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using System.Runtime.Intrinsics; | |
using System.Runtime.Intrinsics.X86; | |
Vector128<byte> value = Vector128.Create((byte)0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
Vector128<byte> mask = Vector128.Create((byte)0b01000100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
// PSHUFB -- result[i] = (mask[i] & 0x80) ? 0 : value[mask[i] & 15] | |
Vector128<byte> result1 = Ssse3.Shuffle(value, mask); | |
// "Generic" (?) shuffle -- result[i] = (mask[i] < 16 ? 0 : value[mask[i]]) | |
Vector128<byte> result2 = Vector128.Shuffle(value, mask); | |
Console.WriteLine(result1); // <3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> | |
Console.WriteLine(result2); // <0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0> |
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