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@danielsamuels
Created February 28, 2017 23:57
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<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CUnit id="AutoTurret">
<Attributes index="Light" value="1"/>
<Attributes index="Structure" value="0"/>
<LifeStart value="16"/>
<LifeMax value="16"/>
<StationaryTurningRate value="720"/>
<CostResource index="Minerals" value="0"/>
<BehaviorArray index="0" Link="LimitedDuration100seconds"/>
<WeaponArray index="0" Link="ArcliteShockCannon24"/>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<Footprint value=""/>
<PlacementFootprint value="Grundflche2x2"/>
</CUnit>
<CUnit id="Battlecruiser2" parent="Battlecruiser">
<Name value="Unit/Name/Battlecruiser2"/>
<Description value="Button/Tooltip/Battlecruiser2"/>
<ReviveType value="Battlecruiser2"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmor value="50000"/>
<LifeRegenRate value="5000"/>
<LifeArmorLevel value="50000"/>
<EnergyStart value="0"/>
<EnergyMax value="0"/>
<EnergyRegenRate value="0"/>
<Food value="-10"/>
<CostResource index="Minerals" value="0"/>
<CostResource index="Vespene" value="0"/>
<AbilArray index="1" Link="move"/>
<AbilArray index="2" Link="AntiHunterRocket"/>
<AbilArray index="3" removed="1"/>
<AbilArray index="4" removed="1"/>
<BehaviorArray index="0" removed="1"/>
<WeaponArray index="0" removed="1"/>
<WeaponArray index="1" removed="1"/>
<CardLayouts index="0">
<LayoutButtons index="3" Face="FireMULE" Type="AbilCmd" AbilCmd="AntiHunterRocket,Execute" Row="0" Column="4"/>
<LayoutButtons index="4" removed="1"/>
<LayoutButtons index="5" removed="1"/>
</CardLayouts>
<TacticalAI value="Battlecruiser2"/>
<LeaderAlias value="Battlecruiser2"/>
<HotkeyAlias value="Battlecruiser2"/>
<SelectAlias value="Battlecruiser2"/>
<SubgroupAlias value="Battlecruiser2"/>
<TechAliasArray index="0" removed="1"/>
<GlossaryStrongArray index="0" removed="1"/>
<GlossaryStrongArray index="1" removed="1"/>
<GlossaryStrongArray index="2" removed="1"/>
<GlossaryWeakArray index="0" removed="1"/>
<GlossaryWeakArray index="1" removed="1"/>
<GlossaryWeakArray index="2" removed="1"/>
<AIEvaluateAlias value="Battlecruiser2"/>
<Sight value="28"/>
</CUnit>
<CUnit id="SpacePilotGuy">
<Description value="Button/Tooltip/CritterSpacePilotGuy"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<EnergyStart value="500"/>
<EnergyMax value="1000"/>
<EnergyRegenRate value="10"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Height value="0.5"/>
<Food value="20"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="CalldownSupplay"/>
<AbilArray Link="OrbitalTower"/>
<BehaviorArray Link="FarmEneabler"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="CallTower" Type="AbilCmd" AbilCmd="OrbitalTower,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
</CUnit>
<CUnit id="OrbitalTransport">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Mover value="Fly"/>
<Speed value="4"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="12"/>
<Height value="0.5"/>
<VisionHeight value="4"/>
<Food value="-1"/>
<CostCategory value="Army"/>
<CostResource index="Vespene" value="128"/>
<RepairTime value="45"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0.7"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="YellowZenith">
<Facing value="49.9987"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<Sight value="7"/>
<Height value="1.3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="UpgradeSkill"/>
<BehaviorArray Link="BesitzerNeutral"/>
<CardLayouts>
<LayoutButtons Face="SkillSteal" Type="AbilCmd" AbilCmd="UpgradeSkill,Research1" Row="0" Column="0"/>
</CardLayouts>
<Radius value="0.125"/>
<Footprint value="Footprint1x1Underground"/>
<EditorCategories value="ObjectType:Structure"/>
</CUnit>
<CUnit id="GreenZenith">
<Facing value="49.9987"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<Sight value="7"/>
<Height value="1.3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="UpgradeSkill"/>
<BehaviorArray Link="BesitzerNeutral"/>
<CardLayouts>
<LayoutButtons Face="Skillrepair" Type="AbilCmd" AbilCmd="UpgradeSkill,Research5" Row="0" Column="0"/>
</CardLayouts>
<Radius value="0.125"/>
<Footprint value="Footprint1x1Underground"/>
<EditorCategories value="ObjectType:Structure"/>
</CUnit>
<CUnit id="PurpleZenith">
<Facing value="49.9987"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<Sight value="7"/>
<Height value="1.3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="UpgradeSkill"/>
<BehaviorArray Link="BesitzerNeutral"/>
<CardLayouts>
<LayoutButtons Face="SkillHide" Type="AbilCmd" AbilCmd="UpgradeSkill,Research2" Row="0" Column="0"/>
</CardLayouts>
<Radius value="0.125"/>
<Footprint value="Footprint1x1Underground"/>
<EditorCategories value="ObjectType:Structure"/>
</CUnit>
<CUnit id="ItemBoost2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="BootsLv2"/>
</CUnit>
<CUnit id="ItemBoostLv3">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="12800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="BootsLv3"/>
</CUnit>
<CUnit id="KerriganSearchdrone">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Speed value="3"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="4"/>
<CostCategory value="Army"/>
<RepairTime value="45"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<BehaviorArray Link="Swann_Rocket_Spy_Wandern"/>
<BehaviorArray Link="BegrenzteLebensdauer30Sek"/>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0.7"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="KerrygenMiniMuta">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Mover value="Fly"/>
<Speed value="5"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="7"/>
<Height value="4"/>
<VisionHeight value="4"/>
<CostCategory value="Army"/>
<RepairTime value="45"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0.7"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="CyborgHunter">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<PushPriority value="30"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="210"/>
<LifeMax value="210"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="2.5"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46"/>
<Sight value="12"/>
<RepairTime value="15"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="Teleport"/>
<AbilArray Link="CyborgletaSpyfree"/>
<AbilArray Link="CyborgHasteMode"/>
<AbilArray Link="TankModus"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<WeaponArray Link="MetalClaw"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons>
<Face value="Windlauf"/>
<Type value="AbilCmd"/>
<AbilCmd value="Windlauf,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons Face="PlaceSpyRocket" Type="AbilCmd" AbilCmd="CyborgletaSpyfree,Execute" Row="2" Column="1"/>
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
<LayoutButtons Face="TankModus" Type="AbilCmd" AbilCmd="TankModus,Execute" Row="2" Column="2"/>
<LayoutButtons Face="CyborgHasteMode" Type="AbilCmd" AbilCmd="CyborgHasteMode,Execute" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<Mass value="20"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
</CUnit>
<CUnit id="ForgottenHunter">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<PushPriority value="30"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="200"/>
<LifeMax value="200"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="3"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46"/>
<Sight value="12"/>
<RepairTime value="15"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="PsiShield"/>
<AbilArray Link="Teleport"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<BehaviorArray Link="KnowingAura"/>
<WeaponArray Link="GreendyHands"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="PsiPower" Type="Passive" AbilCmd="Windlauf,Execute" Row="2" Column="1"/>
<LayoutButtons>
<Face value="Sicht"/>
<Type value="AbilCmd"/>
<AbilCmd value="Sicht,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="1"/>
</LayoutButtons>
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
<LayoutButtons Face="PsiShield" Type="AbilCmd" AbilCmd="PsiShield,Execute" Row="2" Column="2"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<Mass value="20"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
</CUnit>
<CUnit id="Erstaunlich2">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="GeldFarmen512x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons>
<Face value="RessourcenGenerieren10"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen512x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="1.5"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="12800"/>
</CUnit>
<CUnit id="Festung2">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv102"/>
<BehaviorArray Link="GeldFarmen256x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="UpgradetoLevel10" Type="AbilCmd" AbilCmd="MorphenaufHausLv102,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren9"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen256x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="3"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="6400"/>
</CUnit>
<CUnit id="Mazima">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="Marpolli">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="Civilian22">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="DarkTemplar2" parent="DarkTemplar">
<Name value="Unit/Name/DarkTemplar2"/>
<Description value="Button/Tooltip/DarkTemplar2"/>
<DeathTime value="5"/>
<ReviveType value="DarkTemplar2"/>
<Race value="Neut"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="0"/>
<FlagArray index="Cloaked" value="0"/>
<Attributes index="Light" value="0"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="0"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="170"/>
<LifeMax value="170"/>
<LifeArmor value="0"/>
<ShieldsStart value="0"/>
<ShieldsMax value="0"/>
<ShieldRegenDelay value="0"/>
<ShieldRegenRate value="0"/>
<Speed value="2.6015"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="720"/>
<TurningRate value="720"/>
<Sight value="12"/>
<Food value="0"/>
<CostCategory value="None"/>
<CostResource index="Minerals" value="0"/>
<CostResource index="Vespene" value="0"/>
<RepairTime value="15"/>
<AbilArray index="3" Link="HeldenInventar"/>
<AbilArray index="4" Link="Windlauf"/>
<AbilArray index="5" Link="Sicht"/>
<AbilArray Link="Teleport"/>
<AbilArray Link="Windlauf2"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<WeaponArray index="0" Link="WarpBlades2"/>
<CardLayouts index="0">
<LayoutButtons index="5">
<Face value="Windlauf"/>
<Type value="AbilCmd"/>
<AbilCmd value="Windlauf,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons index="6">
<Face value="Sicht"/>
<Type value="AbilCmd"/>
<AbilCmd value="Sicht,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="1"/>
</LayoutButtons>
<LayoutButtons index="7" Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Windlauf2" Type="AbilCmd" AbilCmd="Windlauf2,Execute" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreMake value="0"/>
<ScoreKill value="1600"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<Mass value="20"/>
<LeaderAlias value="DerAndere"/>
<HotkeyAlias value="DerAndere"/>
<SelectAlias value="DerAndere"/>
<SubgroupAlias value="DarkTemplar2"/>
<GlossaryPriority value="390"/>
<GlossaryStrongArray index="0" removed="1"/>
<GlossaryStrongArray index="1" removed="1"/>
<GlossaryStrongArray index="2" removed="1"/>
<GlossaryWeakArray index="0" removed="1"/>
<GlossaryWeakArray index="1" removed="1"/>
<GlossaryWeakArray index="2" removed="1"/>
<AIEvaluateAlias value="DarkTemplar2"/>
<PushPriority value="30"/>
</CUnit>
<CUnit id="ForceField">
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="ForceField" value="0"/>
<AbilArray index="0" removed="1"/>
<CardLayouts index="0" removed="1"/>
<Mass value="70"/>
<PlacementFootprint value="Grundflche2x22"/>
</CUnit>
<CUnit id="HailstormMissilesWeapon2" parent="MISSILE">
<Race value="Terr"/>
<Mover value="DrunkenMissile"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="InfestedTerranCampaign2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<LifeArmorName value="Unit/LifeArmorName/ZergGroundArmor"/>
<Sight value="7"/>
<CostCategory value="Army"/>
<RepairTime value="20"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel2"/>
<AbilArray Link="TowerLevel12"/>
<AbilArray Link="TowerLevel13"/>
<BehaviorArray Link="Markverteiler"/>
<WeaponArray Link="InfestedTerranCampaign2"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumGhostupgraden" Type="AbilCmd" AbilCmd="TowerLevel2,Execute" Row="0" Column="0"/>
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="2" Column="1"/>
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="2" Column="2"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<HotkeyAlias value="Marine2"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="20"/>
<GlossaryStrongArray value="Marauder"/>
<GlossaryStrongArray value="Hydralisk"/>
<GlossaryStrongArray value="Immortal"/>
<GlossaryWeakArray value="SiegeTankSieged"/>
<GlossaryWeakArray value="Baneling"/>
<GlossaryWeakArray value="Colossus"/>
<TauntDuration index="Cheer" value="5"/>
<TauntDuration index="Dance" value="5"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Marker">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<RepairTime value="150"/>
<AttackTargetPriority value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MarkerRemove"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="remove" Type="AbilCmd" AbilCmd="MarkerRemove,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="0.3125"/>
<PlacementFootprint value="Footprint1x1"/>
<EditorCategories value="ObjectType:Structure"/>
<Mass value="1"/>
<BehaviorArray Link="Markverteiler2"/>
</CUnit>
<CUnit id="Marker2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="500"/>
<Sight value="4"/>
<RepairTime value="150"/>
<AttackTargetPriority value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="CalldownSupplay"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="CallinSupply" Type="AbilCmd" AbilCmd="CalldownSupplay,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1.375"/>
<PlacementFootprint value="Grundflche3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<Mass value="1"/>
</CUnit>
<CUnit id="DaSoldier">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="Lameness">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="Ashtak">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="OrganicDetector">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Unradarable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Biological" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<Sight value="1"/>
<AttackTargetPriority value="1"/>
<BehaviorArray Link="TumorCounter"/>
<BehaviorArray Link="CloakTumor"/>
<Radius value="0"/>
<EditorCategories value="ObjectType:Structure"/>
<Mass value="100"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
</CUnit>
<CUnit id="AmmoBox">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Unradarable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<Sight value="1"/>
<AttackTargetPriority value="150"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="AmmoBoxDamageUpgrade1"/>
<AbilArray Link="AmmoBoxDamageUpgrade10"/>
<AbilArray Link="AmmoBoxDamageUpgrade100"/>
<AbilArray Link="AmmoBoxDamageUpgrade200"/>
<AbilArray Link="AmmoBoxDamageUpgrade1500"/>
<AbilArray Link="AmmoBoxDamageUpgrade100000"/>
<AbilArray Link="AmmoBoxSpeedUpgrade1"/>
