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@danielt1263
Created February 17, 2017 17:54
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//
// UIImage+Extensions.swift
//
// Created by Daniel Tartaglia on 4/25/16.
// Copyright © Daniel Tartaglia. MIT License.
//
import UIKit
extension UIImage {
func imageScaledToSize(newSize: CGSize, scale: CGFloat) -> UIImage {
UIGraphicsBeginImageContextWithOptions(newSize, false, scale)
self.drawInRect(CGRect(origin: CGPoint(x: 0, y: 0), size: newSize))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
func imageCroppedToSize(newSize: CGSize, scale: CGFloat) -> UIImage {
let horzOffset = (self.size.width - newSize.width) / 2.0
let vertOffset = (self.size.height - newSize.height) / 2.0
UIGraphicsBeginImageContextWithOptions(newSize, false, scale)
self.drawAtPoint(CGPoint(x: -horzOffset, y: -vertOffset), blendMode: .Copy, alpha: 1.0)
let result = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return result
}
func imageAspectFitted(newSize: CGSize, scale: CGFloat) -> UIImage {
let imageScaleFactor = max(newSize.width / self.size.width, newSize.height / self.size.height)
let scaledImage = self.imageScaledToSize(CGSize(width: self.size.width * imageScaleFactor, height: self.size.height * imageScaleFactor), scale: scale)
return scaledImage.imageCroppedToSize(newSize, scale: scale)
}
func squareImage() -> UIImage {
let size = min(self.size.width, self.size.height)
return self.imageCroppedToSize(CGSize(width: size, height: size), scale: 0)
}
func imageRotatedByDegrees(degrees: CGFloat, flip: Bool) -> UIImage {
let degreesToRadians: (CGFloat) -> CGFloat = {
return $0 / 180.0 * CGFloat(M_PI)
}
// calculate the size of the rotated view's containing box for our drawing space
let rotatedViewBox = UIView(frame: CGRect(origin: CGPointZero, size: size))
let t = CGAffineTransformMakeRotation(degreesToRadians(degrees));
rotatedViewBox.transform = t
let rotatedSize = rotatedViewBox.frame.size
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize)
let bitmap = UIGraphicsGetCurrentContext()
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width / 2.0, rotatedSize.height / 2.0);
// // Rotate the image context
CGContextRotateCTM(bitmap, degreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
var yFlip: CGFloat
if(flip){
yFlip = CGFloat(-1.0)
} else {
yFlip = CGFloat(1.0)
}
CGContextScaleCTM(bitmap, yFlip, -1.0)
CGContextDrawImage(bitmap, CGRectMake(-size.width / 2, -size.height / 2, size.width, size.height), CGImage)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
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