutral"/> | |
<CardLayouts> | |
<LayoutButtons Face="Skillrepair" Type="AbilCmd" AbilCmd="UpgradeSkill,Research5" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.125"/> | |
<Footprint value="Footprint1x1Underground"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
</CUnit> | |
<CUnit id="PurpleZenith"> | |
<Facing value="49.9987"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<Sight value="7"/> | |
<Height value="1.3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="UpgradeSkill"/> | |
<BehaviorArray Link="BesitzerNeutral"/> | |
<CardLayouts> | |
<LayoutButtons Face="SkillHide" Type="AbilCmd" AbilCmd="UpgradeSkill,Research2" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.125"/> | |
<Footprint value="Footprint1x1Underground"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
</CUnit> | |
<CUnit id="ItemBoost2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="BootsLv2"/> | |
</CUnit> | |
<CUnit id="ItemBoostLv3"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="12800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="BootsLv3"/> | |
</CUnit> | |
<CUnit id="KerriganSearchdrone"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Speed value="3"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="4"/> | |
<CostCategory value="Army"/> | |
<RepairTime value="45"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<BehaviorArray Link="Swann_Rocket_Spy_Wandern"/> | |
<BehaviorArray Link="BegrenzteLebensdauer30Sek"/> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0.7"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="KerrygenMiniMuta"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Mover value="Fly"/> | |
<Speed value="5"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="7"/> | |
<Height value="4"/> | |
<VisionHeight value="4"/> | |
<CostCategory value="Army"/> | |
<RepairTime value="45"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0.7"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="CyborgHunter"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<PushPriority value="30"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="210"/> | |
<LifeMax value="210"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="12"/> | |
<RepairTime value="15"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="Teleport"/> | |
<AbilArray Link="CyborgletaSpyfree"/> | |
<AbilArray Link="CyborgHasteMode"/> | |
<AbilArray Link="TankModus"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<WeaponArray Link="MetalClaw"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons> | |
<Face value="Windlauf"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Windlauf,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons Face="PlaceSpyRocket" Type="AbilCmd" AbilCmd="CyborgletaSpyfree,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="TankModus" Type="AbilCmd" AbilCmd="TankModus,Execute" Row="2" Column="2"/> | |
<LayoutButtons Face="CyborgHasteMode" Type="AbilCmd" AbilCmd="CyborgHasteMode,Execute" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<Mass value="20"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
</CUnit> | |
<CUnit id="ForgottenHunter"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<PushPriority value="30"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="200"/> | |
<LifeMax value="200"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="3"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="12"/> | |
<RepairTime value="15"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="PsiShield"/> | |
<AbilArray Link="Teleport"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<BehaviorArray Link="KnowingAura"/> | |
<WeaponArray Link="GreendyHands"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="PsiPower" Type="Passive" AbilCmd="Windlauf,Execute" Row="2" Column="1"/> | |
<LayoutButtons> | |
<Face value="Sicht"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Sicht,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="PsiShield" Type="AbilCmd" AbilCmd="PsiShield,Execute" Row="2" Column="2"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<Mass value="20"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
</CUnit> | |
<CUnit id="Erstaunlich2"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="GeldFarmen512x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren10"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen512x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="1.5"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="12800"/> | |
</CUnit> | |
<CUnit id="Festung2"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv102"/> | |
<BehaviorArray Link="GeldFarmen256x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="UpgradetoLevel10" Type="AbilCmd" AbilCmd="MorphenaufHausLv102,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren9"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen256x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="3"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="6400"/> | |
</CUnit> | |
<CUnit id="Mazima"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="Marpolli"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="Civilian22"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="DarkTemplar2" parent="DarkTemplar"> | |
<Name value="Unit/Name/DarkTemplar2"/> | |
<Description value="Button/Tooltip/DarkTemplar2"/> | |
<DeathTime value="5"/> | |
<ReviveType value="DarkTemplar2"/> | |
<Race value="Neut"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="0"/> | |
<FlagArray index="Cloaked" value="0"/> | |
<Attributes index="Light" value="0"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Psionic" value="0"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="170"/> | |
<LifeMax value="170"/> | |
<LifeArmor value="0"/> | |
<ShieldsStart value="0"/> | |
<ShieldsMax value="0"/> | |
<ShieldRegenDelay value="0"/> | |
<ShieldRegenRate value="0"/> | |
<Speed value="2.6015"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="720"/> | |
<TurningRate value="720"/> | |
<Sight value="12"/> | |
<Food value="0"/> | |
<CostCategory value="None"/> | |
<CostResource index="Minerals" value="0"/> | |
<CostResource index="Vespene" value="0"/> | |
<RepairTime value="15"/> | |
<AbilArray index="3" Link="HeldenInventar"/> | |
<AbilArray index="4" Link="Windlauf"/> | |
<AbilArray index="5" Link="Sicht"/> | |
<AbilArray Link="Teleport"/> | |
<AbilArray Link="Windlauf2"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<WeaponArray index="0" Link="WarpBlades2"/> | |
<CardLayouts index="0"> | |
<LayoutButtons index="5"> | |
<Face value="Windlauf"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Windlauf,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons index="6"> | |
<Face value="Sicht"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Sicht,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
<LayoutButtons index="7" Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Windlauf2" Type="AbilCmd" AbilCmd="Windlauf2,Execute" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreMake value="0"/> | |
<ScoreKill value="1600"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<Mass value="20"/> | |
<LeaderAlias value="DerAndere"/> | |
<HotkeyAlias value="DerAndere"/> | |
<SelectAlias value="DerAndere"/> | |
<SubgroupAlias value="DarkTemplar2"/> | |
<GlossaryPriority value="390"/> | |
<GlossaryStrongArray index="0" removed="1"/> | |
<GlossaryStrongArray index="1" removed="1"/> | |
<GlossaryStrongArray index="2" removed="1"/> | |
<GlossaryWeakArray index="0" removed="1"/> | |
<GlossaryWeakArray index="1" removed="1"/> | |
<GlossaryWeakArray index="2" removed="1"/> | |
<AIEvaluateAlias value="DarkTemplar2"/> | |
<PushPriority value="30"/> | |
</CUnit> | |
<CUnit id="ForceField"> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="ForceField" value="0"/> | |
<AbilArray index="0" removed="1"/> | |
<CardLayouts index="0" removed="1"/> | |
<Mass value="70"/> | |
<PlacementFootprint value="Grundflche2x22"/> | |
</CUnit> | |
<CUnit id="HailstormMissilesWeapon2" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="DrunkenMissile"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="InfestedTerranCampaign2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<LifeArmorName value="Unit/LifeArmorName/ZergGroundArmor"/> | |
<Sight value="7"/> | |
<CostCategory value="Army"/> | |
<RepairTime value="20"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel2"/> | |
<AbilArray Link="TowerLevel12"/> | |
<AbilArray Link="TowerLevel13"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<WeaponArray Link="InfestedTerranCampaign2"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumGhostupgraden" Type="AbilCmd" AbilCmd="TowerLevel2,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="2" Column="2"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<HotkeyAlias value="Marine2"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="20"/> | |
<GlossaryStrongArray value="Marauder"/> | |
<GlossaryStrongArray value="Hydralisk"/> | |
<GlossaryStrongArray value="Immortal"/> | |
<GlossaryWeakArray value="SiegeTankSieged"/> | |
<GlossaryWeakArray value="Baneling"/> | |
<GlossaryWeakArray value="Colossus"/> | |
<TauntDuration index="Cheer" value="5"/> | |
<TauntDuration index="Dance" value="5"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Marker"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<RepairTime value="150"/> | |
<AttackTargetPriority value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MarkerRemove"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="remove" Type="AbilCmd" AbilCmd="MarkerRemove,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.3125"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Mass value="1"/> | |
<BehaviorArray Link="Markverteiler2"/> | |
</CUnit> | |
<CUnit id="Marker2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="500"/> | |
<Sight value="4"/> | |
<RepairTime value="150"/> | |
<AttackTargetPriority value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="CalldownSupplay"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="CallinSupply" Type="AbilCmd" AbilCmd="CalldownSupplay,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1.375"/> | |
<PlacementFootprint value="Grundflche3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Mass value="1"/> | |
</CUnit> | |
<CUnit id="DaSoldier"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="Lameness"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="Ashtak"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="OrganicDetector"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<Sight value="1"/> | |
<AttackTargetPriority value="1"/> | |
<BehaviorArray Link="TumorCounter"/> | |
<BehaviorArray Link="CloakTumor"/> | |
<Radius value="0"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Mass value="100"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
</CUnit> | |
<CUnit id="AmmoBox"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<Sight value="1"/> | |
<AttackTargetPriority value="150"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade1"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade10"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade100"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade200"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade1500"/> | |
<AbilArray Link="AmmoBoxDamageUpgrade100000"/> | |
<AbilArray Link="AmmoBoxSpeedUpgrade1"/> | |
<BehaviorArray Link="TumorCounter"/> | |
<BehaviorArray Link="AttackspeedTumor"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="IncreaseDamageby1" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade1,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="IncreaseDamageby10" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade10,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="Increasedamageby100" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade100,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="Increasedamageby200" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade200,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Increasedamageby1500" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade1500,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Increasedamageby100000" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade100000,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="AmmoBoxSpeedUpgrade1" Type="AbilCmd" AbilCmd="AmmoBoxSpeedUpgrade1,Execute" Row="0" Column="2"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Mass value="1"/> | |
</CUnit> | |
<CUnit id="Reaper2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="AIPressForwardDisabled" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="3.5"/> | |
<Acceleration value="900"/> | |
<Sight value="9"/> | |
<Height value="0.4"/> | |
<Food value="-1"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Minerals" value="50"/> | |
<CostResource index="Vespene" value="50"/> | |
<RepairTime value="20"/> | |
<AttackTargetPriority value="1"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="AntiMagicSentry"/> | |
<AbilArray Link="Festhalten"/> | |
<AbilArray Link="UnverwundbarkeitSentry"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="MoneInject"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Moneyinjection" Type="AbilCmd" AbilCmd="MoneInject,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Face="buildShipyard" Type="AbilCmd" AbilCmd="ErbauerBauen,Build15" Row="2" Column="3"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="AntiZerstrung2" Type="AbilCmd" AbilCmd="UnverwundbarkeitSentry,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="Stille42" Type="AbilCmd" AbilCmd="AntiMagicSentry,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="100"/> | |
<ScoreKill value="200"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="14"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="1.5"/> | |
<LeaderAlias value="Sentrybuilder"/> | |
<HotkeyAlias value="MiniGoliath"/> | |
<SelectAlias value="Sentrybuilder"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="70"/> | |
<GlossaryStrongArray value="SCV"/> | |
<GlossaryStrongArray value="Drone"/> | |
<GlossaryStrongArray value="Probe"/> | |
<GlossaryWeakArray value="Marauder"/> | |
<GlossaryWeakArray value="Roach"/> | |
<GlossaryWeakArray value="Stalker"/> | |
<HotkeyCategory value="Unit/Category/TerranUnits"/> | |
</CUnit> | |
<CUnit id="DefenseDrone"> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="AILifetime" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<EnergyStart value="200"/> | |
<EnergyMax value="200"/> | |
<EnergyRegenRate value="1"/> | |
<Mover value="Fly"/> | |
<Sight value="1"/> | |
<Height value="1.5"/> | |
<VisionHeight value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<RepairTime value="33.3332"/> | |