<BehaviorArray Link="TumorCounter"/>
<BehaviorArray Link="AttackspeedTumor"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="IncreaseDamageby1" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade1,Execute" Row="0" Column="0"/>
<LayoutButtons Face="IncreaseDamageby10" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade10,Execute" Row="0" Column="1"/>
<LayoutButtons Face="Increasedamageby100" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade100,Execute" Row="1" Column="0"/>
<LayoutButtons Face="Increasedamageby200" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade200,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Increasedamageby1500" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade1500,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Increasedamageby100000" Type="AbilCmd" AbilCmd="AmmoBoxDamageUpgrade100000,Execute" Row="2" Column="1"/>
<LayoutButtons Face="AmmoBoxSpeedUpgrade1" Type="AbilCmd" AbilCmd="AmmoBoxSpeedUpgrade1,Execute" Row="0" Column="2"/>
</CardLayouts>
<Radius value="0"/>
<EditorCategories value="ObjectType:Structure"/>
<Mass value="1"/>
</CUnit>
<CUnit id="Reaper2">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="AIPressForwardDisabled" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="3.5"/>
<Acceleration value="900"/>
<Sight value="9"/>
<Height value="0.4"/>
<Food value="-1"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="50"/>
<CostResource index="Vespene" value="50"/>
<RepairTime value="20"/>
<AttackTargetPriority value="1"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="AntiMagicSentry"/>
<AbilArray Link="Festhalten"/>
<AbilArray Link="UnverwundbarkeitSentry"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="MoneInject"/>
<BehaviorArray Link="ReaperJump"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Moneyinjection" Type="AbilCmd" AbilCmd="MoneInject,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Face="buildShipyard" Type="AbilCmd" AbilCmd="ErbauerBauen,Build15" Row="2" Column="3"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="AntiZerstrung2" Type="AbilCmd" AbilCmd="UnverwundbarkeitSentry,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/>
<LayoutButtons Face="Stille42" Type="AbilCmd" AbilCmd="AntiMagicSentry,Execute" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<CargoSize value="1"/>
<ScoreMake value="100"/>
<ScoreKill value="200"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="14"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="1.5"/>
<LeaderAlias value="Sentrybuilder"/>
<HotkeyAlias value="MiniGoliath"/>
<SelectAlias value="Sentrybuilder"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="70"/>
<GlossaryStrongArray value="SCV"/>
<GlossaryStrongArray value="Drone"/>
<GlossaryStrongArray value="Probe"/>
<GlossaryWeakArray value="Marauder"/>
<GlossaryWeakArray value="Roach"/>
<GlossaryWeakArray value="Stalker"/>
<HotkeyCategory value="Unit/Category/TerranUnits"/>
</CUnit>
<CUnit id="DefenseDrone">
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="AILifetime" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<EnergyStart value="200"/>
<EnergyMax value="200"/>
<EnergyRegenRate value="1"/>
<Mover value="Fly"/>
<Sight value="1"/>
<Height value="1.5"/>
<VisionHeight value="1"/>
<CostResource index="Minerals" value="100"/>
<RepairTime value="33.3332"/>
<AttackTargetPriority value="20"/>
<BehaviorArray Link="DrohneSpeedbuff"/>
<BehaviorArray Link="LimitedDuration100seconds"/>
<TurretArray value="FreeRotate"/>
<WeaponArray Link="PointDefenseLaser" Turret="FreeRotate"/>
<Radius value="0.625"/>
<SeparationRadius value="0.6"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<LeaderAlias value=""/>
<KillDisplay value="Never"/>
</CUnit>
<CUnit id="OrganicTrapKickass">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Cloaked" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Biological" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<Sight value="1"/>
<AttackTargetPriority value="150"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="PermanentlyCloakedNova" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0"/>
<EditorCategories value="ObjectType:Structure"/>
<Mass value="1"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="TumorCounter"/>
<BehaviorArray Link="AttackspeedTumor"/>
</CUnit>
<CUnit id="CyborgAutoSearcher">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Mover value="Fly"/>
<Speed value="4"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="4"/>
<Height value="3"/>
<VisionHeight value="4"/>
<CostCategory value="Army"/>
<RepairTime value="45"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<BehaviorArray Link="Swann_Rocket_Spy_Wandern"/>
<BehaviorArray Link="BegrenzteLebensdauer30Sek"/>
<CardLayouts>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0.7"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="Bereich">
<ReviveType value="Sicht"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Cloaked" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="AILifetime" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<EnergyRegenRate value="1"/>
<Mover value="Fly"/>
<Sight value="14"/>
<Height value="3"/>
<VisionHeight value="4"/>
<CostResource index="Minerals" value="100"/>
<RepairTime value="33.3332"/>
<Radius value="0.625"/>
<SeparationRadius value="0.6"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="Sicht"/>
<LeaderAlias value=""/>
<HotkeyAlias value="Sicht"/>
<SelectAlias value="Sicht"/>
<SubgroupAlias value="Sicht"/>
<KillDisplay value="Never"/>
<AIEvaluateAlias value="Sicht"/>
<ReviveInfoBase>
<Charge Link="Sicht/Revive"/>
<Cooldown Link="Sicht/Revive"/>
</ReviveInfoBase>
</CUnit>
<CUnit id="Targetingdrone">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Mover value="Fly"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="12"/>
<Height value="2"/>
<VisionHeight value="4"/>
<CostCategory value="Army"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="TargetingDroneLaser"/>
<BehaviorArray Link="BegrenzteLebensdauer60Sek"/>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="TetrisSupplyLila">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TetrisSupplyLightBlue">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TetrisSupplyRed">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TetrisSupplyGreen">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TetrisSupplyBlue">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TetrisSupplyOrange">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="TheBrezzl">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="Supplywithlumber2">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<BehaviorArray Link="BegrenzteLebensdauer3Sek2"/>
<Radius value="0.3125"/>
<SeparationRadius value="0.7"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
</CUnit>
<CUnit id="McPhisto2051">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="AntiHunterRocketRakete" parent="MISSILE">
<Race value="Terr"/>
<Mover value="InfestedTerransWeapon"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Melee"/>
</CUnit>
<CUnit id="TimSin">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="ShowResources" value="0"/>
<PushPriority value="5"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="30"/>
<LifeMax value="30"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="1.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<Sight value="5"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="attack"/>
<AbilArray Link="MorphToInfestedCivilian"/>
<WeaponArray Link="ThrowMolotov"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0"/>
<SeparationRadius value="0"/>
<CargoSize value="1"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<HotkeyAlias value=""/>
<KillDisplay value="Never"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="ThorRaketenLangsam" parent="MISSILE">
<Race value="Terr"/>
<Mover value="DrunkenMissile2"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="KillerHybrid">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="180"/>
<LifeMax value="180"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="2.8007"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46"/>
<Sight value="12"/>
<RepairTime value="15"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="Windlauf"/>
<AbilArray Link="Sicht"/>
<AbilArray Link="Teleport"/>
<AbilArray Link="Charge"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<WeaponArray Link="HybridPranke"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons>
<Face value="Windlauf"/>
<Type value="AbilCmd"/>
<AbilCmd value="Windlauf,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="Sicht"/>
<Type value="AbilCmd"/>
<AbilCmd value="Sicht,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="1"/>
</LayoutButtons>
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Charge" Type="AbilCmd" AbilCmd="Charge,Execute" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
<Mass value="20"/>
<PushPriority value="30"/>
</CUnit>
<CUnit id="KerryHunter">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="260"/>
<LifeMax value="260"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="2.3007"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46"/>
<Sight value="12"/>
<RepairTime value="15"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="Windlauf"/>
<AbilArray Link="Teleport"/>
<AbilArray Link="KerryganRegen"/>
<AbilArray Link="KerryLettheDronesFree"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<WeaponArray Link="KerrysKlaue"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons>
<Face value="Windlauf"/>
<Type value="AbilCmd"/>
<AbilCmd value="Windlauf,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons Face="WatchortheSwarm" Type="AbilCmd" AbilCmd="KerryLettheDronesFree,Execute" Row="2" Column="1"/>
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Regen" Type="AbilCmd" AbilCmd="KerryganRegen,Execute" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
<Mass value="20"/>
<PushPriority value="30"/>
</CUnit>
<CUnit id="Thor2">
<DeathRevealRadius value="3"/>
<Facing value="45"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="44000"/>
<LifeMax value="44000"/>
<LifeArmor value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Sight value="16"/>
<CostResource index="Minerals" value="200"/>
<CostResource index="Vespene" value="100"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<WeaponArray Link="HailstormMissilePods2"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.875"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<TacticalAI value="SiegeTankSieged"/>
<SelectAlias value="Marine2"/>
<SubgroupAlias value="Marine2"/>
<TechAliasArray value="Alias_SiegeTank"/>
<GlossaryPriority value="143"/>
<GlossaryStrongArray value="Marine"/>
<GlossaryStrongArray value="Stalker"/>
<GlossaryStrongArray value="Hydralisk"/>
<GlossaryWeakArray value="Thor"/>
<GlossaryWeakArray value="Immortal"/>
<GlossaryWeakArray value="Zergling"/>
<AIEvaluateAlias value="SiegeTankSieged"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
<LeaderAlias value="Marine2"/>
</CUnit>
<CUnit id="TossGrenadeWeapon2" parent="MISSILE">
<Race value="Terr"/>
<Mover value="TossGrenade"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="TossGrenadeWeapon22" parent="MISSILE">
<Race value="Terr"/>
<Mover value="TossGrenade"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="TossGrenadeWeapon23" parent="MISSILE">
<Race value="Terr"/>
<Mover value="Granatewerfen2"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="RocketScientistD39werfen" parent="MISSILE">
<Race value="Terr"/>
<Mover value="TossGrenade2"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="MuleRocketGranatewerfen" parent="MISSILE">
<Race value="Terr"/>
<Mover value="InfestedTerransWeapon"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
</CUnit>
<CUnit id="ReaperJumpReaper" parent="MISSILE">
<Race value="Terr"/>
<Mover value="GranatewerfenReaperJump"/>
<Sight value="9"/>
<EditorCategories value="ObjectType:Projectile,ObjectFamily:Campaign"/>
<Collide index="Flying" value="1"/>
</CUnit>
<CUnit id="Tree">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0"/>
<SeparationRadius value="0"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Mass value="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="Woodstack">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0"/>
<SeparationRadius value="0"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Mass value="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="BiodomfastfertigVers">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="que3"/>
<AbilArray Link="RallyCommand"/>
<BehaviorArray Link="BiodomeLv3"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="BiodomeLv2"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="1500"/>
</CUnit>
<CUnit id="BiodomhalbfertigVers">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufWallBiodomeLv3Vers"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="que3"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="BiodomeLv2"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv3Vers,Execute" Row="1" Column="4"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="350"/>
</CUnit>
<CUnit id="BiodominBauVers">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufWallBiodomeLv2Vers"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="que3"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv2Vers,Execute" Row="1" Column="4"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="150"/>
</CUnit>
<CUnit id="DasBaumdingsdaVers">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Destructible" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="256"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="que3"/>
<AbilArray Link="RallyCommand"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="EinfachenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train1" Row="0" Column="0"/>
<LayoutButtons Face="KomplexenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train2" Row="0" Column="1"/>
<LayoutButtons Face="NormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train3" Row="0" Column="2"/>
<LayoutButtons Face="HartenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train5" Row="1" Column="0"/>
<LayoutButtons Face="bernatrlicherArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train6" Row="1" Column="1"/>
<LayoutButtons Face="AbnormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train7" Row="1" Column="2"/>
<LayoutButtons Face="EinfachenArbeiterbauen8" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train8" Row="1" Column="3"/>
<LayoutButtons Face="StarkenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train4" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="1" Column="4"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="Markverteiler"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="350"/>
</CUnit>
<CUnit id="Woodstack2">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0"/>
<SeparationRadius value="0"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Mass value="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="TetrisSupplyYellow">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0.5625"/>
<SeparationRadius value="0.7"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="Woodstack22">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0"/>
<SeparationRadius value="0"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Mass value="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="BlueZenith">
