Created
February 19, 2017 01:59
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particles
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function range(x) { | |
var xs = []; | |
for (var i = 0; i < x; i++) { | |
xs[i] = i; | |
} | |
return xs; | |
} | |
function distance(a, b) { | |
return ( | |
Math.sqrt( | |
Math.pow(b.y - a.y, 2) + Math.pow(b.x - a.x, 2) | |
) | |
); | |
} | |
function rgba(r, g, b, a) { | |
return 'rgba(' + [r, g, b, a].join(',') + ')'; | |
} | |
function Particle() { | |
return { | |
x: Math.floor(Math.random() * window.innerWidth), | |
y: Math.floor(Math.random() * window.innerHeight), | |
i: (Math.random() - .5) / 2, | |
j: (Math.random() - .5) / 2 | |
}; | |
} | |
function move(particle) { | |
particle.x += particle.i; | |
particle.y += particle.j; | |
return particle; | |
} | |
function bounce(particle) { | |
var x = particle.x; | |
var y = particle.y; | |
if (x <= 0 || x > width) particle.i = -particle.i; | |
if (y <= 0 || y > height) particle.j = -particle.j; | |
return particle; | |
} | |
function update(particle) { | |
return ( | |
bounce( | |
move( | |
particle | |
) | |
) | |
) | |
} | |
function simulate(particles) { | |
return particles.map(update); | |
} | |
function attach(particles, canvas) { | |
var queue = []; | |
var mouse = { x: canvas.width / 2, y: canvas.height / 2 }; | |
var context = canvas.getContext('2d'); | |
window.addEventListener('mousemove', function(e) { | |
mouse.x = e.clientX; | |
mouse.y = e.clientY; | |
}); | |
window.addEventListener('click', function(e) { | |
var particle = Particle(); | |
particle.x = e.clientX; | |
particle.y = e.clientY; | |
queue.push(particle); | |
}); | |
function next(particles) { | |
var scene = realize(particles, mouse); | |
render(scene, context); | |
if (queue.length > 0) { | |
particles = particles.concat(queue); | |
queue = []; | |
} | |
requestAnimationFrame(function() { | |
next(simulate(particles)) | |
}); | |
} | |
next(particles); | |
} | |
function realize(particles, light) { | |
var points = []; | |
var lines = []; | |
particles.forEach(function(particle) { | |
var r = Math.floor(30 + (particle.x / width) * 50); | |
var g = Math.floor(50 + (particle.y / height) * 50); | |
var a = .2 + Math.max(0, 500 - distance(light, particle)) / 500; | |
points.push({ | |
x: particle.x, | |
y: particle.y, | |
r: 3, | |
color: rgba(r + 80, g + 50, 180, a) | |
}); | |
particles.forEach(function(sibling) { | |
if (sibling === particle) return; | |
var visibility = (100 - distance(particle, sibling)) / 100; | |
if (visibility > 0) { | |
lines.push({ | |
start: particle, | |
end: sibling, | |
color: rgba(r, g, 220, visibility * a) | |
}); | |
} | |
}); | |
}); | |
return { points, lines }; | |
} | |
function render(scene, context) { | |
context.clearRect(0, 0, width, height); | |
scene.lines.forEach(function(line) { | |
context.strokeStyle = line.color; | |
context.lineWidth = 1; | |
context.beginPath(); | |
context.moveTo(line.start.x, line.start.y); | |
context.lineTo(line.end.x, line.end.y); | |
context.stroke(); | |
}); | |
scene.points.forEach(function(point) { | |
context.fillStyle = point.color; | |
context.beginPath(); | |
context.arc(point.x, point.y, point.r, 0, Math.PI * 2); | |
context.fill(); | |
}); | |
} | |
var canvases = document.getElementsByTagName('canvas'); | |
for (var i = 0; i < canvases.length; i++) { | |
attach( | |
range(100).map(Particle), | |
canvases[i] | |
); | |
} |
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