<AttackTargetPriority value="20"/> | |
<BehaviorArray Link="DrohneSpeedbuff"/> | |
<BehaviorArray Link="LimitedDuration100seconds"/> | |
<TurretArray value="FreeRotate"/> | |
<WeaponArray Link="PointDefenseLaser" Turret="FreeRotate"/> | |
<Radius value="0.625"/> | |
<SeparationRadius value="0.6"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<LeaderAlias value=""/> | |
<KillDisplay value="Never"/> | |
</CUnit> | |
<CUnit id="OrganicTrapKickass"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Cloaked" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<Sight value="1"/> | |
<AttackTargetPriority value="150"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="PermanentlyCloakedNova" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Mass value="1"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="TumorCounter"/> | |
<BehaviorArray Link="AttackspeedTumor"/> | |
</CUnit> | |
<CUnit id="CyborgAutoSearcher"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Mover value="Fly"/> | |
<Speed value="4"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="4"/> | |
<Height value="3"/> | |
<VisionHeight value="4"/> | |
<CostCategory value="Army"/> | |
<RepairTime value="45"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<BehaviorArray Link="Swann_Rocket_Spy_Wandern"/> | |
<BehaviorArray Link="BegrenzteLebensdauer30Sek"/> | |
<CardLayouts> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0.7"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="Bereich"> | |
<ReviveType value="Sicht"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Cloaked" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="AILifetime" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<EnergyRegenRate value="1"/> | |
<Mover value="Fly"/> | |
<Sight value="14"/> | |
<Height value="3"/> | |
<VisionHeight value="4"/> | |
<CostResource index="Minerals" value="100"/> | |
<RepairTime value="33.3332"/> | |
<Radius value="0.625"/> | |
<SeparationRadius value="0.6"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="Sicht"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value="Sicht"/> | |
<SelectAlias value="Sicht"/> | |
<SubgroupAlias value="Sicht"/> | |
<KillDisplay value="Never"/> | |
<AIEvaluateAlias value="Sicht"/> | |
<ReviveInfoBase> | |
<Charge Link="Sicht/Revive"/> | |
<Cooldown Link="Sicht/Revive"/> | |
</ReviveInfoBase> | |
</CUnit> | |
<CUnit id="Targetingdrone"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Mover value="Fly"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="12"/> | |
<Height value="2"/> | |
<VisionHeight value="4"/> | |
<CostCategory value="Army"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="TargetingDroneLaser"/> | |
<BehaviorArray Link="BegrenzteLebensdauer60Sek"/> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyLila"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyLightBlue"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyRed"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyGreen"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyBlue"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyOrange"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="TheBrezzl"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="Supplywithlumber2"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<BehaviorArray Link="BegrenzteLebensdauer3Sek2"/> | |
<Radius value="0.3125"/> | |
<SeparationRadius value="0.7"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
</CUnit> | |
<CUnit id="McPhisto2051"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="AntiHunterRocketRakete" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="InfestedTerransWeapon"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Melee"/> | |
</CUnit> | |
<CUnit id="TimSin"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="ShowResources" value="0"/> | |
<PushPriority value="5"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="30"/> | |
<LifeMax value="30"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="1.25"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46.0625"/> | |
<Sight value="5"/> | |
<Food value="-1"/> | |
<AttackTargetPriority value="20"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="MorphToInfestedCivilian"/> | |
<WeaponArray Link="ThrowMolotov"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<CargoSize value="1"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<HotkeyAlias value=""/> | |
<KillDisplay value="Never"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="ThorRaketenLangsam" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="DrunkenMissile2"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="KillerHybrid"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="180"/> | |
<LifeMax value="180"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="2.8007"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="12"/> | |
<RepairTime value="15"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="Windlauf"/> | |
<AbilArray Link="Sicht"/> | |
<AbilArray Link="Teleport"/> | |
<AbilArray Link="Charge"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<WeaponArray Link="HybridPranke"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons> | |
<Face value="Windlauf"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Windlauf,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="Sicht"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Sicht,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Charge" Type="AbilCmd" AbilCmd="Charge,Execute" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
<Mass value="20"/> | |
<PushPriority value="30"/> | |
</CUnit> | |
<CUnit id="KerryHunter"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="260"/> | |
<LifeMax value="260"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="2.3007"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="12"/> | |
<RepairTime value="15"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="Windlauf"/> | |
<AbilArray Link="Teleport"/> | |
<AbilArray Link="KerryganRegen"/> | |
<AbilArray Link="KerryLettheDronesFree"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<WeaponArray Link="KerrysKlaue"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons> | |
<Face value="Windlauf"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Windlauf,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons Face="WatchortheSwarm" Type="AbilCmd" AbilCmd="KerryLettheDronesFree,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Regen" Type="AbilCmd" AbilCmd="KerryganRegen,Execute" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
<Mass value="20"/> | |
<PushPriority value="30"/> | |
</CUnit> | |
<CUnit id="Thor2"> | |
<DeathRevealRadius value="3"/> | |
<Facing value="45"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="44000"/> | |
<LifeMax value="44000"/> | |
<LifeArmor value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Sight value="16"/> | |
<CostResource index="Minerals" value="200"/> | |
<CostResource index="Vespene" value="100"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<WeaponArray Link="HailstormMissilePods2"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.875"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<TacticalAI value="SiegeTankSieged"/> | |
<SelectAlias value="Marine2"/> | |
<SubgroupAlias value="Marine2"/> | |
<TechAliasArray value="Alias_SiegeTank"/> | |
<GlossaryPriority value="143"/> | |
<GlossaryStrongArray value="Marine"/> | |
<GlossaryStrongArray value="Stalker"/> | |
<GlossaryStrongArray value="Hydralisk"/> | |
<GlossaryWeakArray value="Thor"/> | |
<GlossaryWeakArray value="Immortal"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<AIEvaluateAlias value="SiegeTankSieged"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
<LeaderAlias value="Marine2"/> | |
</CUnit> | |
<CUnit id="TossGrenadeWeapon2" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="TossGrenade"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="TossGrenadeWeapon22" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="TossGrenade"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="TossGrenadeWeapon23" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="Granatewerfen2"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="RocketScientistD39werfen" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="TossGrenade2"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="MuleRocketGranatewerfen" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="InfestedTerransWeapon"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
</CUnit> | |
<CUnit id="ReaperJumpReaper" parent="MISSILE"> | |
<Race value="Terr"/> | |
<Mover value="GranatewerfenReaperJump"/> | |
<Sight value="9"/> | |
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/> | |
<Collide index="Flying" value="1"/> | |
</CUnit> | |
<CUnit id="Tree"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Mass value="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="Woodstack"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Mass value="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="BiodomfastfertigVers"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="que3"/> | |
<AbilArray Link="RallyCommand"/> | |
<BehaviorArray Link="BiodomeLv3"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="BiodomeLv2"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="1500"/> | |
</CUnit> | |
<CUnit id="BiodomhalbfertigVers"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufWallBiodomeLv3Vers"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="que3"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="BiodomeLv2"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv3Vers,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="350"/> | |
</CUnit> | |
<CUnit id="BiodominBauVers"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufWallBiodomeLv2Vers"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="que3"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv2Vers,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="150"/> | |
</CUnit> | |
<CUnit id="DasBaumdingsdaVers"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="256"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="que3"/> | |
<AbilArray Link="RallyCommand"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="EinfachenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="KomplexenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="NormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="HartenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="bernatrlicherArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="AbnormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="EinfachenArbeiterbauen8" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="StarkenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="1" Column="4"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="350"/> | |
</CUnit> | |
<CUnit id="Woodstack2"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Mass value="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="TetrisSupplyYellow"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0.5625"/> | |
<SeparationRadius value="0.7"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="Woodstack22"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Mass value="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="BlueZenith"> | |
<Facing value="49.9987"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="UpgradeSkill"/> | |
<BehaviorArray Link="LimitedDuration100seconds"/> | |
<CardLayouts> | |
<LayoutButtons Face="SkillSteal" Type="AbilCmd" AbilCmd="UpgradeSkill,Research1" Row="0" Column="0"/> | |
<LayoutButtons Face="SkillRun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research3" Row="0" Column="1"/> | |
<LayoutButtons Face="SkillHide" Type="AbilCmd" AbilCmd="UpgradeSkill,Research2" Row="0" Column="2"/> | |
<LayoutButtons Face="Skillrepair" Type="AbilCmd" AbilCmd="UpgradeSkill,Research5" Row="0" Column="3"/> | |
<LayoutButtons Face="SkillStun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research4" Row="0" Column="4"/> | |
<LayoutButtons Face="SkillMovement" Type="AbilCmd" AbilCmd="UpgradeSkill,Research6" Row="1" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<Footprint value="Footprint1x1Contour"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="RedZenith"> | |
<Facing value="49.9987"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<Sight value="7"/> | |
<Height value="1.3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="UpgradeSkill"/> | |
<BehaviorArray Link="BesitzerNeutral"/> | |
<CardLayouts> | |
<LayoutButtons Face="SkillStun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research4" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.125"/> | |
<Footprint value="Footprint1x1Underground"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
</CUnit> | |
<CUnit id="tentlv8vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv92"/> | |
<BehaviorArray Link="GeldFarmen128x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurFestungAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv92,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren8"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen128x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="3200"/> | |
</CUnit> | |
<CUnit id="tentlv7vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv82"/> | |
<BehaviorArray Link="GeldFarmen64x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurFesteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv82,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren7"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen64x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="1600"/> | |
</CUnit> | |
<CUnit id="tentlv6vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv72"/> | |
<BehaviorArray Link="GeldFarmen32x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurStattlichenVillaAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv72,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren6"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen32x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="800"/> | |
</CUnit> | |
<CUnit id="tentlv5vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv62"/> | |
<BehaviorArray Link="GeldFarmen16x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurVillaAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv62,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren5"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen16x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="400"/> | |
</CUnit> | |
<CUnit id="tentlv4vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv52"/> | |