<Facing value="49.9987"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Unradarable" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="UpgradeSkill"/>
<BehaviorArray Link="LimitedDuration100seconds"/>
<CardLayouts>
<LayoutButtons Face="SkillSteal" Type="AbilCmd" AbilCmd="UpgradeSkill,Research1" Row="0" Column="0"/>
<LayoutButtons Face="SkillRun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research3" Row="0" Column="1"/>
<LayoutButtons Face="SkillHide" Type="AbilCmd" AbilCmd="UpgradeSkill,Research2" Row="0" Column="2"/>
<LayoutButtons Face="Skillrepair" Type="AbilCmd" AbilCmd="UpgradeSkill,Research5" Row="0" Column="3"/>
<LayoutButtons Face="SkillStun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research4" Row="0" Column="4"/>
<LayoutButtons Face="SkillMovement" Type="AbilCmd" AbilCmd="UpgradeSkill,Research6" Row="1" Column="3"/>
</CardLayouts>
<Radius value="0.1875"/>
<Footprint value="Footprint1x1Contour"/>
<EditorCategories value="ObjectType:Structure"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="RedZenith">
<Facing value="49.9987"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<Sight value="7"/>
<Height value="1.3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="UpgradeSkill"/>
<BehaviorArray Link="BesitzerNeutral"/>
<CardLayouts>
<LayoutButtons Face="SkillStun" Type="AbilCmd" AbilCmd="UpgradeSkill,Research4" Row="0" Column="0"/>
</CardLayouts>
<Radius value="0.125"/>
<Footprint value="Footprint1x1Underground"/>
<EditorCategories value="ObjectType:Structure"/>
</CUnit>
<CUnit id="tentlv8vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv92"/>
<BehaviorArray Link="GeldFarmen128x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurFestungAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv92,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren8"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen128x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="3200"/>
</CUnit>
<CUnit id="tentlv7vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv82"/>
<BehaviorArray Link="GeldFarmen64x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurFesteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv82,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren7"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen64x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="1600"/>
</CUnit>
<CUnit id="tentlv6vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv72"/>
<BehaviorArray Link="GeldFarmen32x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurStattlichenVillaAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv72,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren6"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen32x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="800"/>
</CUnit>
<CUnit id="tentlv5vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv62"/>
<BehaviorArray Link="GeldFarmen16x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurVillaAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv62,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren5"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen16x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="400"/>
</CUnit>
<CUnit id="tentlv4vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv52"/>
<BehaviorArray Link="GeldFarmen8x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurAnsehnlichenHtteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv52,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren4"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen8x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="200"/>
</CUnit>
<CUnit id="tentlv3vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv42"/>
<BehaviorArray Link="GeldFarmen4x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZumWohnhausAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv42,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren2"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen4x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="100"/>
</CUnit>
<CUnit id="Biodomkomplett">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="3"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="que1"/>
<AbilArray Link="TankUpgrades"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Row="1" Column="0"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Grundflche4x4"/>
<EditorCategories value="ObjectType:Structure"/>
<LifeArmor value="2000"/>
<LifeRegenRate value="100"/>
<LifeArmorLevel value="2000"/>
<RepairTime value="200"/>
<BehaviorArray Link="Markverteiler"/>
</CUnit>
<CUnit id="Biodomhalbfertig">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufWallBiodomeLv3"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="que3"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv3,Execute" Row="1" Column="4"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="BiodomeLv2"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="350"/>
</CUnit>
<CUnit id="Biodomfastfertig">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufWallBiodomeLv4"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="que3"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="BiodomeLv3"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="BiodomeLv2"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="1500"/>
</CUnit>
<CUnit id="BasicMechanic">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="3"/>
<Food value="-1"/>
<CostResource index="Minerals" value="50"/>
<CostResource index="Vespene" value="25"/>
<RepairTime value="25"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="15"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="RepairLv1"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren6" Type="AbilCmd" AbilCmd="RepairLv1,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<ScoreMake value="125"/>
<ScoreKill value="250"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="CreatorBuilder">
<Description value="Button/Tooltip/CritterCreatorBuilder"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.3007"/>
<Acceleration value="900"/>
<Sight value="9"/>
<Food value="24"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="CreatorBlink"/>
<AbilArray Link="AntiMagicSupra"/>
<AbilArray Link="FesthaltenCreator"/>
<AbilArray Link="UnverwundbarkeitCreator"/>
<AbilArray Link="PlaceMarker"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="CreatorBlink,Execute" Row="1" Column="2"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="buildTentLv2" Type="AbilCmd" AbilCmd="ErbauerBauen,Build13" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="AntiZerstrung3" Type="AbilCmd" AbilCmd="UnverwundbarkeitCreator,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln3" Type="AbilCmd" AbilCmd="FesthaltenCreator,Execute" Row="0" Column="2"/>
<LayoutButtons Face="Stille4" Type="AbilCmd" AbilCmd="AntiMagicSupra,Execute" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<LifeStart value="45"/>
<LifeMax value="45"/>
<BehaviorArray Link="FarmEneabler"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
</CUnit>
<CUnit id="Htte2Vers">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="50"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv32"/>
<BehaviorArray Link="GeldFarmen2x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZumBeinheimAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv32,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren3"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen2x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Footprint value="Footprint3x3Contour"/>
<EnergyRegenRate value="2"/>
<KillResource index="Minerals" value="50"/>
</CUnit>
<CUnit id="Supratron">
<Description value="Button/Tooltip/CritterSupratron"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Food value="10"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="ReaperJumpTeleport"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="RocketScientistPlaceAmmoBox"/>
<AbilArray Link="AntiHunterRocket"/>
<AbilArray Link="TargetingDronePlacer"/>
<AbilArray Link="RocketScientistUpdateWeapon"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="RocketLaunch" Type="AbilCmd" AbilCmd="ReaperJumpTeleport,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="PlaceaammoBoxr" Type="AbilCmd" AbilCmd="RocketScientistPlaceAmmoBox,Execute" Row="1" Column="3"/>
<LayoutButtons Face="Addabarrel" Type="AbilCmd" AbilCmd="RocketScientistUpdateWeapon,Research1" Row="1" Column="4"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
<LayoutButtons Face="FireMULE" Type="AbilCmd" AbilCmd="AntiHunterRocket,Execute" Row="0" Column="0"/>
<LayoutButtons Face="PlaceaTargetingDrone" Type="AbilCmd" AbilCmd="TargetingDronePlacer,Execute" Row="0" Column="2"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
<Sight value="8"/>
<EnergyStart value="20"/>
<EnergyMax value="100"/>
<EnergyRegenRate value="1"/>
<Height value="0.4"/>
<WeaponArray Link="ArcliteShockCannon24"/>
<TacticalAI value="Erbauer"/>
<HotkeyAlias value="Erbauer"/>
<AIEvaluateAlias value="Erbauer"/>
<ReviveInfoBase>
<Charge Link="Erbauer/Revive"/>
<Cooldown Link="Erbauer/Revive"/>
</ReviveInfoBase>
<IdleCommand value="move,HoldPos"/>
</CUnit>
<CUnit id="Hoverbuilder">
<Description value="Button/Tooltip/CritterHoverbuilder"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.6015"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="10"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="HoverOutofAir"/>
<AbilArray Link="HoverElectricTrap"/>
<AbilArray Link="HoverFogFog"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/>
<LayoutButtons Face="ShortEconomy" Type="Passive" AbilCmd="HoverOutofAir,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="HoverElectricTrap" Type="AbilCmd" AbilCmd="HoverElectricTrap,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="HoverOutofAir" Type="AbilCmd" AbilCmd="HoverOutofAir,Execute" Row="0" Column="2"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicHover,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Fogof" Type="AbilCmd" AbilCmd="HoverFogFog,Execute" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<EnergyStart value="20"/>
<EnergyMax value="100"/>
<EnergyRegenRate value="0.6992"/>
</CUnit>
<CUnit id="MiniGoliath">
<Description value="Button/Tooltip/CritterMiniGoliath"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="3.1015"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="16"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="GoliathTowerUpgrade"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="GoliathTowerUpgrade2"/>
<AbilArray Link="GoliathMovement"/>
<AbilArray Link="Goliathzeitmanipulation"/>
<AbilArray Link="DummyCallnewBuilder"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Cocaine" Type="AbilCmd" AbilCmd="GoliathMovement,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Recovery" Type="Passive" AbilCmd="WorkerBlink,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="TowerUpgrade" Type="AbilCmd" AbilCmd="GoliathTowerUpgrade,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="GoliathZeitschleife" Type="AbilCmd" AbilCmd="GoliathTowerUpgrade2,Execute" Row="0" Column="2"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicMiniGoliath,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Bullettime" Type="AbilCmd" AbilCmd="Goliathzeitmanipulation,Execute" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
<BehaviorArray Link="GoliathHasteVerteiler"/>
<EnergyStart value="20"/>
<EnergyMax value="100"/>
<EnergyRegenRate value="0.6992"/>
</CUnit>
<CUnit id="Unbesiegbarer">
<Description value="Button/Tooltip/CritterUnbesiegbarer"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="7"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="InfestedBlink"/>
<AbilArray Link="FesthaltenFatty22"/>
<AbilArray Link="immortalSparks"/>
<AbilArray Link="FesthaltenFatty2"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="UnverwundbarkeitImmortal"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="InfestedBlink,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Fesseln722" Type="AbilCmd" AbilCmd="FesthaltenFatty22,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="AntiZerstrung22" Type="AbilCmd" AbilCmd="UnverwundbarkeitImmortal,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln72" Type="AbilCmd" AbilCmd="FesthaltenFatty2,Execute" Row="0" Column="2"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagic,Execute" Row="2" Column="4"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
<LayoutButtons Face="immortalSparks" Type="AbilCmd" AbilCmd="immortalSparks,Execute" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<EnergyStart value="20"/>
<EnergyMax value="100"/>
<EnergyRegenRate value="0.6992"/>
</CUnit>
<CUnit id="Fatty">
<Description value="Button/Tooltip/CritterFatty"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.6015"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="10"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="Burrowtotarget"/>
<AbilArray Link="FesthaltenFatty3"/>
<AbilArray Link="FesthaltenFatty"/>
<AbilArray Link="OrganicDetector"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="FattyExpand"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Burrwototarget" Type="AbilCmd" AbilCmd="Burrowtotarget,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Expand" Type="AbilCmd" AbilCmd="FattyExpand,Execute" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="Organicdetector" Type="AbilCmd" AbilCmd="OrganicDetector,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln7" Type="AbilCmd" AbilCmd="FesthaltenFatty,Execute" Row="0" Column="2"/>
<LayoutButtons Face="Fesseln74" Type="AbilCmd" AbilCmd="FesthaltenFatty3,Execute" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<BehaviorArray Link="FarmEneabler"/>
<BehaviorArray Link="FattySize0"/>
<BehaviorArray Link="FattySize1"/>
<BehaviorArray Link="FattySize10"/>
<BehaviorArray Link="FattySize11"/>
<BehaviorArray Link="FattySize12"/>
<BehaviorArray Link="FattySize13"/>
<BehaviorArray Link="FattySize14"/>
<BehaviorArray Link="FattySize16"/>
<BehaviorArray Link="FattySize17"/>
<BehaviorArray Link="FattySize18"/>
<BehaviorArray Link="FattySize2"/>
<BehaviorArray Link="FattySize3"/>
<BehaviorArray Link="FattySize4"/>
<BehaviorArray Link="FattySize5"/>
<BehaviorArray Link="FattySize6"/>
<BehaviorArray Link="FattySize7"/>
<BehaviorArray Link="FattySize8"/>
<BehaviorArray Link="FattySize9"/>
<LifeRegenDelay value="10"/>
<LifeRegenRate value="0.25"/>
<EnergyStart value="20"/>
<EnergyMax value="100"/>
<EnergyRegenRate value="0.6992"/>
</CUnit>
<CUnit id="Infested">
<Description value="Button/Tooltip/CritterInfested"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.3007"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="20"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="AntiMagic"/>
<AbilArray Link="Festhalten"/>
<AbilArray Link="Unverwundbarkeit"/>
<AbilArray Link="PlaceMarker"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build11" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="buildinfestedTower" Type="AbilCmd" AbilCmd="ErbauerBauen,Build17" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build10" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen2" Type="AbilCmd" AbilCmd="ErbauerBauen,Build9" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="AntiZerstrung" Type="AbilCmd" AbilCmd="Unverwundbarkeit,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/>
<LayoutButtons Face="Stille" Type="AbilCmd" AbilCmd="AntiMagic,Execute" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
