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@danielytics
Created March 13, 2018 00:29
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Code snippets for "Using C++ and GDNative in Godot 3" tutorial
#include <core/Godot.hpp>
#include <Reference.hpp>
#include <core/String.hpp>
#include <core/Array.hpp>
using namespace godot;
class Simple : public GodotScript<Reference> {
GODOT_CLASS(Simple);
public:
Simple() { }
void say(String message) {
Godot::print(message);
}
String hello(String target) {
return String("Hello, {0}!").format(Array::make(target));
}
static void _register_methods() {
register_method("say", &Simple::say);
register_method("hello", &Simple::hello);
}
};
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
{
Godot::gdnative_init(o);
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
{
Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
Godot::nativescript_init(handle);
register_class<Simple>();
}
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