<BehaviorArray Link="GeldFarmen8x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurAnsehnlichenHtteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv52,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren4"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen8x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="200"/> | |
</CUnit> | |
<CUnit id="tentlv3vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv42"/> | |
<BehaviorArray Link="GeldFarmen4x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZumWohnhausAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv42,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren2"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen4x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="100"/> | |
</CUnit> | |
<CUnit id="Biodomkomplett"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="3"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="que1"/> | |
<AbilArray Link="TankUpgrades"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Grundflche4x4"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<LifeArmor value="2000"/> | |
<LifeRegenRate value="100"/> | |
<LifeArmorLevel value="2000"/> | |
<RepairTime value="200"/> | |
<BehaviorArray Link="Markverteiler"/> | |
</CUnit> | |
<CUnit id="Biodomhalbfertig"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufWallBiodomeLv3"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="que3"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv3,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="BiodomeLv2"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="350"/> | |
</CUnit> | |
<CUnit id="Biodomfastfertig"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufWallBiodomeLv4"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="que3"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="BiodomeLv3"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="BiodomeLv2"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="1500"/> | |
</CUnit> | |
<CUnit id="BasicMechanic"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="3"/> | |
<Food value="-1"/> | |
<CostResource index="Minerals" value="50"/> | |
<CostResource index="Vespene" value="25"/> | |
<RepairTime value="25"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="15"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="RepairLv1"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren6" Type="AbilCmd" AbilCmd="RepairLv1,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<ScoreMake value="125"/> | |
<ScoreKill value="250"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="CreatorBuilder"> | |
<Description value="Button/Tooltip/CritterCreatorBuilder"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.3007"/> | |
<Acceleration value="900"/> | |
<Sight value="9"/> | |
<Food value="24"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="CreatorBlink"/> | |
<AbilArray Link="AntiMagicSupra"/> | |
<AbilArray Link="FesthaltenCreator"/> | |
<AbilArray Link="UnverwundbarkeitCreator"/> | |
<AbilArray Link="PlaceMarker"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="CreatorBlink,Execute" Row="1" Column="2"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="buildTentLv2" Type="AbilCmd" AbilCmd="ErbauerBauen,Build13" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="AntiZerstrung3" Type="AbilCmd" AbilCmd="UnverwundbarkeitCreator,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln3" Type="AbilCmd" AbilCmd="FesthaltenCreator,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="Stille4" Type="AbilCmd" AbilCmd="AntiMagicSupra,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<LifeStart value="45"/> | |
<LifeMax value="45"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
</CUnit> | |
<CUnit id="Htte2Vers"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="50"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv32"/> | |
<BehaviorArray Link="GeldFarmen2x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZumBeinheimAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv32,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren3"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen2x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<EnergyRegenRate value="2"/> | |
<KillResource index="Minerals" value="50"/> | |
</CUnit> | |
<CUnit id="Supratron"> | |
<Description value="Button/Tooltip/CritterSupratron"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Food value="10"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="ReaperJumpTeleport"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="RocketScientistPlaceAmmoBox"/> | |
<AbilArray Link="AntiHunterRocket"/> | |
<AbilArray Link="TargetingDronePlacer"/> | |
<AbilArray Link="RocketScientistUpdateWeapon"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="RocketLaunch" Type="AbilCmd" AbilCmd="ReaperJumpTeleport,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="PlaceaammoBoxr" Type="AbilCmd" AbilCmd="RocketScientistPlaceAmmoBox,Execute" Row="1" Column="3"/> | |
<LayoutButtons Face="Addabarrel" Type="AbilCmd" AbilCmd="RocketScientistUpdateWeapon,Research1" Row="1" Column="4"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
<LayoutButtons Face="FireMULE" Type="AbilCmd" AbilCmd="AntiHunterRocket,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="PlaceaTargetingDrone" Type="AbilCmd" AbilCmd="TargetingDronePlacer,Execute" Row="0" Column="2"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<Sight value="8"/> | |
<EnergyStart value="20"/> | |
<EnergyMax value="100"/> | |
<EnergyRegenRate value="1"/> | |
<Height value="0.4"/> | |
<WeaponArray Link="ArcliteShockCannon24"/> | |
<TacticalAI value="Erbauer"/> | |
<HotkeyAlias value="Erbauer"/> | |
<AIEvaluateAlias value="Erbauer"/> | |
<ReviveInfoBase> | |
<Charge Link="Erbauer/Revive"/> | |
<Cooldown Link="Erbauer/Revive"/> | |
</ReviveInfoBase> | |
<IdleCommand value="move,HoldPos"/> | |
</CUnit> | |
<CUnit id="Hoverbuilder"> | |
<Description value="Button/Tooltip/CritterHoverbuilder"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.6015"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="10"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="HoverOutofAir"/> | |
<AbilArray Link="HoverElectricTrap"/> | |
<AbilArray Link="HoverFogFog"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="ShortEconomy" Type="Passive" AbilCmd="HoverOutofAir,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="HoverElectricTrap" Type="AbilCmd" AbilCmd="HoverElectricTrap,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="HoverOutofAir" Type="AbilCmd" AbilCmd="HoverOutofAir,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicHover,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Fogof" Type="AbilCmd" AbilCmd="HoverFogFog,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<EnergyStart value="20"/> | |
<EnergyMax value="100"/> | |
<EnergyRegenRate value="0.6992"/> | |
</CUnit> | |
<CUnit id="MiniGoliath"> | |
<Description value="Button/Tooltip/CritterMiniGoliath"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="3.1015"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="16"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="GoliathTowerUpgrade"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="GoliathTowerUpgrade2"/> | |
<AbilArray Link="GoliathMovement"/> | |
<AbilArray Link="Goliathzeitmanipulation"/> | |
<AbilArray Link="DummyCallnewBuilder"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Cocaine" Type="AbilCmd" AbilCmd="GoliathMovement,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Recovery" Type="Passive" AbilCmd="WorkerBlink,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="TowerUpgrade" Type="AbilCmd" AbilCmd="GoliathTowerUpgrade,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="GoliathZeitschleife" Type="AbilCmd" AbilCmd="GoliathTowerUpgrade2,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicMiniGoliath,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Bullettime" Type="AbilCmd" AbilCmd="Goliathzeitmanipulation,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<BehaviorArray Link="GoliathHasteVerteiler"/> | |
<EnergyStart value="20"/> | |
<EnergyMax value="100"/> | |
<EnergyRegenRate value="0.6992"/> | |
</CUnit> | |
<CUnit id="Unbesiegbarer"> | |
<Description value="Button/Tooltip/CritterUnbesiegbarer"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="7"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="InfestedBlink"/> | |
<AbilArray Link="FesthaltenFatty22"/> | |
<AbilArray Link="immortalSparks"/> | |
<AbilArray Link="FesthaltenFatty2"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="UnverwundbarkeitImmortal"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="InfestedBlink,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Fesseln722" Type="AbilCmd" AbilCmd="FesthaltenFatty22,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="AntiZerstrung22" Type="AbilCmd" AbilCmd="UnverwundbarkeitImmortal,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln72" Type="AbilCmd" AbilCmd="FesthaltenFatty2,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagic,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
<LayoutButtons Face="immortalSparks" Type="AbilCmd" AbilCmd="immortalSparks,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<EnergyStart value="20"/> | |
<EnergyMax value="100"/> | |
<EnergyRegenRate value="0.6992"/> | |
</CUnit> | |
<CUnit id="Fatty"> | |
<Description value="Button/Tooltip/CritterFatty"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.6015"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="10"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="Burrowtotarget"/> | |
<AbilArray Link="FesthaltenFatty3"/> | |
<AbilArray Link="FesthaltenFatty"/> | |
<AbilArray Link="OrganicDetector"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="FattyExpand"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Burrwototarget" Type="AbilCmd" AbilCmd="Burrowtotarget,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Expand" Type="AbilCmd" AbilCmd="FattyExpand,Execute" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="Organicdetector" Type="AbilCmd" AbilCmd="OrganicDetector,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln7" Type="AbilCmd" AbilCmd="FesthaltenFatty,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="Fesseln74" Type="AbilCmd" AbilCmd="FesthaltenFatty3,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<BehaviorArray Link="FattySize0"/> | |
<BehaviorArray Link="FattySize1"/> | |
<BehaviorArray Link="FattySize10"/> | |
<BehaviorArray Link="FattySize11"/> | |
<BehaviorArray Link="FattySize12"/> | |
<BehaviorArray Link="FattySize13"/> | |
<BehaviorArray Link="FattySize14"/> | |
<BehaviorArray Link="FattySize16"/> | |
<BehaviorArray Link="FattySize17"/> | |
<BehaviorArray Link="FattySize18"/> | |
<BehaviorArray Link="FattySize2"/> | |
<BehaviorArray Link="FattySize3"/> | |
<BehaviorArray Link="FattySize4"/> | |
<BehaviorArray Link="FattySize5"/> | |
<BehaviorArray Link="FattySize6"/> | |
<BehaviorArray Link="FattySize7"/> | |
<BehaviorArray Link="FattySize8"/> | |
<BehaviorArray Link="FattySize9"/> | |
<LifeRegenDelay value="10"/> | |
<LifeRegenRate value="0.25"/> | |
<EnergyStart value="20"/> | |
<EnergyMax value="100"/> | |
<EnergyRegenRate value="0.6992"/> | |
</CUnit> | |
<CUnit id="Infested"> | |
<Description value="Button/Tooltip/CritterInfested"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.3007"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="20"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="AntiMagic"/> | |
<AbilArray Link="Festhalten"/> | |
<AbilArray Link="Unverwundbarkeit"/> | |
<AbilArray Link="PlaceMarker"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build11" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="buildinfestedTower" Type="AbilCmd" AbilCmd="ErbauerBauen,Build17" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build10" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen2" Type="AbilCmd" AbilCmd="ErbauerBauen,Build9" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="AntiZerstrung" Type="AbilCmd" AbilCmd="Unverwundbarkeit,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="Stille" Type="AbilCmd" AbilCmd="AntiMagic,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
</CUnit> | |
<CUnit id="Sentrybuilder"> | |
<Description value="Button/Tooltip/CritterSentrybuilder"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.3007"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="20"/> | |
<AttackTargetPriority value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="ForceField"/> | |
<AbilArray Link="SentryTeleport"/> | |
<AbilArray Link="SentryenergyRecharge"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="Energycore" Type="Passive" Row="1" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="ForceField" Type="AbilCmd" AbilCmd="ForceField,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Teleport4" Type="AbilCmd" AbilCmd="SentryTeleport,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicSentry,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="EnergyRecharge" Type="AbilCmd" AbilCmd="SentryenergyRecharge,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="19"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
<BehaviorArray Link="ShieldVerteiler"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<EnergyMax value="210"/> | |
<EnergyRegenRate value="0.3906"/> | |
</CUnit> | |
<CUnit id="Stealobot"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="TurnBeforeMove" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<PushPriority value="11"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Robotic" value="1"/> | |
<LifeStart value="20"/> | |
<LifeMax value="20"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Speed value="1.3007"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="10"/> | |
<StationaryTurningRate value="360"/> | |
<TurningRate value="180"/> | |
<Sight value="4"/> | |
<Food value="-9"/> | |
<CostResource index="Vespene" value="256"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="StealobotInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<InnerRadius value="1.125"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="16"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
</CUnit> | |
<CUnit id="ZeltVerseucht"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufHausLv2verseucht"/> | |
<BehaviorArray Link="GeldFarmen1x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurHtteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv2verseucht,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen1x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<EnergyRegenRate value="1"/> | |
<KillResource index="Minerals" value="25"/> | |
</CUnit> | |