</CUnit>
<CUnit id="Sentrybuilder">
<Description value="Button/Tooltip/CritterSentrybuilder"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.3007"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="20"/>
<AttackTargetPriority value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="ForceField"/>
<AbilArray Link="SentryTeleport"/>
<AbilArray Link="SentryenergyRecharge"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/>
<LayoutButtons Face="Energycore" Type="Passive" Row="1" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="ForceField" Type="AbilCmd" AbilCmd="ForceField,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Teleport4" Type="AbilCmd" AbilCmd="SentryTeleport,Execute" Row="0" Column="2"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="AntiMagicSentry,Execute" Row="2" Column="4"/>
<LayoutButtons Face="EnergyRecharge" Type="AbilCmd" AbilCmd="SentryenergyRecharge,Execute" Row="0" Column="3"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="19"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
<BehaviorArray Link="ShieldVerteiler"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<EnergyMax value="210"/>
<EnergyRegenRate value="0.3906"/>
</CUnit>
<CUnit id="Stealobot">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="TurnBeforeMove" value="1"/>
<PlaneArray index="Ground" value="1"/>
<PushPriority value="11"/>
<Collide index="Ground" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Robotic" value="1"/>
<LifeStart value="20"/>
<LifeMax value="20"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Speed value="1.3007"/>
<Acceleration value="1000"/>
<LateralAcceleration value="10"/>
<StationaryTurningRate value="360"/>
<TurningRate value="180"/>
<Sight value="4"/>
<Food value="-9"/>
<CostResource index="Vespene" value="256"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="StealobotInventory"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<InnerRadius value="1.125"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="16"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
</CUnit>
<CUnit id="ZeltVerseucht">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufHausLv2verseucht"/>
<BehaviorArray Link="GeldFarmen1x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurHtteAusbauen" Type="AbilCmd" AbilCmd="MorphenaufHausLv2verseucht,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen1x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<Footprint value="Footprint3x3Contour"/>
<EnergyRegenRate value="1"/>
<KillResource index="Minerals" value="25"/>
</CUnit>
<CUnit id="Zergling2">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<PushPriority value="30"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="400"/>
<LifeMax value="400"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<EnergyStart value="200"/>
<EnergyMax value="200"/>
<EnergyRegenRate value="4"/>
<Speed value="2.5"/>
<Acceleration value="200"/>
<LateralAcceleration value="46"/>
<Sight value="10"/>
<RepairTime value="20"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="Sicht"/>
<AbilArray Link="Teleport"/>
<WeaponArray Link="Klauen"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Plndern" Type="Passive" AbilCmd="Windlauf,Execute" Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Row="2" Column="0"/>
<LayoutButtons Face="Sicht" Type="AbilCmd" AbilCmd="Sicht,Execute" Row="2" Column="1"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.8125"/>
<SeparationRadius value="0.8"/>
<InnerRadius value="1"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<Mass value="20"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
</CUnit>
<CUnit id="HighMechanic">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="NoScore" value="1"/>
<FlagArray index="AILifetime" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="40"/>
<LifeMax value="40"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="3"/>
<Food value="-6"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="RepairLv4"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren4" Type="AbilCmd" AbilCmd="RepairLv4,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SubgroupPriority value="5"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryPriority value="20"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="OlderMechanic">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<Mob value="Campaign"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="AlwaysThreatens" value="1"/>
<FlagArray index="AISupport" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="3"/>
<Food value="-2"/>
<CostResource index="Minerals" value="75"/>
<CostResource index="Vespene" value="50"/>
<RepairTime value="25"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="15"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="RepairLv2"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren2" Type="AbilCmd" AbilCmd="RepairLv2,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<ScoreMake value="125"/>
<ScoreKill value="250"/>
<SubgroupPriority value="4"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="ProfessionalMechanic">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="TurnBeforeMove" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="80"/>
<LifeMax value="80"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="8"/>
<Food value="-8"/>
<CostResource index="Minerals" value="200"/>
<RepairTime value="50"/>
<AttackTargetPriority value="11"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="RepairLv5"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren5" Type="AbilCmd" AbilCmd="RepairLv5,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="16"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
</CUnit>
<CUnit id="YoungMechanic">
<DeathRevealRadius value="3"/>
<Race value="Prot"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="20"/>
<LifeMax value="20"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossArmor"/>
<ShieldsStart value="20"/>
<ShieldsMax value="20"/>
<ShieldRegenDelay value="10"/>
<ShieldRegenRate value="2"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="3"/>
<Food value="-4"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="RepairLv3"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons AbilCmd="stop,Stop" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren3" Type="AbilCmd" AbilCmd="RepairLv3,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="3"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="10"/>
</CUnit>
<CUnit id="WorkerGuild">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="5"/>
<CostResource index="Minerals" value="32"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="que5"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="trainBasicMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train12" Row="2" Column="0"/>
<LayoutButtons Face="trainOlderMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train13" Row="2" Column="1"/>
<LayoutButtons Face="trainYoungMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train14" Row="2" Column="2"/>
<LayoutButtons Face="trainHighMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train15" Row="2" Column="3"/>
<LayoutButtons Face="trainProfessionalMechanic" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train16" Row="2" Column="4"/>
</CardLayouts>
<Radius value="1.375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="500"/>
</CUnit>
<CUnit id="HybridHutLv2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="7"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsHasteKaufen"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="1Vespinkaufen"/>
<AbilArray Link="8Vespinkaufen"/>
<AbilArray Link="TrollhutMorph22"/>
<AbilArray Link="Heilen2"/>
<AbilArray Link="AntiFarminate"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/>
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/>
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/>
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph22,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/>
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/>
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/>
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/>
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/>
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/>
</CUnit>
<CUnit id="HybridHutLv3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="7"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsHasteKaufen"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="1Vespinkaufen"/>
<AbilArray Link="8Vespinkaufen"/>
<AbilArray Link="TrollhutMorph32"/>
<AbilArray Link="Heilen222"/>
<AbilArray Link="AntiFarminate"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/>
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/>
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/>
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph32,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/>
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/>
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/>
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/>
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/>
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/>
</CUnit>
<CUnit id="HybridHutLv4">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="7"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsHasteKaufen"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="1Vespinkaufen"/>
<AbilArray Link="8Vespinkaufen"/>
<AbilArray Link="Heilen22"/>
<AbilArray Link="AntiFarminate"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/>
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/>
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/>
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/>
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/>
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/>
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/>
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/>
</CUnit>
<CUnit id="Panzer">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="TurnBeforeMove" value="1"/>
<PlaneArray index="Ground" value="1"/>
<PushPriority value="11"/>
<Collide index="Ground" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeStart value="256"/>
<LifeMax value="256"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Speed value="2.1015"/>
<Acceleration value="1000"/>
<LateralAcceleration value="10"/>
<StationaryTurningRate value="360"/>
<TurningRate value="180"/>
<Sight value="5"/>
<Food value="-4"/>
<CostResource index="Vespene" value="256"/>
<RepairTime value="50"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<WeaponArray Link="PanzerRaketenwerfer" Turret="ColonistTransport"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<InnerRadius value="1.125"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<SubgroupPriority value="16"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<LeaderAlias value=""/>
<Mass value="0.55"/>
</CUnit>
<CUnit id="GeheimesLabor">
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Vespene" value="512"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="que3"/>
<AbilArray Link="SecretLaborausbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="TankUpgrades"/>
<AbilArray Link="Containershare"/>
<AbilArray Link="Containerwagenverkaufen"/>
<BehaviorArray Link="SecretLaboratory"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Panzerbauen" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train1" Row="0" Column="0"/>
<LayoutButtons Face="SpionageFlugzeugbauen" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train2" Row="0" Column="1"/>
<LayoutButtons Face="trainstealobot" Type="AbilCmd" AbilCmd="SecretLaborausbilden,Train3" Row="0" Column="2"/>
<LayoutButtons Face="UpgradeTankdamage" Type="AbilCmd" AbilCmd="TankUpgrades,Research1" Row="2" Column="0"/>
<LayoutButtons Face="UpgradeTankhitpoints" Type="AbilCmd" AbilCmd="TankUpgrades,Research2" Row="2" Column="1"/>
<LayoutButtons Face="UpgradeTankspeed" Type="AbilCmd" AbilCmd="TankUpgrades,Research3" Row="2" Column="2"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="5000"/>
</CUnit>
<CUnit id="Festung">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel10"/>
<BehaviorArray Link="GeldFarmen256x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="UpgradetoLevel10" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel10,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren9"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen256x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="6400"/>
</CUnit>
<CUnit id="Erstaunlich">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="GeldFarmen512x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons>
<Face value="RessourcenGenerieren10"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen512x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="12800"/>
</CUnit>
<CUnit id="Goliath2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="500"/>
<LifeMax value="500"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Sight value="8.5"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="50"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="30"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel9"/>
<WeaponArray Link="GoliathA" Turret="Goliath"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZurSpartanCompanyupgraden" Type="AbilCmd" AbilCmd="TowerLevel9,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.65"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="100"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryStrongArray value="Scout"/>
<GlossaryStrongArray value="Battlecruiser"/>
<GlossaryWeakArray value="Zergling"/>
<GlossaryWeakArray value="Zealot"/>
<GlossaryWeakArray value="Marauder"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="HammerSecurities">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100"/>
<LifeMax value="100"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Sight value="8"/>
<CostResource index="Minerals" value="125"/>
<CostResource index="Vespene" value="25"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel6"/>
<WeaponArray Link="HammerSecurity"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumPhantomupgraden" Type="AbilCmd" AbilCmd="TowerLevel6,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<TacticalAI value="Marauder"/>
<GlossaryPriority value="51"/>
<GlossaryStrongArray value="Thor"/>
<GlossaryStrongArray value="Stalker"/>
<GlossaryStrongArray value="Roach"/>
<GlossaryWeakArray value="Marine"/>
<GlossaryWeakArray value="Zealot"/>
<GlossaryWeakArray value="Zergling"/>
<AIEvaluateAlias value="Marauder"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="HelsAngels">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="1600"/>
<LifeMax value="1600"/>
<LifeArmorName value="Unit/LifeArmorName/TerranShipPlating"/>
<Sight value="12"/>
<CostResource index="Minerals" value="125"/>
<CostResource index="Vespene" value="100"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="30"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel12"/>
<WeaponArray Link="ArcliteShockCannon22"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<TacticalAI value="WreckingCrewAssault"/>
<TacticalAIThink value="AIThinkVikingAssault"/>
<TechAliasArray value="Alias_Viking"/>
<GlossaryPriority value="203"/>
<GlossaryStrongArray value="Reaper"/>
<GlossaryWeakArray value="Hydralisk"/>
<GlossaryWeakArray value="Marine"/>
<GlossaryWeakArray value="Stalker"/>
