Created
August 3, 2016 22:03
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public class BehaviorBase<T> : Behavior<T> where T : BindableObject | |
{ | |
public T AssociatedObject { get; private set; } | |
protected override void OnAttachedTo( T bindable ) | |
{ | |
base.OnAttachedTo( bindable ); | |
AssociatedObject = bindable; | |
if( bindable.BindingContext != null ) | |
{ | |
BindingContext = bindable.BindingContext; | |
} | |
bindable.BindingContextChanged += OnBindingContextChanged; | |
} | |
protected override void OnDetachingFrom( T bindable ) | |
{ | |
base.OnDetachingFrom( bindable ); | |
bindable.BindingContextChanged -= OnBindingContextChanged; | |
AssociatedObject = null; | |
} | |
void OnBindingContextChanged( object sender, EventArgs e ) | |
{ | |
OnBindingContextChanged(); | |
} | |
protected override void OnBindingContextChanged() | |
{ | |
base.OnBindingContextChanged(); | |
BindingContext = AssociatedObject.BindingContext; | |
} | |
} |
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Could you share how you implemented it @JoshClose? please. I'm trying to implement the IActiveAware without success.