<CUnit id="Zergling2"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<PushPriority value="30"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="400"/> | |
<LifeMax value="400"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<EnergyStart value="200"/> | |
<EnergyMax value="200"/> | |
<EnergyRegenRate value="4"/> | |
<Speed value="2.5"/> | |
<Acceleration value="200"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="10"/> | |
<RepairTime value="20"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="Sicht"/> | |
<AbilArray Link="Teleport"/> | |
<WeaponArray Link="Klauen"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Plndern" Type="Passive" AbilCmd="Windlauf,Execute" Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Row="2" Column="0"/> | |
<LayoutButtons Face="Sicht" Type="AbilCmd" AbilCmd="Sicht,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.8125"/> | |
<SeparationRadius value="0.8"/> | |
<InnerRadius value="1"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<Mass value="20"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
</CUnit> | |
<CUnit id="HighMechanic"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="NoScore" value="1"/> | |
<FlagArray index="AILifetime" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeStart value="40"/> | |
<LifeMax value="40"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="3"/> | |
<Food value="-6"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="RepairLv4"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren4" Type="AbilCmd" AbilCmd="RepairLv4,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SubgroupPriority value="5"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryPriority value="20"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="OlderMechanic"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="AlwaysThreatens" value="1"/> | |
<FlagArray index="AISupport" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="3"/> | |
<Food value="-2"/> | |
<CostResource index="Minerals" value="75"/> | |
<CostResource index="Vespene" value="50"/> | |
<RepairTime value="25"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="15"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="RepairLv2"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren2" Type="AbilCmd" AbilCmd="RepairLv2,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<ScoreMake value="125"/> | |
<ScoreKill value="250"/> | |
<SubgroupPriority value="4"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="ProfessionalMechanic"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="TurnBeforeMove" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeStart value="80"/> | |
<LifeMax value="80"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<Food value="-8"/> | |
<CostResource index="Minerals" value="200"/> | |
<RepairTime value="50"/> | |
<AttackTargetPriority value="11"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="RepairLv5"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren5" Type="AbilCmd" AbilCmd="RepairLv5,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="16"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
</CUnit> | |
<CUnit id="YoungMechanic"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Prot"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeStart value="20"/> | |
<LifeMax value="20"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossArmor"/> | |
<ShieldsStart value="20"/> | |
<ShieldsMax value="20"/> | |
<ShieldRegenDelay value="10"/> | |
<ShieldRegenRate value="2"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="3"/> | |
<Food value="-4"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="RepairLv3"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren3" Type="AbilCmd" AbilCmd="RepairLv3,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="3"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="10"/> | |
</CUnit> | |
<CUnit id="WorkerGuild"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="5"/> | |
<CostResource index="Minerals" value="32"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="que5"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="trainBasicMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train12" Row="2" Column="0"/> | |
<LayoutButtons Face="trainOlderMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train13" Row="2" Column="1"/> | |
<LayoutButtons Face="trainYoungMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train14" Row="2" Column="2"/> | |
<LayoutButtons Face="trainHighMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train15" Row="2" Column="3"/> | |
<LayoutButtons Face="trainProfessionalMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train16" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="1.375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="500"/> | |
</CUnit> | |
<CUnit id="HybridHutLv2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Psionic" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsHasteKaufen"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="1Vespinkaufen"/> | |
<AbilArray Link="8Vespinkaufen"/> | |
<AbilArray Link="TrollhutMorph22"/> | |
<AbilArray Link="Heilen2"/> | |
<AbilArray Link="AntiFarminate"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/> | |
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/> | |
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/> | |
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph22,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/> | |
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/> | |
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/> | |
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/> | |
</CUnit> | |
<CUnit id="HybridHutLv3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Psionic" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsHasteKaufen"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="1Vespinkaufen"/> | |
<AbilArray Link="8Vespinkaufen"/> | |
<AbilArray Link="TrollhutMorph32"/> | |
<AbilArray Link="Heilen222"/> | |
<AbilArray Link="AntiFarminate"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/> | |
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/> | |
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/> | |
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph32,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/> | |
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/> | |
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/> | |
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/> | |
</CUnit> | |
<CUnit id="HybridHutLv4"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Psionic" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsHasteKaufen"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="1Vespinkaufen"/> | |
<AbilArray Link="8Vespinkaufen"/> | |
<AbilArray Link="Heilen22"/> | |
<AbilArray Link="AntiFarminate"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/> | |
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/> | |
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/> | |
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/> | |
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/> | |
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/> | |
</CUnit> | |
<CUnit id="Panzer"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="TurnBeforeMove" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<PushPriority value="11"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeStart value="256"/> | |
<LifeMax value="256"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Speed value="2.1015"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="10"/> | |
<StationaryTurningRate value="360"/> | |
<TurningRate value="180"/> | |
<Sight value="5"/> | |
<Food value="-4"/> | |
<CostResource index="Vespene" value="256"/> | |
<RepairTime value="50"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<WeaponArray Link="PanzerRaketenwerfer" Turret="ColonistTransport"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<InnerRadius value="1.125"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<SubgroupPriority value="16"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<LeaderAlias value=""/> | |
<Mass value="0.55"/> | |
</CUnit> | |
<CUnit id="GeheimesLabor"> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="512"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="que3"/> | |
<AbilArray Link="SecretLaborausbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="TankUpgrades"/> | |
<AbilArray Link="Containershare"/> | |
<AbilArray Link="Containerwagenverkaufen"/> | |
<BehaviorArray Link="SecretLaboratory"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Panzerbauen" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="SpionageFlugzeugbauen" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="trainstealobot" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="UpgradeTankdamage" Type="AbilCmd" AbilCmd="TankUpgrades,Research1" Row="2" Column="0"/> | |
<LayoutButtons Face="UpgradeTankhitpoints" Type="AbilCmd" AbilCmd="TankUpgrades,Research2" Row="2" Column="1"/> | |
<LayoutButtons Face="UpgradeTankspeed" Type="AbilCmd" AbilCmd="TankUpgrades,Research3" Row="2" Column="2"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="5000"/> | |
</CUnit> | |
<CUnit id="Festung"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel10"/> | |
<BehaviorArray Link="GeldFarmen256x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="UpgradetoLevel10" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel10,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren9"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen256x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="6400"/> | |
</CUnit> | |
<CUnit id="Erstaunlich"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="GeldFarmen512x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren10"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen512x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="12800"/> | |
</CUnit> | |
<CUnit id="Goliath2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="500"/> | |
<LifeMax value="500"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Sight value="8.5"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="50"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="30"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel9"/> | |
<WeaponArray Link="GoliathA" Turret="Goliath"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZurSpartanCompanyupgraden" Type="AbilCmd" AbilCmd="TowerLevel9,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.65"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="100"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryStrongArray value="Scout"/> | |
<GlossaryStrongArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<GlossaryWeakArray value="Zealot"/> | |
<GlossaryWeakArray value="Marauder"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="HammerSecurities"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100"/> | |
<LifeMax value="100"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Sight value="8"/> | |
<CostResource index="Minerals" value="125"/> | |
<CostResource index="Vespene" value="25"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel6"/> | |
<WeaponArray Link="HammerSecurity"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumPhantomupgraden" Type="AbilCmd" AbilCmd="TowerLevel6,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<TacticalAI value="Marauder"/> | |
<GlossaryPriority value="51"/> | |
<GlossaryStrongArray value="Thor"/> | |
<GlossaryStrongArray value="Stalker"/> | |
<GlossaryStrongArray value="Roach"/> | |
<GlossaryWeakArray value="Marine"/> | |
<GlossaryWeakArray value="Zealot"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<AIEvaluateAlias value="Marauder"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="HelsAngels"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="1600"/> | |
<LifeMax value="1600"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranShipPlating"/> | |
<Sight value="12"/> | |
<CostResource index="Minerals" value="125"/> | |
<CostResource index="Vespene" value="100"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="30"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel12"/> | |
<WeaponArray Link="ArcliteShockCannon22"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<TacticalAI value="WreckingCrewAssault"/> | |
<TacticalAIThink value="AIThinkVikingAssault"/> | |
<TechAliasArray value="Alias_Viking"/> | |
<GlossaryPriority value="203"/> | |
<GlossaryStrongArray value="Reaper"/> | |
<GlossaryWeakArray value="Hydralisk"/> | |
<GlossaryWeakArray value="Marine"/> | |
<GlossaryWeakArray value="Stalker"/> | |
<GlossaryAlias value="VikingFighter"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="15"/> | |
<ChanceArray index="Idle" value="55"/> | |
<ChanceArray index="Turn" value="30"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="ItemHaste200"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="1600"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv5"/> | |
</CUnit> | |
<CUnit id="ItemHaste20"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv1"/> | |
</CUnit> | |
<CUnit id="ItemHaste400"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv6"/> | |
</CUnit> | |
<CUnit id="ItemBoost"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="BootsLv1"/> | |
</CUnit> | |
<CUnit id="ItemHaste80"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv3"/> | |
</CUnit> | |
<CUnit id="ItemHaste40"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv2"/> | |
</CUnit> | |
<CUnit id="ItemHaste100"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="HasteLv4"/> | |
</CUnit> | |
<CUnit id="MineLv1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv1Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<EnergyRegenRate value="5"/> | |
<CostResource index="Vespene" value="32"/> | |
<KillResource index="Minerals" value="100"/> | |
</CUnit> | |
<CUnit id="Kaufhaus1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="1"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="TrollItemsAngriffKaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="Angriff2" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Angriff4" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Angriff8" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Angriff16" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="Angriff32" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="Angriff64" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="Angriff128" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="Angriff256" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="Angriff1280" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train9" Row="2" Column="0"/> | |
