Windows 10 users: you won't need this guide. NVidia has made signed drivers available with the modifications outlined here, although it's been said you'll have to get them from third-party vendors - distributing them like they do with notebook GPU drivers. I use drivers bundled with the Razer Core enclosure.
๐ฟ๏ธ
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| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.SocialPlatforms; | |
| using UnityEngine.SocialPlatforms.GameCenter; | |
| public class GameCenter : MonoBehaviour { | |
| static ILeaderboard m_Leaderboard; | |
| public int highScoreInt = 1000; | |
Taken from http://nielson.io/2016/04/2d-sprite-outlines-in-unity/ for safe keeping
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| // gcc -o test init_window.c -I. -lwayland-client -lwayland-server -lwayland-client-protocol -lwayland-egl -lEGL -lGLESv2 | |
| #include <wayland-client.h> | |
| #include <wayland-server.h> | |
| #include <wayland-client-protocol.h> | |
| #include <wayland-egl.h> // Wayland EGL MUST be included before EGL headers | |
| #include "init_window.h" | |
| #include "log.h" | |
| #include <string.h> |
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| /*============================================================================ | |
| NVIDIA FXAA 3.11 by TIMOTHY LOTTES | |
| ------------------------------------------------------------------------------ | |
| COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. | |
| ------------------------------------------------------------------------------ | |
| TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED |
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| # Diff with JetBrains Rider | |
| [diff] | |
| tool = rider | |
| [difftool] | |
| prompt = false | |
| [difftool "rider"] | |
| cmd = D:\\\\Program\\ Files\\\\Jetbrains\\\\apps\\\\Rider\\\\ch-0\\\\181.4379.788\\\\bin\\\\rider64.exe diff "$LOCAL" "$REMOTE" | |
| # Merge with JetBrains Rider | |
| [merge] |
CMake๋ฅผ ์ ์ฐ๋๊ฑฐ์ฃ ?
์ข์ ํด์ Visual Studio ๋ฟ์ ๋๋ค. ๊ทธ ์ด์ธ์๋ ์ ๋ถ ์ฌ๋(้ช้)์ ๋๋ค ์ฌ๋! - ์์ฑ์
- ์ด ๋ฌธ์๋ CMake๋ฅผ ์ฃผ๊ด์ ์ผ๋ก ์์ ํฉ๋๋ค
- ์ด ๋ฌธ์๋ฅผ ํตํด CMake๋ฅผ ์์ํ๊ธฐ์ ์ ํฉํ์ง ์์ต๋๋ค
https://cgold.readthedocs.io/en/latest/ 3.1 ์ฑํฐ๊น์ง ๋ฐ๋ผํด๋ณธ ์ดํ ๊ธฐ๋ณธ์ฌํญ๋ค์ ์์ฑ์ผ๋ก ์ตํ๋ ๊ฒ์ ๋๊ธฐ์ํ ๋ณด์กฐ์๋ฃ๋ก์จ ์์ฑ๋์์ต๋๋ค
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| // Simplified SDF shader: | |
| // - No Shading Option (bevel / bump / env map) | |
| // - No Glow Option | |
| // - Softness is applied on both side of the outline | |
| Shader "TextMeshPro/Mobile/Distance Field Instanced" { | |
| Properties { | |
| _FaceColor ("Face Color", Color) = (1,1,1,1) | |
| _FaceDilate ("Face Dilate", Range(-1,1)) = 0 |
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| // ์ถ์ฒ: SuperSocket | |
| // Nuget์ผ๋ก System.Diagnostics.PerformanceCounter ์ถ๊ฐ ํ์ | |
| // [Use Performance Counters in .NET to measure Memory, CPU, and Everything โ Full Guide] https://michaelscodingspot.com/performance-counters/ | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading; |
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| #pragma once | |
| #include <chrono> | |
| #include <iostream> | |
| #include <regex> | |
| #include <vector> | |
| #include <pdh.h> | |
| #include <pdhmsg.h> | |
| #include <strsafe.h> |