<GlossaryAlias value="VikingFighter"/>
<Fidget>
<ChanceArray index="Anim" value="15"/>
<ChanceArray index="Idle" value="55"/>
<ChanceArray index="Turn" value="30"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="ItemHaste200">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="1600"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv5"/>
</CUnit>
<CUnit id="ItemHaste20">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="100"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv1"/>
</CUnit>
<CUnit id="ItemHaste400">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv6"/>
</CUnit>
<CUnit id="ItemBoost">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="BootsLv1"/>
</CUnit>
<CUnit id="ItemHaste80">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv3"/>
</CUnit>
<CUnit id="ItemHaste40">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv2"/>
</CUnit>
<CUnit id="ItemHaste100">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="HasteLv4"/>
</CUnit>
<CUnit id="MineLv1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel1"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv1Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<EnergyRegenRate value="5"/>
<CostResource index="Vespene" value="32"/>
<KillResource index="Minerals" value="100"/>
</CUnit>
<CUnit id="Kaufhaus1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="1"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="TrollItemsAngriffKaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="Angriff2" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Angriff4" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Angriff8" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Angriff16" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train4" Row="0" Column="3"/>
<LayoutButtons Face="Angriff32" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train5" Row="1" Column="0"/>
<LayoutButtons Face="Angriff64" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train6" Row="1" Column="1"/>
<LayoutButtons Face="Angriff128" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train7" Row="1" Column="2"/>
<LayoutButtons Face="Angriff256" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train8" Row="1" Column="3"/>
<LayoutButtons Face="Angriff1280" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train9" Row="2" Column="0"/>
<LayoutButtons Face="Angriff2560" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train10" Row="2" Column="1"/>
<LayoutButtons Face="Angriff6320" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train11" Row="2" Column="2"/>
<LayoutButtons Face="Angriff8840" Type="AbilCmd" AbilCmd="TrollItemsAngriffKaufen,Train12" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<Footprint value="Footprint2x2"/>
<PlacementFootprint value="Footprint2x2Contour"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
</CUnit>
<CUnit id="ItemTPLv11">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="12"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv11"/>
</CUnit>
<CUnit id="ItemTPLv1">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="100"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv1"/>
</CUnit>
<CUnit id="ItemTPLv8">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="12800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv8"/>
</CUnit>
<CUnit id="ItemTPLv5">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="1600"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv5"/>
</CUnit>
<CUnit id="ItemTP200000">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="12"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLvX1"/>
</CUnit>
<CUnit id="ItemTPLv2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv2"/>
</CUnit>
<CUnit id="ItemTPLv9">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="1"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv9"/>
</CUnit>
<CUnit id="ItemTPLv6">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv6"/>
</CUnit>
<CUnit id="ItemTP500000">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="16"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLvX2"/>
</CUnit>
<CUnit id="ItemTPLv3">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv3"/>
</CUnit>
<CUnit id="ItemTPLv10">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="4"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv10"/>
</CUnit>
<CUnit id="ItemTPLv7">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="6400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv7"/>
</CUnit>
<CUnit id="ItemTPLv4">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPLv4"/>
</CUnit>
<CUnit id="ItemTPRegeneration8820sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="8"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv11"/>
</CUnit>
<CUnit id="ItemTPRegeneration4sek3">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="100"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv1"/>
</CUnit>
<CUnit id="ItemTPRegeneration512sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="12800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv8"/>
</CUnit>
<CUnit id="ItemTPRegeneration64sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="1600"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv5"/>
</CUnit>
<CUnit id="ItemAngriff8840">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="32"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv12"/>
</CUnit>
<CUnit id="ItemTPRegeneration16048sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="8"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLvX1"/>
</CUnit>
<CUnit id="ItemTPRegeneration8sek2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv2"/>
</CUnit>
<CUnit id="ItemTPRegeneration1230sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="1"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv9"/>
</CUnit>
<CUnit id="ItemTPRegeneration128sek2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv6"/>
</CUnit>
<CUnit id="ItemAngriff16096">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="16"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLvX"/>
</CUnit>
<CUnit id="ItemAngriff1280">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="1"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv9"/>
</CUnit>
<CUnit id="ItemTPRegeneration32096sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="16"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLvX2"/>
</CUnit>
<CUnit id="ItemTPRegeneration16sek2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv3"/>
</CUnit>
<CUnit id="ItemAngriff2560">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="2"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv10"/>
</CUnit>
<CUnit id="ItemAngriff64">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv6"/>
</CUnit>
<CUnit id="ItemAngriff4">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv2"/>
</CUnit>
<CUnit id="ItemAngriff6320">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="8"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv11"/>
</CUnit>
<CUnit id="ItemTPRegeneration2460sek">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="2"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv10"/>
</CUnit>
<CUnit id="ItemAngriff128">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="6400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv7"/>
</CUnit>
<CUnit id="ItemAngriff8">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv3"/>
</CUnit>
<CUnit id="ItemAngriff256">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="12800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv8"/>
</CUnit>
<CUnit id="ItemTPRegeneration256sek3">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="6400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv7"/>
</CUnit>
<CUnit id="ItemAngriff16">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv4"/>
</CUnit>
<CUnit id="ItemAngriff32">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="1600"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv5"/>
</CUnit>
<CUnit id="ItemTPRegeneration32sek2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="TPRegenerationLv4"/>
</CUnit>
<CUnit id="ItemArmor1">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="100"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv1"/>
</CUnit>
<CUnit id="ItemAngriff2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="100"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="AngriffLv1"/>
</CUnit>
<CUnit id="ItemArmor4420">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="32"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv12"/>
</CUnit>
<CUnit id="ItemArmor8096">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Vespene" value="16"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLvX"/>
</CUnit>
<CUnit id="ItemArmor740">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="1"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv9"/>
</CUnit>
<CUnit id="ItemArmor1280">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="2"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv10"/>
</CUnit>
<CUnit id="ItemArmor32">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="3200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv6"/>
</CUnit>
<CUnit id="ItemArmor2">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="200"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv2"/>
</CUnit>
<CUnit id="ItemArmor3160">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Custom" value="16"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv11"/>
</CUnit>
<CUnit id="ItemArmor64">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="6400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv7"/>
</CUnit>
<CUnit id="ItemArmor4">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="400"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv3"/>
</CUnit>
<CUnit id="ItemArmor128">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="12800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv8"/>
</CUnit>
<CUnit id="ItemArmor8">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="800"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv4"/>
</CUnit>
<CUnit id="ItemArmor16">
<Race value="Hybrid"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="Pawnable" value="1"/>
<CostResource index="Minerals" value="1600"/>
<EditorCategories value="ObjectType:Item"/>
<Item value="ArmorLv5"/>
</CUnit>
<CUnit id="Jagdmaroduer">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="80"/>
<LifeMax value="80"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Sight value="7.5"/>
<CostResource index="Minerals" value="100"/>
<CostResource index="Vespene" value="25"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="15"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel5"/>
<WeaponArray Link="DominionKillTeam"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="UpgradetoHammer" Type="AbilCmd" AbilCmd="TowerLevel5,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Ghost2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="20"/>
<LifeMax value="20"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Sight value="7.5"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="150"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="30"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel3"/>
<WeaponArray Link="C10CanisterRifle"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumMaroduerupgraden" Type="AbilCmd" AbilCmd="TowerLevel3,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAIThink value="AIThinkGhost"/>
<AIEvalFactor value="1.2"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="70"/>
<GlossaryStrongArray value="Raven"/>
<GlossaryStrongArray value="Infestor"/>
<GlossaryStrongArray value="HighTemplar"/>
<GlossaryWeakArray value="Marauder"/>
<GlossaryWeakArray value="Zergling"/>
<GlossaryWeakArray value="Stalker"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Kaufhaus2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="1"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="TrollItemsDefKaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="Armor1" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Armor2" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Armor4" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Armor8" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train4" Row="0" Column="3"/>
<LayoutButtons Face="Armor16" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train5" Row="1" Column="0"/>
<LayoutButtons Face="Armor32" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train6" Row="1" Column="1"/>
<LayoutButtons Face="Armor64" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train7" Row="1" Column="2"/>
<LayoutButtons Face="Armor128" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train8" Row="1" Column="3"/>
<LayoutButtons Face="Armor740" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train9" Row="2" Column="0"/>
<LayoutButtons Face="Armor1280" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train10" Row="2" Column="1"/>
<LayoutButtons Face="Armor3160" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train11" Row="2" Column="2"/>
<LayoutButtons Face="Armor4420" Type="AbilCmd" AbilCmd="TrollItemsDefKaufen,Train12" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<Footprint value="Footprint2x2"/>
<PlacementFootprint value="Footprint2x2Contour"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
</CUnit>
<CUnit id="Kaufhaus3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="1"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="TrollItemsHPKaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="TP250" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="TP500" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="TP1000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="TP2000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train4" Row="0" Column="3"/>
<LayoutButtons Face="TP4000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train5" Row="1" Column="0"/>
<LayoutButtons Face="TP8000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train6" Row="1" Column="1"/>
<LayoutButtons Face="TP16000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train7" Row="1" Column="2"/>
<LayoutButtons Face="TP32000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train8" Row="1" Column="3"/>
<LayoutButtons Face="TP50000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train9" Row="2" Column="0"/>
<LayoutButtons Face="TP80000" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train10" Row="2" Column="1"/>
<LayoutButtons Face="TP99500" Type="AbilCmd" AbilCmd="TrollItemsHPKaufen,Train11" Row="2" Column="2"/>
</CardLayouts>
<Radius value="1"/>
<Footprint value="Footprint2x2"/>
<PlacementFootprint value="Footprint2x2Contour"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
</CUnit>
<CUnit id="Kaufhaus4">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="1"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="TrollItemsTPregKaufen"/>
<AbilArray Link="HeldenVerhaltengeben"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="TPRegeneration4Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="TPRegeneration8Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="TPRegeneration16Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="TPRegeneration32Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train4" Row="0" Column="3"/>
<LayoutButtons Face="TPRegeneration64Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train5" Row="1" Column="0"/>