<LayoutButtons Face="Angriff2560" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train10" Row="2" Column="1"/> | |
<LayoutButtons Face="Angriff6320" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train11" Row="2" Column="2"/> | |
<LayoutButtons Face="Angriff8840" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train12" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<Footprint value="Footprint2x2"/> | |
<PlacementFootprint value="Footprint2x2Contour"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
</CUnit> | |
<CUnit id="ItemTPLv11"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="12"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv11"/> | |
</CUnit> | |
<CUnit id="ItemTPLv1"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv1"/> | |
</CUnit> | |
<CUnit id="ItemTPLv8"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="12800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv8"/> | |
</CUnit> | |
<CUnit id="ItemTPLv5"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="1600"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv5"/> | |
</CUnit> | |
<CUnit id="ItemTP200000"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="12"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLvX1"/> | |
</CUnit> | |
<CUnit id="ItemTPLv2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv2"/> | |
</CUnit> | |
<CUnit id="ItemTPLv9"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="1"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv9"/> | |
</CUnit> | |
<CUnit id="ItemTPLv6"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv6"/> | |
</CUnit> | |
<CUnit id="ItemTP500000"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="16"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLvX2"/> | |
</CUnit> | |
<CUnit id="ItemTPLv3"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv3"/> | |
</CUnit> | |
<CUnit id="ItemTPLv10"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="4"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv10"/> | |
</CUnit> | |
<CUnit id="ItemTPLv7"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="6400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv7"/> | |
</CUnit> | |
<CUnit id="ItemTPLv4"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPLv4"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration8820sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="8"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv11"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration4sek3"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv1"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration512sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="12800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv8"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration64sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="1600"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv5"/> | |
</CUnit> | |
<CUnit id="ItemAngriff8840"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="32"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv12"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration16048sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="8"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLvX1"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration8sek2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv2"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration1230sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="1"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv9"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration128sek2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv6"/> | |
</CUnit> | |
<CUnit id="ItemAngriff16096"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="16"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLvX"/> | |
</CUnit> | |
<CUnit id="ItemAngriff1280"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="1"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv9"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration32096sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="16"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLvX2"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration16sek2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv3"/> | |
</CUnit> | |
<CUnit id="ItemAngriff2560"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="2"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv10"/> | |
</CUnit> | |
<CUnit id="ItemAngriff64"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv6"/> | |
</CUnit> | |
<CUnit id="ItemAngriff4"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv2"/> | |
</CUnit> | |
<CUnit id="ItemAngriff6320"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="8"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv11"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration2460sek"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="2"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv10"/> | |
</CUnit> | |
<CUnit id="ItemAngriff128"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="6400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv7"/> | |
</CUnit> | |
<CUnit id="ItemAngriff8"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv3"/> | |
</CUnit> | |
<CUnit id="ItemAngriff256"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="12800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv8"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration256sek3"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="6400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv7"/> | |
</CUnit> | |
<CUnit id="ItemAngriff16"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv4"/> | |
</CUnit> | |
<CUnit id="ItemAngriff32"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="1600"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv5"/> | |
</CUnit> | |
<CUnit id="ItemTPRegeneration32sek2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="TPRegenerationLv4"/> | |
</CUnit> | |
<CUnit id="ItemArmor1"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv1"/> | |
</CUnit> | |
<CUnit id="ItemAngriff2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="100"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="AngriffLv1"/> | |
</CUnit> | |
<CUnit id="ItemArmor4420"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="32"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv12"/> | |
</CUnit> | |
<CUnit id="ItemArmor8096"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Vespene" value="16"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLvX"/> | |
</CUnit> | |
<CUnit id="ItemArmor740"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="1"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv9"/> | |
</CUnit> | |
<CUnit id="ItemArmor1280"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="2"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv10"/> | |
</CUnit> | |
<CUnit id="ItemArmor32"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="3200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv6"/> | |
</CUnit> | |
<CUnit id="ItemArmor2"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="200"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv2"/> | |
</CUnit> | |
<CUnit id="ItemArmor3160"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Custom" value="16"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv11"/> | |
</CUnit> | |
<CUnit id="ItemArmor64"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="6400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv7"/> | |
</CUnit> | |
<CUnit id="ItemArmor4"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="400"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv3"/> | |
</CUnit> | |
<CUnit id="ItemArmor128"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="12800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv8"/> | |
</CUnit> | |
<CUnit id="ItemArmor8"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="800"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv4"/> | |
</CUnit> | |
<CUnit id="ItemArmor16"> | |
<Race value="Hybrid"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="Pawnable" value="1"/> | |
<CostResource index="Minerals" value="1600"/> | |
<EditorCategories value="ObjectType:Item"/> | |
<Item value="ArmorLv5"/> | |
</CUnit> | |
<CUnit id="Jagdmaroduer"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="80"/> | |
<LifeMax value="80"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Sight value="7.5"/> | |
<CostResource index="Minerals" value="100"/> | |
<CostResource index="Vespene" value="25"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="15"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel5"/> | |
<WeaponArray Link="DominionKillTeam"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="UpgradetoHammer" Type="AbilCmd" AbilCmd="TowerLevel5,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Ghost2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="20"/> | |
<LifeMax value="20"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Sight value="7.5"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="150"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="30"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel3"/> | |
<WeaponArray Link="C10CanisterRifle"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumMaroduerupgraden" Type="AbilCmd" AbilCmd="TowerLevel3,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAIThink value="AIThinkGhost"/> | |
<AIEvalFactor value="1.2"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="70"/> | |
<GlossaryStrongArray value="Raven"/> | |
<GlossaryStrongArray value="Infestor"/> | |
<GlossaryStrongArray value="HighTemplar"/> | |
<GlossaryWeakArray value="Marauder"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<GlossaryWeakArray value="Stalker"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Kaufhaus2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="1"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="TrollItemsDefKaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="Armor1" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Armor2" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Armor4" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Armor8" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="Armor16" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="Armor32" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="Armor64" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="Armor128" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="Armor740" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train9" Row="2" Column="0"/> | |
<LayoutButtons Face="Armor1280" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train10" Row="2" Column="1"/> | |
<LayoutButtons Face="Armor3160" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train11" Row="2" Column="2"/> | |
<LayoutButtons Face="Armor4420" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train12" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<Footprint value="Footprint2x2"/> | |
<PlacementFootprint value="Footprint2x2Contour"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
</CUnit> | |
<CUnit id="Kaufhaus3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="1"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="TrollItemsHPKaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="TP250" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="TP500" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="TP1000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="TP2000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="TP4000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="TP8000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="TP16000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="TP32000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="TP50000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train9" Row="2" Column="0"/> | |
<LayoutButtons Face="TP80000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train10" Row="2" Column="1"/> | |
<LayoutButtons Face="TP99500" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train11" Row="2" Column="2"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<Footprint value="Footprint2x2"/> | |
<PlacementFootprint value="Footprint2x2Contour"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
</CUnit> | |
<CUnit id="Kaufhaus4"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="1"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="TrollItemsTPregKaufen"/> | |
<AbilArray Link="HeldenVerhaltengeben"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="TPRegeneration4Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="TPRegeneration8Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="TPRegeneration16Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="TPRegeneration32Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="TPRegeneration64Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="TPRegeneration128Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="TPRegeneration256Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="TPRegeneration512Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="TPRegeneration1230Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train9" Row="2" Column="0"/> | |
<LayoutButtons Face="TPRegeneration2460Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train10" Row="2" Column="1"/> | |
<LayoutButtons Face="TPRegeneration8820Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train11" Row="2" Column="2"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<Footprint value="Footprint2x2"/> | |
<PlacementFootprint value="Footprint2x2Contour"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
</CUnit> | |
<CUnit id="Marauder2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="40"/> | |
<LifeMax value="40"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Acceleration value="500"/> | |
<Sight value="7.5"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Minerals" value="100"/> | |
<CostResource index="Vespene" value="25"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="15"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="AufTowerLv4"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<WeaponArray Link="PunisherGrenades"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumJagdmaroduerupgraden" Type="AbilCmd" AbilCmd="AufTowerLv4,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="50"/> | |
<GlossaryStrongArray value="Thor"/> | |
<GlossaryStrongArray value="Roach"/> | |
<GlossaryStrongArray value="Stalker"/> | |
