Created
December 2, 2022 17:59
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write an openFrameworks particle system
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#include "ofMain.h" | |
class Particle { | |
public: | |
ofPoint position; | |
ofPoint velocity; | |
float radius; | |
ofColor color; | |
Particle() { | |
position.set(ofRandom(ofGetWidth()), ofRandom(ofGetHeight())); | |
velocity.set(ofRandom(-10, 10), ofRandom(-10, 10)); | |
radius = ofRandom(3, 15); | |
color.setHsb(ofRandom(255), 200, 200); | |
} | |
void update() { | |
position += velocity; | |
// Add a gravitational pull towards the center of the screen | |
ofPoint center(ofGetWidth() / 2, ofGetHeight() / 2); | |
ofPoint direction = center - position; | |
float distance = direction.length(); | |
direction.normalize(); | |
float strength = 0.1; | |
velocity += direction * strength; | |
// Bounce off the edges of the screen | |
if (position.x < 0 || position.x > ofGetWidth()) { | |
velocity.x *= -1; | |
} | |
if (position.y < 0 || position.y > ofGetHeight()) { | |
velocity.y *= -1; | |
} | |
} | |
void draw() { | |
ofSetColor(color); | |
ofDrawCircle(position, radius); | |
} | |
}; | |
class ofApp : public ofBaseApp{ | |
public: | |
vector<Particle> particles; | |
void setup() { | |
ofBackground(0); | |
for (int i = 0; i < 1000; i++) { | |
particles.push_back(Particle()); | |
} | |
} | |
void update() { | |
for (int i = 0; i < particles.size(); i++) { | |
particles[i].update(); | |
} | |
} | |
void draw() { | |
for (int i = 0; i < particles.size(); i++) { | |
particles[i].draw(); | |
} | |
} | |
}; | |
int main() { | |
ofSetupOpenGL(1024, 768, OF_WINDOW); | |
ofRunApp(new ofApp()); | |
} |
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