<LayoutButtons Face="TPRegeneration128Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train6" Row="1" Column="1"/>
<LayoutButtons Face="TPRegeneration256Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train7" Row="1" Column="2"/>
<LayoutButtons Face="TPRegeneration512Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train8" Row="1" Column="3"/>
<LayoutButtons Face="TPRegeneration1230Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train9" Row="2" Column="0"/>
<LayoutButtons Face="TPRegeneration2460Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train10" Row="2" Column="1"/>
<LayoutButtons Face="TPRegeneration8820Sek" Type="AbilCmd" AbilCmd="TrollItemsTPregKaufen,Train11" Row="2" Column="2"/>
</CardLayouts>
<Radius value="1"/>
<Footprint value="Footprint2x2"/>
<PlacementFootprint value="Footprint2x2Contour"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
</CUnit>
<CUnit id="Marauder2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="40"/>
<LifeMax value="40"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Acceleration value="500"/>
<Sight value="7.5"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="100"/>
<CostResource index="Vespene" value="25"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="15"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="AufTowerLv4"/>
<BehaviorArray Link="Markverteiler"/>
<WeaponArray Link="PunisherGrenades"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumJagdmaroduerupgraden" Type="AbilCmd" AbilCmd="AufTowerLv4,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="50"/>
<GlossaryStrongArray value="Thor"/>
<GlossaryStrongArray value="Roach"/>
<GlossaryStrongArray value="Stalker"/>
<GlossaryWeakArray value="Marine"/>
<GlossaryWeakArray value="Zergling"/>
<GlossaryWeakArray value="Zealot"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<TauntDuration index="Cheer" value="5"/>
<TauntDuration index="Dance" value="5"/>
</CUnit>
<CUnit id="Marine2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10"/>
<LifeMax value="10"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Sight value="7"/>
<CostCategory value="Army"/>
<RepairTime value="20"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel2"/>
<AbilArray Link="TowerLevel12"/>
<AbilArray Link="TowerLevel13"/>
<WeaponArray Link="GuassRifle"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumGhostupgraden" Type="AbilCmd" AbilCmd="TowerLevel2,Execute" Row="0" Column="0"/>
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="2" Column="1"/>
<LayoutButtons Face="ZumBelagerungspanzerupgraden" Type="AbilCmd" AbilCmd="TowerLevel12,Execute" Row="2" Column="2"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="20"/>
<GlossaryStrongArray value="Marauder"/>
<GlossaryStrongArray value="Hydralisk"/>
<GlossaryStrongArray value="Immortal"/>
<GlossaryWeakArray value="SiegeTankSieged"/>
<GlossaryWeakArray value="Baneling"/>
<GlossaryWeakArray value="Colossus"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<TauntDuration index="Cheer" value="5"/>
<TauntDuration index="Dance" value="5"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="MineLv5">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel5"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv5Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="9000"/>
</CUnit>
<CUnit id="MineLv6">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel6"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv6Ressourcen2" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="15000"/>
</CUnit>
<CUnit id="MineLv3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel3"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv3Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="1500"/>
</CUnit>
<CUnit id="MineLv2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel2"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv2Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<CostResource index="Vespene" value="32"/>
<KillResource index="Minerals" value="400"/>
</CUnit>
<CUnit id="MineLv8">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel8"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv8Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="250000"/>
</CUnit>
<CUnit id="MineLv4">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel4"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv4Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="4000"/>
</CUnit>
<CUnit id="MineLv7">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<Sight value="7"/>
<CostResource index="Vespene" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<BehaviorArray Link="MineCollectionLevel7"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="MineLv7Ressourcen" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.75"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<KillResource index="Minerals" value="110000"/>
</CUnit>
<CUnit id="Phantom">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="200"/>
<LifeMax value="200"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<EnergyStart value="50"/>
<EnergyMax value="200"/>
<EnergyRegenRate value="0.5625"/>
<Sight value="8"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="150"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="30"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel7"/>
<WeaponArray Link="Specter"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumTaurenSpaceMarineupgraden" Type="AbilCmd" AbilCmd="TowerLevel7,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<TacticalAI value="SpecterUnit"/>
<TacticalAIThink value="AIThinkGhost"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="70"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Belagerungspanzer">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="1800"/>
<LifeMax value="1800"/>
<LifeArmor value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Sight value="14"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="125"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel13"/>
<WeaponArray Link="ArcliteShockCannon2" Turret="SiegeTank"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumSiegeBreakerupgraden" Type="AbilCmd" AbilCmd="TowerLevel13,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="4"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="1.5"/>
<TechAliasArray value="Alias_SiegeTank"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="130"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Sicht">
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Movable" value="0"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Untargetable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="AILifetime" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<EnergyStart value="200"/>
<EnergyMax value="200"/>
<EnergyRegenRate value="1"/>
<Mover value="Fly"/>
<Sight value="8"/>
<Height value="3"/>
<VisionHeight value="4"/>
<CostResource index="Minerals" value="100"/>
<RepairTime value="33.3332"/>
<AttackTargetPriority value="20"/>
<BehaviorArray Link="BegrenzteLebensdauer3Sek"/>
<BehaviorArray Link="Detector10"/>
<Radius value="0.625"/>
<SeparationRadius value="0.6"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.6"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<LeaderAlias value=""/>
<KillDisplay value="Never"/>
</CUnit>
<CUnit id="SpionageFlugzeug">
<DeathRevealRadius value="3"/>
<Race value="Hybrid"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Air" value="1"/>
<Collide index="Flying" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="5"/>
<LifeMax value="5"/>
<LifeArmorName value="Unit/LifeArmorName/ProtossPlating"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<Mover value="Fly"/>
<Speed value="4"/>
<Acceleration value="10"/>
<StationaryTurningRate value="1499.9414"/>
<TurningRate value="1499.9414"/>
<Sight value="12"/>
<Height value="2"/>
<VisionHeight value="4"/>
<Food value="-1"/>
<CostCategory value="Army"/>
<CostResource index="Vespene" value="128"/>
<RepairTime value="45"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
</CardLayouts>
<Radius value="0.375"/>
<SeparationRadius value="0.75"/>
<ScoreMake value="350"/>
<ScoreKill value="700"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<AIEvalFactor value="0.7"/>
<GlossaryCategory value="Unit/Category/ProtossUnits"/>
<GlossaryPriority value="140"/>
<GlossaryStrongArray value="Banshee"/>
<GlossaryStrongArray value="Mutalisk"/>
<GlossaryStrongArray value="VoidRay"/>
<GlossaryWeakArray value="Battlecruiser"/>
<GlossaryWeakArray value="Corruptor"/>
<GlossaryWeakArray value="Carrier"/>
</CUnit>
<CUnit id="SiegeBreaker2">
<DeathRevealRadius value="3"/>
<Facing value="45"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="1900"/>
<LifeMax value="1900"/>
<LifeArmor value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Sight value="16"/>
<CostResource index="Minerals" value="200"/>
<CostResource index="Vespene" value="100"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="50"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<WeaponArray Link="ArcliteShockCannon" Turret="SiegeTankSieged"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.875"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<TacticalAI value="SiegeTankSieged"/>
<TechAliasArray value="Alias_SiegeTank"/>
<GlossaryPriority value="143"/>
<GlossaryStrongArray value="Marine"/>
<GlossaryStrongArray value="Stalker"/>
<GlossaryStrongArray value="Hydralisk"/>
<GlossaryWeakArray value="Thor"/>
<GlossaryWeakArray value="Immortal"/>
<GlossaryWeakArray value="Zergling"/>
<AIEvaluateAlias value="SiegeTankSieged"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="SpartanCompany2">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="600"/>
<LifeMax value="600"/>
<LifeArmorName value="Unit/LifeArmorName/TerranVehiclePlating"/>
<Sight value="10"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="50"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel10"/>
<WeaponArray Link="SpartanCompanyA" Turret="SpartanCompany"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumVikingupgraden" Type="AbilCmd" AbilCmd="TowerLevel10,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.65"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Campaign"/>
<GlossaryPriority value="181"/>
<GlossaryStrongArray value="Battlecruiser"/>
<GlossaryStrongArray value="Carrier"/>
<GlossaryStrongArray value="BroodLord"/>
<GlossaryWeakArray value="Marauder"/>
<GlossaryWeakArray value="Zealot"/>
<GlossaryWeakArray value="Zergling"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="Hybridenbehausung">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="Invulnerable" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Psionic" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="7"/>
<CostResource index="Minerals" value="8"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="TrollItemsHasteKaufen"/>
<AbilArray Link="Shopshare"/>
<AbilArray Link="TrollItemsVerkaufen"/>
<AbilArray Link="1Vespinkaufen"/>
<AbilArray Link="8Vespinkaufen"/>
<AbilArray Link="TrollhutMorph"/>
<AbilArray Link="Heilen"/>
<AbilArray Link="AntiFarminate"/>
<AbilArray Link="BuildingInventory"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Haste100" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train4" Row="1" Column="0"/>
<LayoutButtons Face="Haste200" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train5" Row="1" Column="1"/>
<LayoutButtons Face="Haste400" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train6" Row="1" Column="2"/>
<LayoutButtons Face="UpdateHut" Type="AbilCmd" AbilCmd="TrollhutMorph,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Boost" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train7" Row="0" Column="3"/>
<LayoutButtons Face="1Vespinkaufen" Type="AbilCmd" AbilCmd="1Vespinkaufen,Execute" Row="0" Column="4"/>
<LayoutButtons Face="8Vespinkaufen" Type="AbilCmd" AbilCmd="8Vespinkaufen,Execute" Row="1" Column="4"/>
<LayoutButtons Face="Haste20" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train1" Row="0" Column="0"/>
<LayoutButtons Face="Haste40" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train2" Row="0" Column="1"/>
<LayoutButtons Face="Haste80" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train3" Row="0" Column="2"/>
<LayoutButtons Face="Deconstruction" Type="Passive" Row="2" Column="2"/>
<LayoutButtons Face="BoostLv3" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train15" Row="2" Column="3"/>
<LayoutButtons Face="BoostLv2" Type="AbilCmd" AbilCmd="TrollItemsHasteKaufen,Train14" Row="1" Column="3"/>
</CardLayouts>
<Radius value="1"/>
<EditorCategories value="ObjectType:Structure"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="HybgridhutDoubleWoodLoot"/>
</CUnit>
<CUnit id="TaurenSpaceMarine2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="300"/>
<LifeMax value="300"/>
<LifeRegenRate value="0.25"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Sight value="8"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="300"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel8"/>
<WeaponArray Link="TaurenSpaceMarineGaussRifle"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumGoliathupgraden" Type="AbilCmd" AbilCmd="TowerLevel8,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAIThink value="AIThinkMarine"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="GoldArbeiter">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="GoldArbeiterbauen"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="MineLv1bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build1" Row="0" Column="0"/>
<LayoutButtons Face="MineLv2bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build3" Row="0" Column="1"/>
<LayoutButtons Face="MineLv3bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build4" Row="0" Column="2"/>
<LayoutButtons Face="MineLv4bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build5" Row="0" Column="3"/>
<LayoutButtons Face="MineLv5bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build6" Row="1" Column="0"/>
<LayoutButtons Face="MineLv6bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build7" Row="1" Column="1"/>
<LayoutButtons Face="MineLv7bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build2" Row="1" Column="2"/>
<LayoutButtons Face="MineLv8bauen" Type="AbilCmd" AbilCmd="GoldArbeiterbauen,Build8" Row="1" Column="3"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="4"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="2" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="250"/>
</CUnit>
<CUnit id="SupraArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="6"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv8"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv8,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="1500000"/>
</CUnit>
<CUnit id="MegaArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.8125"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Lv9BespinSammeln"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="GatherTerr" Type="AbilCmd" AbilCmd="Lv9BespinSammeln,Gather" Row="1" Column="0"/>
<LayoutButtons Face="ReturnCargo" Type="AbilCmd" AbilCmd="Lv9BespinSammeln,Return" Row="1" Column="0"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
</CardLayouts>
<Radius value="0.3125"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
<CUnit id="DasBaumdingsda">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="que3"/>
<AbilArray Link="RallyCommand"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="EinfachenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train1" Row="0" Column="0"/>