<GlossaryWeakArray value="Marine"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<GlossaryWeakArray value="Zealot"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<TauntDuration index="Cheer" value="5"/> | |
<TauntDuration index="Dance" value="5"/> | |
</CUnit> | |
<CUnit id="Marine2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10"/> | |
<LifeMax value="10"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Sight value="7"/> | |
<CostCategory value="Army"/> | |
<RepairTime value="20"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel2"/> | |
<AbilArray Link="TowerLevel12"/> | |
<AbilArray Link="TowerLevel13"/> | |
<WeaponArray Link="GuassRifle"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumGhostupgraden" Type="AbilCmd" AbilCmd="TowerLevel2,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="2" Column="1"/> | |
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="2" Column="2"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="20"/> | |
<GlossaryStrongArray value="Marauder"/> | |
<GlossaryStrongArray value="Hydralisk"/> | |
<GlossaryStrongArray value="Immortal"/> | |
<GlossaryWeakArray value="SiegeTankSieged"/> | |
<GlossaryWeakArray value="Baneling"/> | |
<GlossaryWeakArray value="Colossus"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<TauntDuration index="Cheer" value="5"/> | |
<TauntDuration index="Dance" value="5"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="MineLv5"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel5"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv5Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="9000"/> | |
</CUnit> | |
<CUnit id="MineLv6"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel6"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv6Ressourcen2" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="15000"/> | |
</CUnit> | |
<CUnit id="MineLv3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel3"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv3Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="1500"/> | |
</CUnit> | |
<CUnit id="MineLv2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel2"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv2Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<CostResource index="Vespene" value="32"/> | |
<KillResource index="Minerals" value="400"/> | |
</CUnit> | |
<CUnit id="MineLv8"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel8"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv8Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="250000"/> | |
</CUnit> | |
<CUnit id="MineLv4"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel4"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv4Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="4000"/> | |
</CUnit> | |
<CUnit id="MineLv7"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Sight value="7"/> | |
<CostResource index="Vespene" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<BehaviorArray Link="MineCollectionLevel7"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="MineLv7Ressourcen" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.75"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<KillResource index="Minerals" value="110000"/> | |
</CUnit> | |
<CUnit id="Phantom"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="200"/> | |
<LifeMax value="200"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<EnergyStart value="50"/> | |
<EnergyMax value="200"/> | |
<EnergyRegenRate value="0.5625"/> | |
<Sight value="8"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="150"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="30"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel7"/> | |
<WeaponArray Link="Specter"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumTaurenSpaceMarineupgraden" Type="AbilCmd" AbilCmd="TowerLevel7,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<TacticalAI value="SpecterUnit"/> | |
<TacticalAIThink value="AIThinkGhost"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="70"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Belagerungspanzer"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="1800"/> | |
<LifeMax value="1800"/> | |
<LifeArmor value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Sight value="14"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="125"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel13"/> | |
<WeaponArray Link="ArcliteShockCannon2" Turret="SiegeTank"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="4"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="1.5"/> | |
<TechAliasArray value="Alias_SiegeTank"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="130"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Sicht"> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Movable" value="0"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Untargetable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="AILifetime" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<EnergyStart value="200"/> | |
<EnergyMax value="200"/> | |
<EnergyRegenRate value="1"/> | |
<Mover value="Fly"/> | |
<Sight value="8"/> | |
<Height value="3"/> | |
<VisionHeight value="4"/> | |
<CostResource index="Minerals" value="100"/> | |
<RepairTime value="33.3332"/> | |
<AttackTargetPriority value="20"/> | |
<BehaviorArray Link="BegrenzteLebensdauer3Sek"/> | |
<BehaviorArray Link="Detector10"/> | |
<Radius value="0.625"/> | |
<SeparationRadius value="0.6"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.6"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<LeaderAlias value=""/> | |
<KillDisplay value="Never"/> | |
</CUnit> | |
<CUnit id="SpionageFlugzeug"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Hybrid"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Air" value="1"/> | |
<Collide index="Flying" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="5"/> | |
<LifeMax value="5"/> | |
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<Mover value="Fly"/> | |
<Speed value="4"/> | |
<Acceleration value="10"/> | |
<StationaryTurningRate value="1499.9414"/> | |
<TurningRate value="1499.9414"/> | |
<Sight value="12"/> | |
<Height value="2"/> | |
<VisionHeight value="4"/> | |
<Food value="-1"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Vespene" value="128"/> | |
<RepairTime value="45"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.375"/> | |
<SeparationRadius value="0.75"/> | |
<ScoreMake value="350"/> | |
<ScoreKill value="700"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<AIEvalFactor value="0.7"/> | |
<GlossaryCategory value="Unit/Category/ProtossUnits"/> | |
<GlossaryPriority value="140"/> | |
<GlossaryStrongArray value="Banshee"/> | |
<GlossaryStrongArray value="Mutalisk"/> | |
<GlossaryStrongArray value="VoidRay"/> | |
<GlossaryWeakArray value="Battlecruiser"/> | |
<GlossaryWeakArray value="Corruptor"/> | |
<GlossaryWeakArray value="Carrier"/> | |
</CUnit> | |
<CUnit id="SiegeBreaker2"> | |
<DeathRevealRadius value="3"/> | |
<Facing value="45"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="1900"/> | |
<LifeMax value="1900"/> | |
<LifeArmor value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Sight value="16"/> | |
<CostResource index="Minerals" value="200"/> | |
<CostResource index="Vespene" value="100"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="50"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<WeaponArray Link="ArcliteShockCannon" Turret="SiegeTankSieged"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.875"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<TacticalAI value="SiegeTankSieged"/> | |
<TechAliasArray value="Alias_SiegeTank"/> | |
<GlossaryPriority value="143"/> | |
<GlossaryStrongArray value="Marine"/> | |
<GlossaryStrongArray value="Stalker"/> | |
<GlossaryStrongArray value="Hydralisk"/> | |
<GlossaryWeakArray value="Thor"/> | |
<GlossaryWeakArray value="Immortal"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<AIEvaluateAlias value="SiegeTankSieged"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="SpartanCompany2"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="600"/> | |
<LifeMax value="600"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/> | |
<Sight value="10"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="50"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel10"/> | |
<WeaponArray Link="SpartanCompanyA" Turret="SpartanCompany"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumVikingupgraden" Type="AbilCmd" AbilCmd="TowerLevel10,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.65"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/> | |
<GlossaryPriority value="181"/> | |
<GlossaryStrongArray value="Battlecruiser"/> | |
<GlossaryStrongArray value="Carrier"/> | |
<GlossaryStrongArray value="BroodLord"/> | |
<GlossaryWeakArray value="Marauder"/> | |
<GlossaryWeakArray value="Zealot"/> | |
<GlossaryWeakArray value="Zergling"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="Hybridenbehausung"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Psionic" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="8"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="TrollItemsHasteKaufen"/> | |
<AbilArray Link="Shopshare"/> | |
<AbilArray Link="TrollItemsVerkaufen"/> | |
<AbilArray Link="1Vespinkaufen"/> | |
<AbilArray Link="8Vespinkaufen"/> | |
<AbilArray Link="TrollhutMorph"/> | |
<AbilArray Link="Heilen"/> | |
<AbilArray Link="AntiFarminate"/> | |
<AbilArray Link="BuildingInventory"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/> | |
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/> | |
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/> | |
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/> | |
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/> | |
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/> | |
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/> | |
</CUnit> | |
<CUnit id="TaurenSpaceMarine2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="300"/> | |
<LifeMax value="300"/> | |
<LifeRegenRate value="0.25"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Sight value="8"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="300"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel8"/> | |
<WeaponArray Link="TaurenSpaceMarineGaussRifle"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumGoliathupgraden" Type="AbilCmd" AbilCmd="TowerLevel8,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAIThink value="AIThinkMarine"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="GoldArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="GoldArbeiterbauen"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="MineLv1bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Face="MineLv2bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build3" Row="0" Column="1"/> | |
<LayoutButtons Face="MineLv3bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build4" Row="0" Column="2"/> | |
<LayoutButtons Face="MineLv4bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build5" Row="0" Column="3"/> | |
<LayoutButtons Face="MineLv5bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build6" Row="1" Column="0"/> | |
<LayoutButtons Face="MineLv6bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build7" Row="1" Column="1"/> | |
<LayoutButtons Face="MineLv7bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build2" Row="1" Column="2"/> | |
<LayoutButtons Face="MineLv8bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build8" Row="1" Column="3"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="2" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="250"/> | |
</CUnit> | |
<CUnit id="SupraArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="6"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv8"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv8,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="1500000"/> | |
</CUnit> | |
<CUnit id="MegaArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="2.8125"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Lv9BespinSammeln"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="GatherTerr" Type="AbilCmd" AbilCmd="Lv9BespinSammeln,Gather" Row="1" Column="0"/> | |
<LayoutButtons Face="ReturnCargo" Type="AbilCmd" AbilCmd="Lv9BespinSammeln,Return" Row="1" Column="0"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="0.3125"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
</CUnit> | |
<CUnit id="DasBaumdingsda"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="que3"/> | |
<AbilArray Link="RallyCommand"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="EinfachenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train1" Row="0" Column="0"/> | |
<LayoutButtons Face="KomplexenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train2" Row="0" Column="1"/> | |
<LayoutButtons Face="NormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train3" Row="0" Column="2"/> | |
<LayoutButtons Face="HartenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train5" Row="1" Column="0"/> | |
<LayoutButtons Face="bernatrlicherArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train6" Row="1" Column="1"/> | |
<LayoutButtons Face="AbnormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train7" Row="1" Column="2"/> | |
<LayoutButtons Face="EinfachenArbeiterbauen8" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train8" Row="1" Column="3"/> | |
<LayoutButtons Face="StarkenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train4" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="1" Column="4"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<CostResource index="Minerals" value="256"/> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="350"/> | |
</CUnit> | |
<CUnit id="VikingAssault2"> | |
<DeathRevealRadius value="3"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<FlagArray index="Destructible" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="800"/> | |
<LifeMax value="800"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranShipPlating"/> | |
<Sight value="11"/> | |
<CostCategory value="Army"/> | |
<CostResource index="Minerals" value="150"/> | |
<CostResource index="Vespene" value="75"/> | |
<RepairTime value="40"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="30"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="TowerLevel11"/> | |
<WeaponArray Link="TwinGatlingCannon"/> | |
<CardLayouts> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/> | |
<LayoutButtons Face="ZumHelsAngelupgraden" Type="AbilCmd" AbilCmd="TowerLevel11,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="Move"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="move,Move"/> | |
<Requirements value="Mobilize"/> | |
<Row value="0"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="0.6875"/> | |
<SeparationRadius value="0.35"/> | |
<CargoSize value="2"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<ScoreMake value="300"/> | |
<ScoreKill value="600"/> | |
<SubgroupPriority value="18"/> | |
<MinimapRadius value="0.75"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAIThink value="AIThinkVikingAssault"/> | |
<TechAliasArray value="Alias_Viking"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="155"/> | |
<GlossaryAlias value="VikingFighter"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="15"/> | |
<ChanceArray index="Idle" value="55"/> | |
<ChanceArray index="Turn" value="30"/> | |
</Fidget> | |
<FogVisibility value="Snapshot"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<Acceleration value="500"/> | |
</CUnit> | |
<CUnit id="BiodominBau"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="MorphenaufWallBiodomeLv2"/> | |
<AbilArray Link="10Vespinkaufen"/> | |
<AbilArray Link="10Vespinverkaufen"/> | |
<AbilArray Link="100Vespinkaufen"/> | |
<AbilArray Link="100Vespinverkaufen"/> | |
<AbilArray Link="BaumArbeiterAusbilden"/> | |
<AbilArray Link="RallyCommand"/> | |
<AbilArray Link="que3"/> | |
<CardLayouts> | |
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/> | |
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv2,Execute" Row="1" Column="4"/> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/> | |
</CardLayouts> | |
<Radius value="1.9375"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="BiodomeLv1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="150"/> | |
</CUnit> | |
<CUnit id="FriendlyBot"> | |
<DeathTime value="5"/> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Psionic" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<LifeStart value="25"/> | |
<LifeMax value="25"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="200"/> | |
<Sight value="6.5"/> | |
<RepairTime value="10"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="Festhalten2"/> | |
<AbilArray Link="Run"/> | |
<AbilArray Link="Instantrepair"/> | |
<AbilArray Link="HelperBotHutCollect"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="Hide"/> | |
<AbilArray Link="CastZenith"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln2" Type="AbilCmd" AbilCmd="Festhalten2,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="2" Column="4"/> | |
<LayoutButtons Face="Steal" Type="AbilCmd" AbilCmd="HelperBotHutCollect,Execute" Row="1" Column="0"/> | |
<LayoutButtons Face="CastZenith" Type="AbilCmd" AbilCmd="CastZenith,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="Instant" Type="AbilCmd" AbilCmd="Instantrepair,Execute" Row="1" Column="1"/> | |
<LayoutButtons Face="Hide" Type="AbilCmd" AbilCmd="Hide,Execute" Row="1" Column="3"/> | |
<LayoutButtons Face="Run" Type="AbilCmd" AbilCmd="Run,Execute" Row="1" Column="4"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.8"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
<EnergyStart value="200"/> | |
<EnergyMax value="200"/> | |
<EnergyRegenRate value="4"/> | |
<LifeRegenDelay value="15"/> | |
<LifeRegenRate value="1"/> | |
</CUnit> | |
<CUnit id="bernatrlicherArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv6"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv6,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="190000"/> | |
</CUnit> | |
<CUnit id="KomplexerArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv2"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv2,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="1500"/> | |
</CUnit> | |
<CUnit id="Feste"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel9"/> | |
<BehaviorArray Link="GeldFarmen128x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurFestungAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel9,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren8"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen128x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="3200"/> | |
</CUnit> | |
<CUnit id="EinfacherArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectlv1"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectlv1,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="500"/> | |
</CUnit> | |
<CUnit id="NormalerArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv3"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv3,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="15000"/> | |
</CUnit> | |
<CUnit id="StarkerArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv4"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv4,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="56000"/> | |
</CUnit> | |
<CUnit id="HarterArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv5"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv5,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="90000"/> | |
</CUnit> | |
<CUnit id="Villa"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel7"/> | |
<BehaviorArray Link="GeldFarmen32x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurStattlichenVillaAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel7,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren6"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen32x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="800"/> | |
</CUnit> | |
<CUnit id="HolzstapelLv1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="210"/> | |
<LifeMax value="210"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel6"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoStackedPipes" Type="AbilCmd" AbilCmd="UpgradetoWallLevel6,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="HolzstapelLv2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="320"/> | |
<LifeMax value="320"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel7"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoTemporaryWatertank" Type="AbilCmd" AbilCmd="UpgradetoWallLevel7,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Woodwall2Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<LifeArmor value="1"/> | |
<LifeArmorLevel value="1"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="HolzstapelLv3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="640"/> | |
<LifeMax value="640"/> | |
<LifeArmor value="2"/> | |
<LifeArmorLevel value="2"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel8"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Upgradeto25l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel8,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Woodwall3Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="HolzstapelLv4"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="1280"/> | |
<LifeMax value="1280"/> | |
<LifeArmor value="3"/> | |
<LifeArmorLevel value="3"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel9"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoWaterCanister50l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel9,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="WoodwallLv4Pinality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="KristallwandLv2"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="9"/> | |
<LifeArmorLevel value="9"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="KristallwandLv3"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="10"/> | |
<LifeArmorLevel value="10"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="KristallwandLv4"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="11"/> | |
<LifeArmorLevel value="11"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpaceMauerLv2"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="291.0388"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmor value="128"/> | |
<LifeArmorLevel value="128"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="120"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<FogVisibility value="Snapshot"/> | |
<ShieldArmor value="128"/> | |
<ShieldRegenDelay value="5"/> | |
<ShieldRegenRate value="10000"/> | |
<PawnItemReduction value="0"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="WallLv17Addon"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Artifactwall1Penality"/> | |
<Mass value="100"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<PushPriority value="60"/> | |
<StationaryTurningRate value="450"/> | |
</CUnit> | |
<CUnit id="SpaceMauerLv3"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="7"/> | |
<LifeArmorLevel value="7"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<FogVisibility value="Snapshot"/> | |
<Mass value="1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpaceMauerLv4"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="7"/> | |
<LifeArmorLevel value="7"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<FogVisibility value="Snapshot"/> | |
<Mass value="1"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="KristallwandLv1"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="150"/> | |
<LifeMax value="150"/> | |
<LifeArmor value="8"/> | |
<LifeArmorLevel value="8"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<FogVisibility value="Snapshot"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpeicherLv2"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="81920"/> | |
<LifeMax value="81920"/> | |
<LifeArmor value="10"/> | |
<LifeArmorLevel value="10"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="185"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel15"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoNanotechnologie" Type="AbilCmd" AbilCmd="UpgradetoWallLevel15,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Spacewall2Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpeicherLv3"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmor value="12"/> | |
<LifeArmorLevel value="12"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="180"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel16"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoNutronicGeneratorWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel16,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="WallLv15Addon"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Spacewall3Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpeicherLv4"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmor value="14"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="160"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel17"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoShieldGenerator" Type="AbilCmd" AbilCmd="UpgradetoWallLevel17,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="WallLv16Addon"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Spacewall4Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<LifeArmorLevel value="14"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpaceMauerLv1"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="291.0388"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="100000"/> | |
<LifeMax value="100000"/> | |
<LifeArmor value="38"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="140"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel18"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="AktivatetheShield" Type="AbilCmd" AbilCmd="UpgradetoWallLevel18,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="WallLv17Addon"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Crystalwall1Penality"/> | |
<ShieldArmor value="38"/> | |
<ShieldRegenDelay value="5"/> | |
<ShieldRegenRate value="10000"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<LifeArmorLevel value="38"/> | |
<Mass value="100"/> | |
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/> | |
<PushPriority value="60"/> | |
<StationaryTurningRate value="450"/> | |
</CUnit> | |
<CUnit id="AnsehnlicheHtte"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel6"/> | |
<BehaviorArray Link="GeldFarmen16x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurVillaAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel6,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren5"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen16x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="400"/> | |
</CUnit> | |
<CUnit id="StattlicheVilla"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel8"/> | |
<BehaviorArray Link="GeldFarmen64x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurFesteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel8,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren7"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen64x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="1600"/> | |
</CUnit> | |
<CUnit id="WrackLv1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="2560"/> | |
<LifeMax value="2560"/> | |
<LifeArmor value="4"/> | |
<LifeArmorLevel value="4"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel10"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="Upgradeto75l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel10,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Canisterwall1Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
<StationaryTurningRate value="119.8828"/> | |
</CUnit> | |
<CUnit id="Wohnhaus"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel5"/> | |
<BehaviorArray Link="GeldFarmen8x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZurAnsehnlichenHtteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel5,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren4"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen8x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="200"/> | |
</CUnit> | |
<CUnit id="Erbauer"> | |
<Description value="Button/Tooltip/CritterErbauer"/> | |
<Race value="Automaton"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Speed value="2.5"/> | |
<Acceleration value="900"/> | |
<Sight value="8"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="ErbauerBauen"/> | |
<AbilArray Link="Reparieren"/> | |
<AbilArray Link="WorkerBlink"/> | |
<AbilArray Link="AntiMagic"/> | |
<AbilArray Link="Festhalten"/> | |
<AbilArray Link="Unverwundbarkeit"/> | |
<AbilArray Link="PlaceMarker"/> | |
<AbilArray Link="CalldownSupplay"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/> | |
<LayoutButtons> | |
<Face value="Magie"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="WorkerBlink,Execute"/> | |
<SubmenuCardId value="0003"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="BuildMenu"/> | |
<Type value="Submenu"/> | |
<AbilCmd value="Reparieren,Execute"/> | |
<SubmenuCardId value="0002"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/> | |
<LayoutButtons Face="CallinSupply" Type="AbilCmd" AbilCmd="CalldownSupplay,Execute" Row="1" Column="1"/> | |
</CardLayouts> | |
<CardLayouts CardId="0002"> | |
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/> | |