<LayoutButtons Face="KomplexenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train2" Row="0" Column="1"/>
<LayoutButtons Face="NormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train3" Row="0" Column="2"/>
<LayoutButtons Face="HartenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train5" Row="1" Column="0"/>
<LayoutButtons Face="bernatrlicherArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train6" Row="1" Column="1"/>
<LayoutButtons Face="AbnormalenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train7" Row="1" Column="2"/>
<LayoutButtons Face="EinfachenArbeiterbauen8" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train8" Row="1" Column="3"/>
<LayoutButtons Face="StarkenArbeiterbauen" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train4" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="1" Column="4"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<CostResource index="Minerals" value="256"/>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="350"/>
</CUnit>
<CUnit id="VikingAssault2">
<DeathRevealRadius value="3"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<FlagArray index="Destructible" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="800"/>
<LifeMax value="800"/>
<LifeArmorName value="Unit/LifeArmorName/TerranShipPlating"/>
<Sight value="11"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="150"/>
<CostResource index="Vespene" value="75"/>
<RepairTime value="40"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="30"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="TowerLevel11"/>
<WeaponArray Link="TwinGatlingCannon"/>
<CardLayouts>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="3"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="2"/>
<LayoutButtons Face="ZumHelsAngelupgraden" Type="AbilCmd" AbilCmd="TowerLevel11,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="Move"/>
<Type value="AbilCmd"/>
<AbilCmd value="move,Move"/>
<Requirements value="Mobilize"/>
<Row value="0"/>
<Column value="1"/>
</LayoutButtons>
</CardLayouts>
<Radius value="0.6875"/>
<SeparationRadius value="0.35"/>
<CargoSize value="2"/>
<PlacementFootprint value="Grundflche2x2"/>
<ScoreMake value="300"/>
<ScoreKill value="600"/>
<SubgroupPriority value="18"/>
<MinimapRadius value="0.75"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAIThink value="AIThinkVikingAssault"/>
<TechAliasArray value="Alias_Viking"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="155"/>
<GlossaryAlias value="VikingFighter"/>
<Fidget>
<ChanceArray index="Anim" value="15"/>
<ChanceArray index="Idle" value="55"/>
<ChanceArray index="Turn" value="30"/>
</Fidget>
<FogVisibility value="Snapshot"/>
<BehaviorArray Link="Markverteiler"/>
<Acceleration value="500"/>
</CUnit>
<CUnit id="BiodominBau">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="MorphenaufWallBiodomeLv2"/>
<AbilArray Link="10Vespinkaufen"/>
<AbilArray Link="10Vespinverkaufen"/>
<AbilArray Link="100Vespinkaufen"/>
<AbilArray Link="100Vespinverkaufen"/>
<AbilArray Link="BaumArbeiterAusbilden"/>
<AbilArray Link="RallyCommand"/>
<AbilArray Link="que3"/>
<CardLayouts>
<LayoutButtons Face="GoldArbeiter" Type="AbilCmd" AbilCmd="BaumArbeiterAusbilden,Train10" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="10Vespinkaufen" Type="AbilCmd" AbilCmd="10Vespinkaufen,Execute" Row="0" Column="0"/>
<LayoutButtons Face="100Vespinkaufen" Type="AbilCmd" AbilCmd="100Vespinkaufen,Execute" Row="0" Column="1"/>
<LayoutButtons Face="10Vespinverkaufen" Type="AbilCmd" AbilCmd="10Vespinverkaufen,Execute" Row="1" Column="0"/>
<LayoutButtons Face="100Vespinverkaufen" Type="AbilCmd" AbilCmd="100Vespinverkaufen,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Biodomausbauen" Type="AbilCmd" AbilCmd="MorphenaufWallBiodomeLv2,Execute" Row="1" Column="4"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="3"/>
</CardLayouts>
<Radius value="1.9375"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="BiodomeLv1"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="150"/>
</CUnit>
<CUnit id="FriendlyBot">
<DeathTime value="5"/>
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Psionic" value="1"/>
<Attributes index="Massive" value="1"/>
<LifeStart value="25"/>
<LifeMax value="25"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="2.5"/>
<Acceleration value="200"/>
<Sight value="6.5"/>
<RepairTime value="10"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="Festhalten2"/>
<AbilArray Link="Run"/>
<AbilArray Link="Instantrepair"/>
<AbilArray Link="HelperBotHutCollect"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="Hide"/>
<AbilArray Link="CastZenith"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln2" Type="AbilCmd" AbilCmd="Festhalten2,Execute" Row="2" Column="0"/>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="2" Column="4"/>
<LayoutButtons Face="Steal" Type="AbilCmd" AbilCmd="HelperBotHutCollect,Execute" Row="1" Column="0"/>
<LayoutButtons Face="CastZenith" Type="AbilCmd" AbilCmd="CastZenith,Execute" Row="0" Column="4"/>
<LayoutButtons Face="Instant" Type="AbilCmd" AbilCmd="Instantrepair,Execute" Row="1" Column="1"/>
<LayoutButtons Face="Hide" Type="AbilCmd" AbilCmd="Hide,Execute" Row="1" Column="3"/>
<LayoutButtons Face="Run" Type="AbilCmd" AbilCmd="Run,Execute" Row="1" Column="4"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.8"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
<EnergyStart value="200"/>
<EnergyMax value="200"/>
<EnergyRegenRate value="4"/>
<LifeRegenDelay value="15"/>
<LifeRegenRate value="1"/>
</CUnit>
<CUnit id="bernatrlicherArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv6"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv6,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="190000"/>
</CUnit>
<CUnit id="KomplexerArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv2"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv2,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="1500"/>
</CUnit>
<CUnit id="Feste">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel9"/>
<BehaviorArray Link="GeldFarmen128x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurFestungAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel9,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren8"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen128x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="3200"/>
</CUnit>
<CUnit id="EinfacherArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectlv1"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectlv1,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="500"/>
</CUnit>
<CUnit id="NormalerArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv3"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv3,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="15000"/>
</CUnit>
<CUnit id="StarkerArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv4"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv4,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="56000"/>
</CUnit>
<CUnit id="HarterArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv5"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv5,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="90000"/>
</CUnit>
<CUnit id="Villa">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel7"/>
<BehaviorArray Link="GeldFarmen32x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurStattlichenVillaAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel7,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren6"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen32x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="800"/>
</CUnit>
<CUnit id="HolzstapelLv1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="210"/>
<LifeMax value="210"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel6"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoStackedPipes" Type="AbilCmd" AbilCmd="UpgradetoWallLevel6,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="HolzstapelLv2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="320"/>
<LifeMax value="320"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel7"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoTemporaryWatertank" Type="AbilCmd" AbilCmd="UpgradetoWallLevel7,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Woodwall2Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<LifeArmor value="1"/>
<LifeArmorLevel value="1"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="HolzstapelLv3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="640"/>
<LifeMax value="640"/>
<LifeArmor value="2"/>
<LifeArmorLevel value="2"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel8"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Upgradeto25l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel8,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Woodwall3Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="HolzstapelLv4">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="1280"/>
<LifeMax value="1280"/>
<LifeArmor value="3"/>
<LifeArmorLevel value="3"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel9"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoWaterCanister50l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel9,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="WoodwallLv4Pinality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="KristallwandLv2">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="9"/>
<LifeArmorLevel value="9"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="KristallwandLv3">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="10"/>
<LifeArmorLevel value="10"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="KristallwandLv4">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="11"/>
<LifeArmorLevel value="11"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpaceMauerLv2">
<ReviveType value="WrackLv3"/>
<Facing value="291.0388"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmor value="128"/>
<LifeArmorLevel value="128"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="120"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<FogVisibility value="Snapshot"/>
<ShieldArmor value="128"/>
<ShieldRegenDelay value="5"/>
<ShieldRegenRate value="10000"/>
<PawnItemReduction value="0"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="WallLv17Addon"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Artifactwall1Penality"/>
<Mass value="100"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<PushPriority value="60"/>
<StationaryTurningRate value="450"/>
</CUnit>
<CUnit id="SpaceMauerLv3">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="7"/>
<LifeArmorLevel value="7"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<FogVisibility value="Snapshot"/>
<Mass value="1"/>
<BehaviorArray Link="Markverteiler"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpaceMauerLv4">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="7"/>
<LifeArmorLevel value="7"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<FogVisibility value="Snapshot"/>
<Mass value="1"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="KristallwandLv1">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="150"/>
<LifeMax value="150"/>
<LifeArmor value="8"/>
<LifeArmorLevel value="8"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurMauerLv2ausbauen" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,255" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<FogVisibility value="Snapshot"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpeicherLv2">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="81920"/>
<LifeMax value="81920"/>
<LifeArmor value="10"/>
<LifeArmorLevel value="10"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="185"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel15"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoNanotechnologie" Type="AbilCmd" AbilCmd="UpgradetoWallLevel15,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Spacewall2Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpeicherLv3">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmor value="12"/>
<LifeArmorLevel value="12"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="180"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel16"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoNutronicGeneratorWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel16,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="WallLv15Addon"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Spacewall3Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpeicherLv4">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmor value="14"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="160"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel17"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoShieldGenerator" Type="AbilCmd" AbilCmd="UpgradetoWallLevel17,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="WallLv16Addon"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Spacewall4Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<LifeArmorLevel value="14"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpaceMauerLv1">
<ReviveType value="WrackLv3"/>
<Facing value="291.0388"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="100000"/>
<LifeMax value="100000"/>
<LifeArmor value="38"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="140"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel18"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="AktivatetheShield" Type="AbilCmd" AbilCmd="UpgradetoWallLevel18,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="WallLv17Addon"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Crystalwall1Penality"/>
<ShieldArmor value="38"/>
<ShieldRegenDelay value="5"/>
<ShieldRegenRate value="10000"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<LifeArmorLevel value="38"/>
<Mass value="100"/>
<ShieldArmorName value="Unit/ShieldArmorName/ProtossPlasmaShields"/>
<PushPriority value="60"/>
<StationaryTurningRate value="450"/>
</CUnit>
<CUnit id="AnsehnlicheHtte">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel6"/>
<BehaviorArray Link="GeldFarmen16x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurVillaAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel6,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren5"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen16x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="400"/>
</CUnit>
<CUnit id="StattlicheVilla">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel8"/>
<BehaviorArray Link="GeldFarmen64x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurFesteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel8,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren7"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen64x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="1600"/>
</CUnit>
<CUnit id="WrackLv1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="2560"/>
<LifeMax value="2560"/>
<LifeArmor value="4"/>
<LifeArmorLevel value="4"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel10"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="Upgradeto75l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel10,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Canisterwall1Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
<StationaryTurningRate value="119.8828"/>
</CUnit>
<CUnit id="Wohnhaus">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel5"/>