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/> | |
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/> | |
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/> | |
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/> | |
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/> | |
<LayoutButtons Row="0" Column="0"/> | |
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/> | |
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/> | |
</CardLayouts> | |
<CardLayouts CardId="0003"> | |
<LayoutButtons Face="AntiZerstrung" Type="AbilCmd" AbilCmd="Unverwundbarkeit,Execute" Row="0" Column="0"/> | |
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/> | |
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/> | |
<LayoutButtons Face="Stille" Type="AbilCmd" AbilCmd="AntiMagic,Execute" Row="0" Column="3"/> | |
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/> | |
</CardLayouts> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<Radius value="0.1875"/> | |
<AttackTargetPriority value="1"/> | |
<Food value="20"/> | |
<SubgroupPriority value="19"/> | |
<GlossaryPriority value="200"/> | |
<BehaviorArray Link="FarmEneabler"/> | |
</CUnit> | |
<CUnit id="Baum"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value=""/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="CreateVisible" value="1"/> | |
<FlagArray index="Uncommandable" value="1"/> | |
<FlagArray index="Unselectable" value="1"/> | |
<FlagArray index="Uncloakable" value="1"/> | |
<FlagArray index="Undetectable" value="1"/> | |
<FlagArray index="Unradarable" value="1"/> | |
<FlagArray index="TownAlert" value="1"/> | |
<FlagArray index="Invulnerable" value="1"/> | |
<FlagArray index="NoPortraitTalk" value="1"/> | |
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<EditorFlags index="NeutralDefault" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Collide index="RoachBurrow" value="1"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<Attributes index="Hover" value="1"/> | |
<LifeStart value="10000"/> | |
<LifeMax value="10000"/> | |
<LifeArmor value="10"/> | |
<Radius value="0"/> | |
<SeparationRadius value="0"/> | |
<SubgroupPriority value="2"/> | |
<MinimapRadius value="0"/> | |
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/> | |
<TacticalAI value=""/> | |
<LeaderAlias value=""/> | |
<SelectAlias value=""/> | |
<SubgroupAlias value=""/> | |
<AIEvaluateAlias value=""/> | |
<Fidget DelayMax="0"/> | |
<Mass value="0"/> | |
<Footprint value="Footprint1x1"/> | |
<PlacementFootprint value="Footprint1x1"/> | |
</CUnit> | |
<CUnit id="DerAndere"> | |
<DeathRevealRadius value="3"/> | |
<Mob value="Campaign"/> | |
<FlagArray index="Hero" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Massive" value="1"/> | |
<Attributes index="Heroic" value="1"/> | |
<LifeStart value="200"/> | |
<LifeMax value="200"/> | |
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/> | |
<Speed value="2.5"/> | |
<Acceleration value="1000"/> | |
<LateralAcceleration value="46"/> | |
<Sight value="12"/> | |
<AttackTargetPriority value="20"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="80"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="attack"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="HeldenInventar"/> | |
<AbilArray Link="Windlauf"/> | |
<AbilArray Link="Sicht"/> | |
<AbilArray Link="Teleport"/> | |
<WeaponArray Link="Klauen"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons> | |
<Face value="Windlauf"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Windlauf,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="2"/> | |
</LayoutButtons> | |
<LayoutButtons> | |
<Face value="Sicht"/> | |
<Type value="AbilCmd"/> | |
<AbilCmd value="Sicht,Execute"/> | |
<Requirements value="KeinAntiMagic"/> | |
<Row value="2"/> | |
<Column value="1"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/> | |
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<SeparationRadius value="1.2"/> | |
<InnerRadius value="1"/> | |
<CargoSize value="4"/> | |
<ScoreKill value="1600"/> | |
<SubgroupPriority value="15"/> | |
<MinimapRadius value="1"/> | |
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/> | |
<TacticalAI value="HybridE"/> | |
<GlossaryCategory value="Unit/Category/ZergUnits"/> | |
<GlossaryPriority value="390"/> | |
<RepairTime value="15"/> | |
<DeathTime value="5"/> | |
<BehaviorArray Link="HybridgivesClose"/> | |
<BehaviorArray Link="LootDummy"/> | |
<BehaviorArray Link="Hybridnach10erlauben"/> | |
<Mass value="20"/> | |
<PushPriority value="30"/> | |
</CUnit> | |
<CUnit id="Beinheim"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="100"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel4"/> | |
<BehaviorArray Link="GeldFarmen4x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="ZumWohnhausAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel4,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren2"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen4x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<KillResource index="Minerals" value="100"/> | |
</CUnit> | |
<CUnit id="SteinmauerLv2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="70"/> | |
<LifeMax value="70"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="16"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel3"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoWoodenShelve" Type="AbilCmd" AbilCmd="UpgradetoWallLevel3,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SteinmauerLv3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="110"/> | |
<LifeMax value="110"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="32"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel4"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoDumpster" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SteinmauerLv4"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="170"/> | |
<LifeMax value="170"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="150"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel5"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoPileofPipes" Type="AbilCmd" AbilCmd="UpgradetoWallLevel5,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="WrackLv2"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="5120"/> | |
<LifeMax value="5120"/> | |
<LifeArmor value="5"/> | |
<LifeArmorLevel value="5"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="155"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel11"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoReinforcedWaterCanister75l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel11,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Canisterwall2Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="WrackLv3"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="10240"/> | |
<LifeMax value="10240"/> | |
<LifeArmor value="6"/> | |
<LifeArmorLevel value="6"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="160"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel12"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoTrustedWaterCanister" Type="AbilCmd" AbilCmd="UpgradetoWallLevel12,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Canisterwall3Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="WrackLv4"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="20480"/> | |
<LifeMax value="20480"/> | |
<LifeArmor value="7"/> | |
<LifeArmorLevel value="7"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="165"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel13"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoAirConditionedWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel13,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Canisterwall4Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="SpeicherLv1"> | |
<ReviveType value="WrackLv3"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeStart value="40960"/> | |
<LifeMax value="40960"/> | |
<LifeArmor value="8"/> | |
<LifeArmorLevel value="8"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="64"/> | |
<RepairTime value="175"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel14"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoAutomatedWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel14,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="WrackLv3"/> | |
<LeaderAlias value="WrackLv3"/> | |
<SelectAlias value="WrackLv3"/> | |
<SubgroupAlias value="WrackLv3"/> | |
<AIEvaluateAlias value="WrackLv3"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="MaurerLv4"/> | |
<BehaviorArray Link="MaurerLv6"/> | |
<BehaviorArray Link="MaurerLv9"/> | |
<BehaviorArray Link="MaurerLv11"/> | |
<BehaviorArray Link="MaurerLv12"/> | |
<BehaviorArray Link="MaurerLv13"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<BehaviorArray Link="Spacewall1Penality"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="TentLevel1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<FogVisibility value="Snapshot"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<EnergyRegenRate value="1"/> | |
<Sight value="7"/> | |
<KillResource index="Minerals" value="25"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel2"/> | |
<BehaviorArray Link="GeldFarmen1x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZurHtteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel2,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen1x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="2"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
</CUnit> | |
<CUnit id="SteinmauerLv1"> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<LifeStart value="50"/> | |
<LifeMax value="50"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="4"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradetoWallLevel2"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="UpgradetoWoodenStack" Type="AbilCmd" AbilCmd="UpgradetoWallLevel2,Execute" Row="0" Column="0"/> | |
</CardLayouts> | |
<Radius value="1"/> | |
<PlacementFootprint value="Grundflche2x2"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<RepairTime value="150"/> | |
<BehaviorArray Link="MaurerLv1"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<FogVisibility value="Snapshot"/> | |
<AttackTargetPriority value="100"/> | |
<Mass value="100"/> | |
<PushPriority value="60"/> | |
</CUnit> | |
<CUnit id="Htte"> | |
<ReviveType value="TentLevel1"/> | |
<Facing value="49.9987"/> | |
<Race value="Automaton"/> | |
<FlagArray index="Turnable" value="0"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/> | |
<Sight value="7"/> | |
<CostResource index="Minerals" value="50"/> | |
<AbilArray Link="BuildInProgress"/> | |
<AbilArray Link="Terminate"/> | |
<AbilArray Link="UpgradeTenttoLevel3"/> | |
<BehaviorArray Link="GeldFarmen2x"/> | |
<BehaviorArray Link="KeinZeltgebaut"/> | |
<BehaviorArray Link="Markverteiler"/> | |
<CardLayouts> | |
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/> | |
<LayoutButtons Face="ZumBeinheimAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel3,Execute" Row="0" Column="0"/> | |
<LayoutButtons> | |
<Face value="RessourcenGenerieren3"/> | |
<Type value="Passive"/> | |
<AbilCmd value="UpgradeTenttoLevel2,255"/> | |
<Behavior value="GeldFarmen2x"/> | |
<Row value="2"/> | |
<Column value="0"/> | |
</LayoutButtons> | |
</CardLayouts> | |
<Radius value="2"/> | |
<PlacementFootprint value="Footprint3x3"/> | |
<EditorCategories value="ObjectType:Structure"/> | |
<TacticalAI value="Zelt"/> | |
<LeaderAlias value="TentLevel1"/> | |
<SelectAlias value="TentLevel1"/> | |
<SubgroupAlias value="TentLevel1"/> | |
<AIEvaluateAlias value="TentLevel1"/> | |
<Attributes index="Armored" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<FogVisibility value="Snapshot"/> | |
<Footprint value="Footprint3x3Contour"/> | |
<EnergyRegenRate value="2"/> | |
<KillResource index="Minerals" value="50"/> | |
</CUnit> | |
<CUnit id="AbnormalerArbeiter"> | |
<DeathRevealRadius value="3"/> | |
<ReviveType value="SCV"/> | |
<Race value="Terr"/> | |
<Mob value="Multiplayer"/> | |
<FlagArray index="Worker" value="1"/> | |
<FlagArray index="PreventDestroy" value="1"/> | |
<FlagArray index="UseLineOfSight" value="1"/> | |
<PlaneArray index="Ground" value="1"/> | |
<Collide index="Ground" value="1"/> | |
<Collide index="ForceField" value="1"/> | |
<DefaultAcquireLevel value="Defensive"/> | |
<Response value="Flee"/> | |
<Attributes index="Light" value="1"/> | |
<Attributes index="Biological" value="1"/> | |
<Attributes index="Mechanical" value="1"/> | |
<Attributes index="Structure" value="1"/> | |
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/> | |
<Speed value="5"/> | |
<Acceleration value="2.5"/> | |
<LateralAcceleration value="46"/> | |
<StationaryTurningRate value="999.8437"/> | |
<TurningRate value="999.8437"/> | |
<Sight value="8"/> | |
<CostCategory value="Economy"/> | |
<CostResource index="Minerals" value="50"/> | |
<RepairTime value="16.667"/> | |
<AttackTargetPriority value="20"/> | |
<AIOverideTargetPriority value="10"/> | |
<DamageDealtXP value="1"/> | |
<DamageTakenXP value="1"/> | |
<KillXP value="10"/> | |
<AbilArray Link="stop"/> | |
<AbilArray Link="move"/> | |
<AbilArray Link="LumberCollectorCollectLv7"/> | |
<AbilArray Link="Terminate"/> | |
<CardLayouts> | |
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/> | |
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/> | |
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/> | |
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/> | |
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/> | |
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/> | |
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/> | |
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv7,Execute" Row="2" Column="0"/> | |
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/> | |
</CardLayouts> | |
<Radius value="0.1875"/> | |
<SeparationRadius value="0.375"/> | |
<InnerRadius value="0.375"/> | |
<CargoSize value="1"/> | |
<ScoreMake value="50"/> | |
<ScoreKill value="100"/> | |
<ScoreResult value="BuildOrder"/> | |
<SubgroupPriority value="6"/> | |
<MinimapRadius value="0.375"/> | |
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/> | |
<TacticalAI value="SCV"/> | |
<LeaderAlias value="SCV"/> | |
<SubgroupAlias value="SCV"/> | |
<GlossaryCategory value="Unit/Category/TerranUnits"/> | |
<GlossaryPriority value="10"/> | |
<AIEvaluateAlias value="SCV"/> | |
<Fidget> | |
<ChanceArray index="Anim" value="33"/> | |
<ChanceArray index="Idle" value="33"/> | |
<ChanceArray index="Turn" value="33"/> | |
</Fidget> | |
<Mover value="CliffJumper"/> | |
<BehaviorArray Link="ReaperJump"/> | |
<KillResource index="Minerals" value="790000"/> | |
</CUnit> | |
</Catalog> |
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