<BehaviorArray Link="GeldFarmen8x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZurAnsehnlichenHtteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel5,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren4"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen8x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="200"/>
</CUnit>
<CUnit id="Erbauer">
<Description value="Button/Tooltip/CritterErbauer"/>
<Race value="Automaton"/>
<Mob value="Multiplayer"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Speed value="2.5"/>
<Acceleration value="900"/>
<Sight value="8"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="ErbauerBauen"/>
<AbilArray Link="Reparieren"/>
<AbilArray Link="WorkerBlink"/>
<AbilArray Link="AntiMagic"/>
<AbilArray Link="Festhalten"/>
<AbilArray Link="Unverwundbarkeit"/>
<AbilArray Link="PlaceMarker"/>
<AbilArray Link="CalldownSupplay"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Reparieren" Type="AbilCmd" AbilCmd="Reparieren,Execute" Row="1" Column="0"/>
<LayoutButtons>
<Face value="Magie"/>
<Type value="Submenu"/>
<AbilCmd value="WorkerBlink,Execute"/>
<SubmenuCardId value="0003"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="BuildMenu"/>
<Type value="Submenu"/>
<AbilCmd value="Reparieren,Execute"/>
<SubmenuCardId value="0002"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Teleport" Type="AbilCmd" AbilCmd="WorkerBlink,Execute" Row="1" Column="2"/>
<LayoutButtons Face="CallinSupply" Type="AbilCmd" AbilCmd="CalldownSupplay,Execute" Row="1" Column="1"/>
</CardLayouts>
<CardLayouts CardId="0002">
<LayoutButtons Face="Mauerbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build2" Row="0" Column="2"/>
<LayoutButtons Face="DenBaumbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build3" Row="1" Column="2"/>
<LayoutButtons Face="GeheimesLaborbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build6" Row="1" Column="3"/>
<LayoutButtons Face="TurmLv1BauenMarine" Type="AbilCmd" AbilCmd="ErbauerBauen,Build4" Row="0" Column="1"/>
<LayoutButtons Face="Biodomerschaffen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build5" Row="1" Column="1"/>
<LayoutButtons Face="Zeltbauen" Type="AbilCmd" AbilCmd="ErbauerBauen,Build1" Row="0" Column="0"/>
<LayoutButtons Row="0" Column="0"/>
<LayoutButtons Face="buildWorkersGuild" Type="AbilCmd" AbilCmd="ErbauerBauen,Build7" Row="1" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" AbilCmd="ErbauerBauen,Build3" Row="2" Column="4"/>
<LayoutButtons Face="placeMarker" Type="AbilCmd" AbilCmd="PlaceMarker,Execute" Row="0" Column="3"/>
</CardLayouts>
<CardLayouts CardId="0003">
<LayoutButtons Face="AntiZerstrung" Type="AbilCmd" AbilCmd="Unverwundbarkeit,Execute" Row="0" Column="0"/>
<LayoutButtons Face="Nachterzwingen" Type="Passive" Row="0" Column="1"/>
<LayoutButtons Face="Fesseln" Type="AbilCmd" AbilCmd="Festhalten,Execute" Row="0" Column="2"/>
<LayoutButtons Face="Stille" Type="AbilCmd" AbilCmd="AntiMagic,Execute" Row="0" Column="3"/>
<LayoutButtons Face="CancelBuilding" Type="CancelSubmenu" Row="2" Column="4"/>
</CardLayouts>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<Radius value="0.1875"/>
<AttackTargetPriority value="1"/>
<Food value="20"/>
<SubgroupPriority value="19"/>
<GlossaryPriority value="200"/>
<BehaviorArray Link="FarmEneabler"/>
</CUnit>
<CUnit id="Baum">
<DeathRevealRadius value="3"/>
<ReviveType value=""/>
<Mob value="Multiplayer"/>
<FlagArray index="CreateVisible" value="1"/>
<FlagArray index="Uncommandable" value="1"/>
<FlagArray index="Unselectable" value="1"/>
<FlagArray index="Uncloakable" value="1"/>
<FlagArray index="Undetectable" value="1"/>
<FlagArray index="Unradarable" value="1"/>
<FlagArray index="TownAlert" value="1"/>
<FlagArray index="Invulnerable" value="1"/>
<FlagArray index="NoPortraitTalk" value="1"/>
<FlagArray index="ArmorDisabledWhileConstructing" value="1"/>
<FogVisibility value="Snapshot"/>
<EditorFlags index="NeutralDefault" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Collide index="RoachBurrow" value="1"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Structure" value="1"/>
<Attributes index="Hover" value="1"/>
<LifeStart value="10000"/>
<LifeMax value="10000"/>
<LifeArmor value="10"/>
<Radius value="0"/>
<SeparationRadius value="0"/>
<SubgroupPriority value="2"/>
<MinimapRadius value="0"/>
<EditorCategories value="ObjectType:Resource,ObjectFamily:Melee"/>
<TacticalAI value=""/>
<LeaderAlias value=""/>
<SelectAlias value=""/>
<SubgroupAlias value=""/>
<AIEvaluateAlias value=""/>
<Fidget DelayMax="0"/>
<Mass value="0"/>
<Footprint value="Footprint1x1"/>
<PlacementFootprint value="Footprint1x1"/>
</CUnit>
<CUnit id="DerAndere">
<DeathRevealRadius value="3"/>
<Mob value="Campaign"/>
<FlagArray index="Hero" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Massive" value="1"/>
<Attributes index="Heroic" value="1"/>
<LifeStart value="200"/>
<LifeMax value="200"/>
<LifeArmorName value="Unit/LifeArmorName/HybridArmor"/>
<Speed value="2.5"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46"/>
<Sight value="12"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="80"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="HeldenInventar"/>
<AbilArray Link="Windlauf"/>
<AbilArray Link="Sicht"/>
<AbilArray Link="Teleport"/>
<WeaponArray Link="Klauen"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons>
<Face value="Windlauf"/>
<Type value="AbilCmd"/>
<AbilCmd value="Windlauf,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="2"/>
</LayoutButtons>
<LayoutButtons>
<Face value="Sicht"/>
<Type value="AbilCmd"/>
<AbilCmd value="Sicht,Execute"/>
<Requirements value="KeinAntiMagic"/>
<Row value="2"/>
<Column value="1"/>
</LayoutButtons>
<LayoutButtons Face="Plndern" Type="Passive" Row="2" Column="0"/>
<LayoutButtons Face="Teleport2" Type="AbilCmd" AbilCmd="Teleport,Execute" Row="2" Column="4"/>
</CardLayouts>
<Radius value="1"/>
<SeparationRadius value="1.2"/>
<InnerRadius value="1"/>
<CargoSize value="4"/>
<ScoreKill value="1600"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="1"/>
<EditorCategories value="ObjectType:Hero,ObjectFamily:Campaign"/>
<TacticalAI value="HybridE"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="390"/>
<RepairTime value="15"/>
<DeathTime value="5"/>
<BehaviorArray Link="HybridgivesClose"/>
<BehaviorArray Link="LootDummy"/>
<BehaviorArray Link="Hybridnach10erlauben"/>
<Mass value="20"/>
<PushPriority value="30"/>
</CUnit>
<CUnit id="Beinheim">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="100"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel4"/>
<BehaviorArray Link="GeldFarmen4x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="ZumWohnhausAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel4,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren2"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen4x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<KillResource index="Minerals" value="100"/>
</CUnit>
<CUnit id="SteinmauerLv2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="70"/>
<LifeMax value="70"/>
<Sight value="7"/>
<CostResource index="Minerals" value="16"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel3"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoWoodenShelve" Type="AbilCmd" AbilCmd="UpgradetoWallLevel3,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SteinmauerLv3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="110"/>
<LifeMax value="110"/>
<Sight value="7"/>
<CostResource index="Minerals" value="32"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel4"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoDumpster" Type="AbilCmd" AbilCmd="UpgradetoWallLevel4,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SteinmauerLv4">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="170"/>
<LifeMax value="170"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="150"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel5"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoPileofPipes" Type="AbilCmd" AbilCmd="UpgradetoWallLevel5,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="WrackLv2">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="5120"/>
<LifeMax value="5120"/>
<LifeArmor value="5"/>
<LifeArmorLevel value="5"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="155"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel11"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoReinforcedWaterCanister75l" Type="AbilCmd" AbilCmd="UpgradetoWallLevel11,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Canisterwall2Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="WrackLv3">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="10240"/>
<LifeMax value="10240"/>
<LifeArmor value="6"/>
<LifeArmorLevel value="6"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="160"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel12"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoTrustedWaterCanister" Type="AbilCmd" AbilCmd="UpgradetoWallLevel12,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Canisterwall3Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="WrackLv4">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="20480"/>
<LifeMax value="20480"/>
<LifeArmor value="7"/>
<LifeArmorLevel value="7"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="165"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel13"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoAirConditionedWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel13,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Canisterwall4Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="SpeicherLv1">
<ReviveType value="WrackLv3"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeStart value="40960"/>
<LifeMax value="40960"/>
<LifeArmor value="8"/>
<LifeArmorLevel value="8"/>
<Sight value="7"/>
<CostResource index="Minerals" value="64"/>
<RepairTime value="175"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel14"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoAutomatedWall" Type="AbilCmd" AbilCmd="UpgradetoWallLevel14,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="WrackLv3"/>
<LeaderAlias value="WrackLv3"/>
<SelectAlias value="WrackLv3"/>
<SubgroupAlias value="WrackLv3"/>
<AIEvaluateAlias value="WrackLv3"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="MaurerLv4"/>
<BehaviorArray Link="MaurerLv6"/>
<BehaviorArray Link="MaurerLv9"/>
<BehaviorArray Link="MaurerLv11"/>
<BehaviorArray Link="MaurerLv12"/>
<BehaviorArray Link="MaurerLv13"/>
<BehaviorArray Link="Markverteiler"/>
<BehaviorArray Link="Spacewall1Penality"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="TentLevel1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<FogVisibility value="Snapshot"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<EnergyRegenRate value="1"/>
<Sight value="7"/>
<KillResource index="Minerals" value="25"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel2"/>
<BehaviorArray Link="GeldFarmen1x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZurHtteAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel2,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen1x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
<Radius value="2"/>
<Footprint value="Footprint3x3Contour"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
</CUnit>
<CUnit id="SteinmauerLv1">
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<LifeStart value="50"/>
<LifeMax value="50"/>
<Sight value="7"/>
<CostResource index="Minerals" value="4"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradetoWallLevel2"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="UpgradetoWoodenStack" Type="AbilCmd" AbilCmd="UpgradetoWallLevel2,Execute" Row="0" Column="0"/>
</CardLayouts>
<Radius value="1"/>
<PlacementFootprint value="Grundflche2x2"/>
<EditorCategories value="ObjectType:Structure"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<RepairTime value="150"/>
<BehaviorArray Link="MaurerLv1"/>
<BehaviorArray Link="Markverteiler"/>
<FogVisibility value="Snapshot"/>
<AttackTargetPriority value="100"/>
<Mass value="100"/>
<PushPriority value="60"/>
</CUnit>
<CUnit id="Htte">
<ReviveType value="TentLevel1"/>
<Facing value="49.9987"/>
<Race value="Automaton"/>
<FlagArray index="Turnable" value="0"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranBuildingPlating"/>
<Sight value="7"/>
<CostResource index="Minerals" value="50"/>
<AbilArray Link="BuildInProgress"/>
<AbilArray Link="Terminate"/>
<AbilArray Link="UpgradeTenttoLevel3"/>
<BehaviorArray Link="GeldFarmen2x"/>
<BehaviorArray Link="KeinZeltgebaut"/>
<BehaviorArray Link="Markverteiler"/>
<CardLayouts>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="0" Column="4"/>
<LayoutButtons Face="ZumBeinheimAusbauen" Type="AbilCmd" AbilCmd="UpgradeTenttoLevel3,Execute" Row="0" Column="0"/>
<LayoutButtons>
<Face value="RessourcenGenerieren3"/>
<Type value="Passive"/>
<AbilCmd value="UpgradeTenttoLevel2,255"/>
<Behavior value="GeldFarmen2x"/>
<Row value="2"/>
<Column value="0"/>
</LayoutButtons>
</CardLayouts>
<Radius value="2"/>
<PlacementFootprint value="Footprint3x3"/>
<EditorCategories value="ObjectType:Structure"/>
<TacticalAI value="Zelt"/>
<LeaderAlias value="TentLevel1"/>
<SelectAlias value="TentLevel1"/>
<SubgroupAlias value="TentLevel1"/>
<AIEvaluateAlias value="TentLevel1"/>
<Attributes index="Armored" value="1"/>
<Attributes index="Structure" value="1"/>
<FogVisibility value="Snapshot"/>
<Footprint value="Footprint3x3Contour"/>
<EnergyRegenRate value="2"/>
<KillResource index="Minerals" value="50"/>
</CUnit>
<CUnit id="AbnormalerArbeiter">
<DeathRevealRadius value="3"/>
<ReviveType value="SCV"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<FlagArray index="Worker" value="1"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<DefaultAcquireLevel value="Defensive"/>
<Response value="Flee"/>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<Attributes index="Mechanical" value="1"/>
<Attributes index="Structure" value="1"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="5"/>
<Acceleration value="2.5"/>
<LateralAcceleration value="46"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Sight value="8"/>
<CostCategory value="Economy"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="16.667"/>
<AttackTargetPriority value="20"/>
<AIOverideTargetPriority value="10"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<AbilArray Link="stop"/>
<AbilArray Link="move"/>
<AbilArray Link="LumberCollectorCollectLv7"/>
<AbilArray Link="Terminate"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Halt" Type="AbilCmd" AbilCmd="TerranBuild,Build1" Row="2" Column="4"/>
<LayoutButtons Face="Terminate" Type="AbilCmd" AbilCmd="Terminate,255" Row="2" Column="3"/>
<LayoutButtons Face="Sammeln" Type="AbilCmd" AbilCmd="LumberCollectorCollectLv7,Execute" Row="2" Column="0"/>
<LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
</CardLayouts>
<Radius value="0.1875"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="6"/>
<MinimapRadius value="0.375"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<TacticalAI value="SCV"/>
<LeaderAlias value="SCV"/>
<SubgroupAlias value="SCV"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="10"/>
<AIEvaluateAlias value="SCV"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<Mover value="CliffJumper"/>
<BehaviorArray Link="ReaperJump"/>
<KillResource index="Minerals" value="790000"/>
</CUnit>
</Catalog>
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